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#3609061 - 07/18/12 06:05 AM Sniping Fest?
Sluggish Controls Offline
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Registered: 06/21/05
Posts: 1024
Loc: Hong Kong
Sniping fest or just me having real bad luck?

No matter what I do... Low hull, on the edge of a ridge, tucked between two buildings or extreme range in a forest clearing, I'll get sniped more or less instantly by ennemy armour.
Calling in arty to soften them ain't much help either, they won't move although shells are raining on them. They just wait there until I show the tip of my nose and I'm done.

I understand I should probably go in first with my Hawg, but my X52 is down. Planning a trip to the px store but higher command sees differently.
Armour can't reasonnably do the job in the meantime?

Anyone else?

Cheers,
Slug
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#3609064 - 07/18/12 06:27 AM Re: Sniping Fest? [Re: Sluggish Controls]
Weaponz248 Offline
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Registered: 06/07/11
Posts: 2059
Loc: Milwaukee, WI, USA
Yeah I think most are experiencing this. I know I have, every time I come up over a hill BAM! Blown away. The good news is its stilla BETA. So we might get a fix for it! Oh and MLRS can send quite the volley of missiles at enemy tanks! The might not move but they do get blown up!
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#3609142 - 07/18/12 09:34 AM Re: Sniping Fest? [Re: Sluggish Controls]
Nate Offline
Member

Registered: 05/24/01
Posts: 1231
Loc: Dublin, Ireland
Originally Posted By: Sluggish Controls
Sniping fest or just me having real bad luck?

No matter what I do... Low hull, on the edge of a ridge, tucked between two buildings or extreme range in a forest clearing, I'll get sniped more or less instantly by ennemy armour.
Calling in arty to soften them ain't much help either, they won't move although shells are raining on them. They just wait there until I show the tip of my nose and I'm done.

I understand I should probably go in first with my Hawg, but my X52 is down. Planning a trip to the px store but higher command sees differently.
Armour can't reasonnably do the job in the meantime?

Anyone else?

Cheers,
Slug


Gotta keep your distance, The AI accuracy decreases at long ranges, it is relatively easy to pick them off if they are stationary.

Nate

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#3609149 - 07/18/12 09:40 AM Re: Sniping Fest? [Re: Sluggish Controls]
Chris2525 Offline
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Registered: 03/07/11
Posts: 324
Loc: Ottawa, Canada
Yeah, I'm finding that the T-80s are super accurate with their ATGMs, first round hits almost 100% of the time, and they're firing as soon as they detect me.

This wouldn't be so bad if there were proper fire control systems on non guided tank armaments. Maybe then you could get a shot off first and have a chance of hitting, rather than having to guess range and fire 10 rounds trying to walk onto the target. Has anyone heard whether they plan to include fire control systems with rangefinders etc?
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#3609310 - 07/18/12 02:08 PM Re: Sniping Fest? [Re: Sluggish Controls]
EinsteinEP Online   hick
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Registered: 11/20/07
Posts: 2966
Loc: Tucson, AZ
Tactics! Flanking maneuvers, concentration of force, use of terrain, artillery, etc. There's a reason guys have years of training before they lead ground combat forces.

As for range finders, if you're in control of a unit and press Enter to lock up a bad guy, the range to target shows up at the bottom left of the screen. No guessing required.
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#3609412 - 07/18/12 04:57 PM Re: Sniping Fest? [Re: Sluggish Controls]
Chris2525 Offline
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Registered: 03/07/11
Posts: 324
Loc: Ottawa, Canada
...well, you still have to guess what elevation to fire your cannon at, and when you combine that with the fact that the T-80s have just about 100% probability of hit with those missiles, there's an unrealistic imbalance in capabilities. In an M1 or a Leo2, the FCS automatically elevates the barrel to fire at the appropriate range, giving it a much higher probability of hit tham in the game.

I don't think the issue is that the T-80s are too accurate, i think it's that the western tanks don't have realistic FCS which leaves them with a severe and unrealistic handicap.
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#3609434 - 07/18/12 05:33 PM Re: Sniping Fest? [Re: Sluggish Controls]
Nate Offline
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Registered: 05/24/01
Posts: 1231
Loc: Dublin, Ireland
You could try enabling the Firing control computer option - then hit enter to lock the target and it will give a firing solution for you to aim at.

Nate

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#3609798 - 07/19/12 10:56 AM Re: Sniping Fest? [Re: Sluggish Controls]
Chris2525 Offline
Member

Registered: 03/07/11
Posts: 324
Loc: Ottawa, Canada
Yeah, i treid that, still doesn't cut it. The aiming circle given to you as a firing soloution is huge, and it's still difficult to know where exactly you have to aim. It's still taking several rounds to get rounds landing at the correct range. That's not realstic.

Against stationary targets you should merely have to point your crosshair at the target, hit the "lase" button, and fire.
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#3609978 - 07/19/12 03:59 PM Re: Sniping Fest? [Re: Chris2525]
Nate Offline
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Registered: 05/24/01
Posts: 1231
Loc: Dublin, Ireland
Originally Posted By: Chris2525
That's not realstic.


The very first thing ED said about CA was that it wasn't attempting to be realistic. That may come in the future but not right now.

Nate

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#3609989 - 07/19/12 04:16 PM Re: Sniping Fest? [Re: Sluggish Controls]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 4373
They said that CA isn't aiming at SBPRO level of simulation of individual vehicles. CA's goals are to broaden tactical options for the game, and allow the player(s) to control more of the battle ... not to have accurately modeled armor. That may come in the future if someone makes armor/other vehicle modules, but not in CA.
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