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#3611071 - 07/21/12 12:09 PM Re: Sniping Fest? [Re: Mogster]
Trident Offline
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Registered: 01/25/01
Posts: 687
Loc: Germany
Originally Posted By: Mogster
Maybe ED should have left the first person stuff at the JTAC position.


Agree. The real-time strategy aspect is frankly brilliant and I would have much preferred ED to include the air (like Total Air War or that AWACS command game which an independent team is developing) and maybe even naval (like Dangerous Waters or even Harpoon) units in this instead of having first person armour control.

Originally Posted By: Mogster
I'm still disappointed that CA is drawing resources away from EDs flightsim products. Before I'd seen it I was prepared to give ED the benefit of the doubt, now I have seen it and it's confirmed all my missgivings. Vehicle controls are extremely basic and the current terrain isn't detailed enough to provide any sort of realistic ground action. This an arcade product and a poor one at that. It'll take a massive amount of work to turn it into a good modern ground war simulator.


Again I concur. What disappoints me most is actually that trees are still neither collidable nor line-of-sight obstacles - that was a fairly minor issue prior to Black Shark but should have been very near the top on the list of priorities ever since and given the nature of CA it is almost inexcusable now. Currently it feels rather hastily put together with issues like this - as mentioned above, focusing more on broadening and deepening the capabilities command map would probably have made it a more well-rounded product more quickly. Basically, the DCS engine isn't quite ready yet for a first person armour implementation that integrates well with the other products - armour is typically operated by several crew members, so the the threshold to a representation which feels balanced and realistic to handle is very high.


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#3611346 - 07/21/12 11:19 PM Re: Sniping Fest? [Re: Sluggish Controls]
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#3611540 - 07/22/12 11:59 AM Re: Sniping Fest? [Re: eno75]
Lion Offline
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Registered: 10/22/10
Posts: 467
Loc: Canada
Originally Posted By: eno75
I'd like to see them walk away from this, move the JTAC over into the A-10 module and call it square. Just what I need is for some guy driving an arcade SAM around the map spawncamping me as I take off after a 20 minute ordeal getting my plane in the air.

I guess there is some promise in the concept of a few guys engaged in a land battle needing air support- and perhaps over time that is what will be achieved.



IMO I think you guys are overreacting a bit. To achieve that scenario you've just imagined up there, there would have to be someone who has the patience to drive a mobile SAM all the way to your air base (that takes a damn long time you know). Then, assuming you've just taken off, they still have to visually spot you, aim and fire either their guns, which you shouldn't have too much of a problem avoiding if you stick to the terrain, or their IR missiles, which is not nearly as "fire and forget" as its described, mainly which you have to be in range and you have to keep the aiming circle on your aircraft. And even then you have more countermeasures.
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#3611686 - 07/22/12 04:27 PM Re: Sniping Fest? [Re: eno75]
Wrecking Crew Online   cool
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Registered: 03/04/07
Posts: 3183
Loc: Colorado
Originally Posted By: eno75
I know crew is going to hate me for this but judging by the amount of opportunity people will have to just stomp into any game they want and absolutely decimate anyone's suspension of disbelief... we might HAVE to move to locked servers. In A-10C you really limit your audience and don't get too many idiots- but now that we have this ground arcade format game developing in tandem... it really opens the door.


Umm, I don't think there is a problem - as long as multiplayer mission designers leave out the Game Master slots. As the manual recommended - leave the Game Master to Single Player missions.

That leaves Ground Force Commander slots and JTAC slots, which are separated by Red and Blue sides. The Force Commander slots can do strategic control while the JTACs can only do vehicle control.

For multiplayer, leaving out the Game Master, limiting Map Views to Allied (like we do now) or trying Fog Of War, and using Servman to monitor for tks, I think all will be OK.

So if you join a multiplayer server and see a Game Master slot listed, know that a Red player can get into a Blue vehicle and vis-a-versa.


---

I made a quick mission for yesterday's CA fest effort and put some Su-25Ts in it. They were only available for the Russian side so they ended up being Red against all of us Blue players. If you want to pair Su-25Ts with Blue then you will need to include Russia with the Blue countries in the Blue Coalition.

Once you create a mission you can't switch the Coalition members.

WC

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#3611959 - 07/23/12 06:03 AM Re: Sniping Fest? [Re: Sluggish Controls]
eno75 Online   eating
Bullet / Missile Sponge
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Registered: 01/30/12
Posts: 1428
Loc: Alberta / BC, Canada
I think I was being taken a BIT too literally in the first quote. Fact is, all the ground apparatus are simplified and their aircraft we're currently flying are not.

Crew- if you think it's manageable then I'm happy... And yes- servman will help keep folks in line as it as already proven itself uniquely capable.

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#3611964 - 07/23/12 06:26 AM Re: Sniping Fest? [Re: Wrecking Crew]
mrskortch Offline
Member

Registered: 07/14/10
Posts: 316
Originally Posted By: Wrecking Crew
For multiplayer, leaving out the Game Master, limiting Map Views to Allied (like we do now) or trying Fog Of War, and using Servman to monitor for tks, I think all will be OK.


Sadly Fog of War replaces Allied Vision.

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#3619884 - 08/03/12 09:02 PM Re: Sniping Fest? [Re: Sluggish Controls]
3instein Offline
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Registered: 08/08/11
Posts: 158
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A quick and easy workaround to getting "sniped" from unseen foe 100% of the time was to lessen the sight that the enemy see you at.
Now iirc it's about 8000m drop it down a tad by altering the lua file and it at least lets you get an eyeball on them before you.
Obviously it is up to the individual how much they want to dumb it down but it certainly helped me with the frustration of what the op was saying.
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