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#3606594 - 07/13/12 06:25 PM Re: Syndicate Servers and Fuel Settings [Re: Pooch]
NattyIced Offline
Member

Registered: 04/25/08
Posts: 664
I don't particularly care, I play with whatever fuel I'm set with and just hope I'm better than the other guy which is rarely the case.

However, I do think that instead of % across the board for all planes the fuel amount was set in liters. I don't know if it can be set per plane the amount of fuel on the server side, but that'd be another nice option. That way a scout could be set to so many liters and accomplish it's mission while a 2 seater could be set to so many liters and then the bigger bombers could be set to so many liters.

It might be too much work to change the interface and server side options to get that, but I think it'd be better than percentages.


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#3607620 - 07/15/12 08:28 PM Re: Syndicate Servers and Fuel Settings [Re: Pooch]
MJMORROW Offline
NEWGUY
Member

Registered: 03/29/09
Posts: 771
Funny, I was going to write Vander to ask that he consider raising the fuel loadouts, for certain aircraft, to 100% or if we could have an option of adding more fuel, if we want. My 180 hp SPAD VII and my 200 hp SPAD XIII can really use more fuel, many times, frankly. I spend a good 30 minutes to forty minutes climbing out and positioning myself, on the Syndicate. S!MJ


Edited by MJMORROW (07/15/12 08:31 PM)
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-MJ Morrow

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#3607630 - 07/15/12 08:40 PM Re: Syndicate Servers and Fuel Settings [Re: RoFfan]
Bandy Offline
Member

Registered: 07/26/10
Posts: 1236
Loc: Wishing I was in the La Cloche
Originally Posted By: RoFfan
... If it were up to me every aircraft except the HP400 and Gotha would start with 100% fuel, all of the time. eek


I agree, on certain servers advertising 'realism' put all fighter aircraft on a level playing field with 100% fuel, or at the very least 75% to model engine warm ups, circling, longer distance to front.

The longer you can stay in the air as a player (and decrease your fuel) reaps the reward of a better handling airplane!

Will mention again, only for certain servers providing a more historic mission context to encourage people to climb to altitude...

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#3607686 - 07/15/12 10:48 PM Re: Syndicate Servers and Fuel Settings [Re: Pooch]
Subedai Offline
Junior Member

Registered: 04/22/02
Posts: 49
Loc: Canada
It would be nice if the fuel amount would take into account the individual aircraft rather then be assigned an arbitrary fuel percentage. For example both the DFW and RE8 are two seater recon aircraft but 75% in the DFW will be a little short for it while 75% in the RE8 is just way too much fuel to haul around which will never be used.

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#3607784 - 07/16/12 04:59 AM Re: Syndicate Servers and Fuel Settings [Re: Broadside_Uda_Barn]
Vanderstok Offline
Member

Registered: 11/20/06
Posts: 540
Loc: Netherlands
Originally Posted By: Broadside_Uda_Barn
...

I saw a lot more people when RoF was released online than I do now.


What were you smoking at the time???? hahaha
I've been online since RoF was released and I think the numbers have grown slowly, but steadily ever since. At least for the European time zone. There have been some ups and downs though...

About different fuel levels: this is only for weekday missions. On Sunday we we still have fuel locked at 100% for the Vintage Missions.

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#3608240 - 07/16/12 08:32 PM Re: Syndicate Servers and Fuel Settings [Re: Vanderstok]
Broadside_Uda_Barn Offline
Member

Registered: 07/08/09
Posts: 375
Loc: Honolulu, HI
Originally Posted By: Vanderstok
Originally Posted By: Broadside_Uda_Barn
...

I saw a lot more people when RoF was released online than I do now.



I've been online since RoF was released and I think the numbers have grown slowly, but steadily ever since. At least for the European time zone. There have been some ups and downs though...



In the early days, it was hard to even get into the ToW server as every slot was filled.
Viks' server was packed as well....and this all at 3 hours behind PST.
Now there's a few on at that time, but often there's none.
On the weekends, yes, there's more pilots online now.
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#3608272 - 07/16/12 10:23 PM Re: Syndicate Servers and Fuel Settings [Re: Pooch]
RAF74_Winger Offline
Member

Registered: 01/11/09
Posts: 102
Loc: California
You could try the RAF74 Server - we have a minimum fuel setting of 45%, but you can select any amount you wish greater than that. It's policed by some server monitoring software I've been trying out rather than the game itself.

W.
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#3608717 - 07/17/12 04:23 PM Re: Syndicate Servers and Fuel Settings [Re: Pooch]
arjisme Offline
Member

Registered: 03/11/04
Posts: 599
Loc: Plano, TX
How did you guys accomplish that? I thought the server fuel settings were such that you could only specify what the % of fuel for each aircraft would be, not just the minimum allowed fuel load.

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#3608827 - 07/17/12 06:16 PM Re: Syndicate Servers and Fuel Settings [Re: Pooch]
RAF74_Winger Offline
Member

Registered: 01/11/09
Posts: 102
Loc: California
We read the log files to see what percentage fuel a pilot spawned in with, then kick the player if they take off with less than the stipulated amount.

W.
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