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#3609601 - 07/19/12 12:01 AM Wingman not following orders
CaptCanada Offline
Member

Registered: 12/12/01
Posts: 453
Loc: Cold Lake Alberta Canada
Hi all

I know this must have been asked before, but I have noticed that on my last campaign mission where I created my own package to attack a tv station, the wingmen didn't attack the targets even though I gave them the "weapons free command" before I hit the IP point as well as using the OCA commands.

Also, in some of the campaign missions, the same thing happens, wingmen not attacking the target once given weapons free. I think I read somewhere this should be done before reaching the IP point.

Any tips as to how to get the wingmen to attack?

Thanks!
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#3610105 - 07/19/12 07:59 PM Re: Wingman not following orders [Re: CaptCanada]
BlackSmith Offline
Junior Member

Registered: 08/17/07
Posts: 49
Loc: San Diego, CA
Hi,

I remember a while back someone wrote a post saying that the AI had to be at certain altitudes to drop A-G weapons. I couldn't find the original post but did find this, which lists the altitudes.

Quote:
// Change AI A/G attack altitudes
// for instance:
set g_fA2GHarmAlt 20000.0
set g_fA2GAGMAlt 7000.0
set g_fA2GGBUAlt 15000.0
set g_fA2GDumbHDAlt 1500.0
set g_fA2GClusterAlt 5000.0
set g_fA2GDumbLDAlt 20000.0
set g_fA2GGunRocketAlt 3500.0
set g_fA2GCameraAlt 12000.0

Note: in AF AI wingmen seem to use different fixed Altitudes for different bombs types, despite the

variables settings.
F. i. for Low Drag Dumb Bombs, they descend/climb always to an altitude of 15K feets, no matter what set in waypoint alt and which is the actual alt when ATTACK TARGETS or WEAPONS FREE commands are issued.
If for any reason they cannot reach the default altitude, they simply do'nt drop.
This explains the mistery of AI wingmen sometimes not dropping.
See also my post "AI Alt to drop AG weapons" on the subject.


Now, I have no idea whether this is true or not, and it also was dealing with Allied Force. I'm not sure what version you are inquiring about.

And also, the OCA commands are for attacking Airbases. So unless there was a TV station at an airbase, then you may have been using this command the wrong way.

Blacksmith
_________________________
An escalator can never break: it can only become stairs. You should never see an Escalator Temporarily Out Of Order sign, just Escalator Temporarily Stairs. Sorry for the convenience. --Mitch Hedberg

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#3610107 - 07/19/12 08:04 PM Re: Wingman not following orders [Re: CaptCanada]
BlackSmith Offline
Junior Member

Registered: 08/17/07
Posts: 49
Loc: San Diego, CA
_________________________
An escalator can never break: it can only become stairs. You should never see an Escalator Temporarily Out Of Order sign, just Escalator Temporarily Stairs. Sorry for the convenience. --Mitch Hedberg

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#3610143 - 07/19/12 09:26 PM Re: Wingman not following orders [Re: BlackSmith]
CaptCanada Offline
Member

Registered: 12/12/01
Posts: 453
Loc: Cold Lake Alberta Canada
Originally Posted By: BlackSmith
Hi,

I remember a while back someone wrote a post saying that the AI had to be at certain altitudes to drop A-G weapons. I couldn't find the original post but did find this, which lists the altitudes.

Quote:
// Change AI A/G attack altitudes
// for instance:
set g_fA2GHarmAlt 20000.0
set g_fA2GAGMAlt 7000.0
set g_fA2GGBUAlt 15000.0
set g_fA2GDumbHDAlt 1500.0
set g_fA2GClusterAlt 5000.0
set g_fA2GDumbLDAlt 20000.0
set g_fA2GGunRocketAlt 3500.0
set g_fA2GCameraAlt 12000.0

Note: in AF AI wingmen seem to use different fixed Altitudes for different bombs types, despite the

variables settings.
F. i. for Low Drag Dumb Bombs, they descend/climb always to an altitude of 15K feets, no matter what set in waypoint alt and which is the actual alt when ATTACK TARGETS or WEAPONS FREE commands are issued.
If for any reason they cannot reach the default altitude, they simply do'nt drop.
This explains the mistery of AI wingmen sometimes not dropping.
See also my post "AI Alt to drop AG weapons" on the subject.


Now, I have no idea whether this is true or not, and it also was dealing with Allied Force. I'm not sure what version you are inquiring about.

And also, the OCA commands are for attacking Airbases. So unless there was a TV station at an airbase, then you may have been using this command the wrong way.

Blacksmith


Thanks for the reply. I am currently playing AF at the moment, though sometimes I have been flying BMS 4.32

Don
_________________________
Intel I5 2500K
Asus P8P67Pro mobo
MSI GTX680 Twin Frozr
4G Gskill DDR3 1600
Thermaltake 750watt power supply
Windows 7 Home Premium 64bit
Creative X-FI Extreme Audio
Logitech 540 Speakers
Saitek X52 HOTAS,Flight Yoke system


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#3613240 - 07/25/12 07:54 AM Re: Wingman not following orders [Re: CaptCanada]
Lanzfeld113 Offline
Member

Registered: 06/06/09
Posts: 180
Loc: PA, USA
Do these AI altitudes apply to BMS?

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