No, F-15C's in FC2 (And soon FC3 I hope).
To keep it short and blunt: It doesn't matter how many switch you can/can't flick in your pit, or if your plane does funny things with the rudder. Your equipment may dictate which tactics you should use and which you should avoid, but there's nothing out there but vague notions as to what these tactics actually are.
And that's one thing when you're playing solo: You can do whatever you want, and what works for you ... but once it comes to teamwork, that's when you get into real tactics, mutual support, etc. If you five bandits spread out in front of you from 11 to 1 at 40nm, and you're a two ship, what do you do? (... shoot the hostage! ) That's a bit of an extreme example, but it -can- happen.
So you have to tailor tactics to the mission, and sometimes these tactics may require you to accept losses (for example, are you going to play it safe and skate when you're the wall between a bunch of bandits and yoru HVAA? You better have someone taking over the fight!)
Can your wingmen reliably prosecute their targets and be supporting you/each other after the first shots and evasions take place? Do people know how to drag a bandit properly?
Etc, etc.
This sort of thing takes a lot of training, and that training starts from the beginning, meaning rote memorization of facts, aerobatic flying, etc (we really don't want someone worrying about how to fly his plane while dodging missiles, returning fire, and building an SA picture. It gets that bad, yes).
Edit: I just realized this is the A-10C forum, but it doesn't matter - all of this stuff transfers between aircraft ... specific tactics/execution may change, but the mindset, training, etc, are essentially the same

Canadian A10's GrayGhost?

Yeah, somewhat for me. The procedures are kinda hard work to learn and practise, but nothing really like the proper stuff. Coming back to DCS after a while is cool - I remembered about 20% of it, but having to read quite a lot more to get back up to speed.