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#3621948 - 08/07/12 01:46 PM Re: 0.16 - kerbal goodness tests. [Re: Paul Rix]
Master Offline
meh
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Registered: 07/12/04
Posts: 7368
Loc: NW Alabama, USA
Originally Posted By: Paul Rix
I found the arch myself yesterday. I wonder if there are any other 'anomalies' on the Munar surface to be found?


There is smile

As for how to get to the Mun...

Fly up to about 10km then bank out towards the 90º mark on your compass. Then get up to 2kps in a nice orbit around kerbal (hopefully you are going around the axis. If not you will need to adjust it. Then wait for the mun to come over the horizon towards you and burn straight for it it. Your orbit should pull you down and away into it's orbital trajectory. Then open up your map with M and wait for your orbit to go out to the mun orbit. It should turn yellow when it calculates a mun capture.

Then try not to die...
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#3621953 - 08/07/12 01:52 PM Re: 0.16 - kerbal goodness tests. [Re: Master]
bogusheadbox Offline
Opinionated Aussie Bloke
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Registered: 03/14/06
Posts: 1453
Originally Posted By: Master
Originally Posted By: Paul Rix
I found the arch myself yesterday. I wonder if there are any other 'anomalies' on the Munar surface to be found?


There is smile



And not just on MUN either thumbsup
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#3622048 - 08/07/12 04:24 PM Re: 0.16 - kerbal goodness tests. [Re: jdbecks]
bogusheadbox Offline
Opinionated Aussie Bloke
Member

Registered: 03/14/06
Posts: 1453
Originally Posted By: jdbecks
could anyone write a idiots guide to get to the mun please smile with mechjeb and without? I get lost trying to decipher the information on the KSP forums smile


I tried my best. But i am an idiot, so i hope it makes sense. Clicky here
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