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#3613048 - 07/25/12 01:11 AM Problems connecting to a host and hosting a SBProPE session  
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Gunnyhighway Offline
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Tried unsuccessfully with and without Firewall (not Norton) but it did not work.

Did anyone encounter that type of problem with ver 2.654?....And solved it?

I like solutions! yep


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#3613174 - 07/25/12 07:06 AM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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Ssnake Offline
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Hopefully this thread at SteelBeasts.com can help you.


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#3613320 - 07/25/12 02:28 PM Re: Problems connecting to a host and hosting a SBProPE session [Re: Ssnake]  
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Gunnyhighway Offline
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And if you never had that problem with any games and you don't have a router, what do you do?


Fluctuat Nec Mergitur

This is not the bars that keep the Tiger in the cage, this is the space between the bars.
#3613323 - 07/25/12 02:33 PM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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Magnum Offline
Lifer
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exactly... my PC is in a DMZ... I've hosted and played with Gunny before w/o problem... but haven't played since the new upgrade... and now neither one of us can connect to each other, but we tried others games and works fine... but just to check, opened up those ports manually, and will try again tonight at 8 PM.

#3613325 - 07/25/12 02:35 PM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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Lifer
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Lifer

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like I said, i have my router in a DMZ... but anyway...




#3613335 - 07/25/12 02:58 PM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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In order to actually establish a UDP connection, DirectX also needs the open port number 47624 (for TCP, I think).
Also, you need not necessarily open the full port range of 2300...2400; typically 2300 only is sufficient.


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#3613699 - 07/26/12 12:40 AM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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SeanSB Offline
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Magnum,

The DMZ is misconfigured. It points back to your router's ip address - 192.168.1.1. Same goes for your port forwarding.

They need to point to your local computer's internal ip address. Pull up a command line on your gaming machine and type "ipconfig" without the quotes. That is the ip you need to forward the ports/DMZ to. It's probably something like 192.168.1.1xx.

47624 is UDP. 2300-2400 is TCP/UDP. That's how I have it set up here.


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#3613730 - 07/26/12 01:43 AM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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Lifer
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Naples, Florida
Thanks Sean... i had 2 guys walk me through it, checks and rechecks... and still problems... but it must be my end... so now i have a static IP, but still can't connect/host... you'll notice in my screens below that under setup my subset is 255.255.255.0, yet in the status it's 255.255.252.0 ANYONE know why, what the hells going on here? BTW port finder finds no ports for me yet internet and wireless devices still work... weird. lol

(you can click on the screens for full view)





#3613744 - 07/26/12 02:17 AM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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>you'll notice in my screens below that under setup my subset is 255.255.255.0, yet in the status it's 255.255.252.0 ANYONE

I think I can answer that bit at least. The subnet mask value is sort of like a filter. The DHCP server of your internet provider (the thing your router is talking to, in terms of getting its external IP address) is configuring your router with that mask. A value of:

255.255.252.0

..allows for four subnet IP's to be issued. Each number (255) represents a cascading subnet filter in binary, i.e. that number is really seen as:

11111111.11111111.11111100.00000000

So you can see two '0's on the end of the 3rd grouping, which means '11' (or up to four in decimal) can be allowed through in that part of the subnet (up to 1024 individual IP's)

Unfortunately, that's not much to do with why the game isn't working. Your internal sub-net mask of 255.255.255.0 is fine smile

If you try something like a port scanner, no ports on the PC are exposed even though it's in the DMZ?

https://www.grc.com/x/ne.dll?bh0bkyd2

Maybe try 'all service ports' or the user specified for SBPro?


#3613745 - 07/26/12 02:19 AM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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Hey Magnum,

it is hard to see even when making the screenshot big it really is NOT much bigger and hard to see the numbers..


Yes, Magnum tried PFPort checker and tested port 2300 it cam back closed we also tried a few other ports ALL where closed..Those Online port checkers need to have the Game running in Online mode to work correctly..

EDIT: MAgnum I think I figured it out if this is it i'm a dumbass.. Well look here,, http://screenshots.portforward.com/routers/Linksys/WRT610Nv2/Management.htm .....Do You have UPnP Enabled?? IF so that is problly why the DMZ is not working.. if it is NOT Disabled it try disabling UPnP it and check the DMZ again it should now be working.. test any port after you reset the DMZ with PF Port checker..remember when you disable UPnp you are going to have to setup port forwarding for all your devices that need it. Remember I mentioned UPnP but at the time it did not click but just did so my fingers are crossed..

Last edited by The Nephilim; 07/26/12 07:23 AM.

Intel i7 10700K @ 4.8GHZ / ASRock Z590 Phantom Gaming 4AC Motherboard / Asus 1080GTX OC / SoundBlaster Z / Windows 10 64bit / Reverb G2 VR Gear. / Thrustmaster Cougar + MFD's / Buttkicker Simulation / Thrustmaster Cougar
#3613747 - 07/26/12 02:25 AM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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Any firewall on the PC? Is Windows Firewall off or UPnP enabled on the router to allow it to set up the ports itself?

Edit: If you're in the DMZ and your Window's Firewall is disabled then you're as naked as can be.

#3613909 - 07/26/12 11:50 AM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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Lifer
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Naples, Florida
yes... no firewall, but I don't care... I just want to game dammit, lol... I spend more time trying to get a MP game working, then I do actually gaming. lol

#3613918 - 07/26/12 12:03 PM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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Lifer
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Lifer

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disabled UPnP... still no ports found... getting tired of all this BS. wink

#3613951 - 07/26/12 01:17 PM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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Lifer
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Lifer

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Oh well... now I connect to XBL and what once was a open NAT is now a moderate NAT... here I am TRYING to expose myself to the world and i can't, lol... think I'll just reset the router and go back to a working XBL account, and forget PC MP... theres no way this should be so hard and confusing... but thx for everyones attempted help.

#3614000 - 07/26/12 02:13 PM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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Why using a DMZ? You should be able to open static routeing from behind the firewall by adding the relevant entries (2300-2400 TCP/UDP, 47624 UDP, with a route between the Gateway IP and your PC's local IP within the same address range and network mask).

The DMZ is essentially 'outside' the router firewalls, so static routeing shouldn't be necessary and may not make any difference at all.

I'd go back to doing the old-fashioned way of being inside the FW, and opening the required ports.

#3614083 - 07/26/12 03:49 PM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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What Lieste wrote. It really isn't that hard to get it to work, usually. Of course, that there's no standardized user interface for the different routers etc. doesn't exactly help, but then again there's still the option to use IP tunneling for a virtual private network (like Hamachi).


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#3614156 - 07/26/12 05:46 PM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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Lifer
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Lifer

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Naples, Florida
thanks all, got it working!

just wondering... is there a way to see who has SB Pro PE games up? Because while waiting for Gunny to connect for test, someone else joined in, then left. wink

#3614164 - 07/26/12 05:54 PM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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Well what was the solution?? Remember those ONLINE port checkers you need to have the Sim running in ONLINE Mode.. Best to use PFPort checker..or have the game you want to test running as a host or join a game online

Last edited by The Nephilim; 07/26/12 06:01 PM.

Intel i7 10700K @ 4.8GHZ / ASRock Z590 Phantom Gaming 4AC Motherboard / Asus 1080GTX OC / SoundBlaster Z / Windows 10 64bit / Reverb G2 VR Gear. / Thrustmaster Cougar + MFD's / Buttkicker Simulation / Thrustmaster Cougar
#3614169 - 07/26/12 05:57 PM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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Ssnake Offline
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No, we haven't got around to setting up some sort of a game broker institution. Then again, Steel Beasts multiplayer is ALL about coordinated team effort, so it makes sense to organize game sessions as scheduled events (like the weekly "Tank God it's Friday" TGIF sessions, or the near-daily sessions of the German community, etc.).
Typically you meet in the TeamSpeak chat room, then start the session as soon as enough players are around.

You may also want to visit the Multiplayer board at the SteelBeasts.com forum, or check out the current "Red Tide" campaign (I'm sure, additional players will be accepted at least on the Friday battles).


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#3614178 - 07/26/12 06:05 PM Re: Problems connecting to a host and hosting a SBProPE session [Re: Gunnyhighway]  
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Lifer
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Lifer

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Naples, Florida
I don't know Nep... resetted the router to default, assigned a static IP, and no DMZ, just opened the ports and working... go figure.

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