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#3604633 - 07/10/12 11:55 AM Come and get it: Combined Arms!
EinsteinEP Offline
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Senior Member

Registered: 11/20/07
Posts: 2925
Loc: Tucson, AZ
http://forums.eagle.ru/showthread.php?p=1499850#post1499850

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Digital Combat Simulator Combined Arms Pre-Purchase and a Full Range of DCS Product Updates Available

DUXFORD, UK, July 10th, 2012 – The Fighter Collection and Eagle Dynamics have released the pre-purchase for DCS: Combined Arms and a series of updates to DCS World, DCS: P51D Mustang Beta, DCS: A-10C Warthog and DCS: Black Shark 2.

DCS: Combined Arms Pre-Purchase / Open Beta Available

DCS: Combined Arms gives the user control of ground forces during the battle. Use the Command Map to move ground forces, set artillery fire missions and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) and designate targets for close air support aircraft in multiplayer games, or directly control armour vehicles or air defence weapons and engage the enemy.

Play DCS: Combined Arms as a real time strategy game, a first person armour warfare game, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark or P-51D Mustang.

Pre-Purchase also provides access to Beta versions of DCS: Combined Arms.

Features of the DCS: Combined Arms:
• Move ground forces and direct their fire during a mission.
• Be the Joint Terminal Attack Controller (JTAC) and direct close air support.
• Jump into the seat of many armour and air defense units to engage enemy air and ground forces.
• Play in both single player and multiplayer games.
• Both small and large scale battle missions included.
• Part of DCS World

Trailer: http://www.youtube.com/watch?v=yFN1iFfvVG8

Download the pre-purchase of Combined Arms for $29.99 from: http://www.digitalcombatsimulator.co...oducts&lang=en

DCS World 1.2.0

Digital Combat Simulator World (DCS World) is a FREE, unified interface for all DCS products; you can think of DCS World as a simulation operating system. DCS modules that plug into DCS World can include aircraft, maps, ground units, campaigns, etc. Not only can DCS World include modules developed internally by Eagle Dynamics, but it can also include those by certified third party developers.

DCS World also includes a FREE Su-25T attack aircraft with missions and a campaign.

DCS World not only includes the Graphical User Interface (GUI) that ties all DCS products together in a single installation, but it also includes the global aspects of the simulation world that pertains to all modules. This includes such items at the Artificial Intelligence (AI), rendering system, mission editor, effects, AI units, semi-dynamic campaign system and audio environment.

Other items of DCS World include:
• News feed of DCS products and events
• Selectable wall paper
• Free updates to keep DCS World current

Download DCS World and the free Su-25T from: http://www.digitalcombatsimulator.co...os=137&lang=en

DCS: P-51D Mustang Beta Update

The next beta version of DCS: P-51D Mustang is now available for download. Access to the beta is provided with a pre-purchase of the Mustang from: http://www.digitalcombatsimulator.co...oducts&lang=en

Important updates to the DCS Mustang include:
• Added oil and heat management modelling and control
• Added cockpit and force feedback shaking
• Improved stability
• Improved flight dynamics
• Trimmers adjusted for better accuracy
• Aircraft damage improved
• Tail wheel swivelling adjusted
• New aircraft skins added and existing models updated
• WWII era flight helmets added
• Campaign missions tuned
• Cockpit systems tuned

DCS: A-10C Warthog, Patch 1.2.0

This new patch to the A-10C Warthog addresses the following items:
• Cockpit improvements
• Avionics corrections
• AI wingmen and JTAC behaviour corrections
• Force Feedback improvements
• Improved stability and performance

Purchase DCS: A-10C Warthog from: http://www.digitalcombatsimulator.co...oducts&lang=en

DCS: Black Shark 2, Patch 1.2.0

This patch to Black Shark 2 includes the following:
• Improved stability
• Corrected several cockpit functions
• Corrected faulty textures
• Resolved audio message problems

Purchase DCS: Black Shark 2 from: http://www.digitalcombatsimulator.co...oducts&lang=en
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#3604671 - 07/10/12 01:05 PM Re: Come and get it: Combined Arms! [Re: EinsteinEP]
BeachAV8R Offline
Lifer

Registered: 01/22/01
Posts: 22684
Loc: KCLT
Full features of the patch to 1.2.0 for the A-10 are listed below. Worth noting that the patch requires DCS World.

------------

DCS: A-10C Warthog, Patch 1.2.0 Available

This new patch to the A-10C Warthog addresses the following items:

Fixed ground shadow z-fighting when viewed from within the cockpit.
JTAC's IR pointer missing the target has been fixed.
Fixed constantly repeated radio reports from wingmen, particularly after leader landing.
Fixed A-10C flight A-10C takeoff from runway. Wingmen would suddenly "freeze" between air and ground.
Some buttons became non-clickable when view is zoomed. Fixed.
JTACs sorted by range in radio menu.
IFFCC Weapon Release Data Menus will now work correctly for all kinds of weapons.
SPI position on TAD will be shown correctly for ripple releases when SPI source is IFFCC.
Fixed CCRP behavior when the aircraft flies below entered hot elevation, and SPI elevation remains below ownship altitude.
CCIP CR symbology logic adjusted for ownship altitude is less than entered hot elevation.
INVALID FUZING HUD message will now account for WCMD height of function parameter.
Reduced the probability of WCMD weapons overshooting the target when using low altitude deliveries.
Fixed rocket sight occasionally appearing instead of the bombing reticle when Mk82AIR bomb was selected.
WINDSHIELD HOT and STALL SYS caution lights have been implemented.
AoA indexer lights will now work with weight on wheels.
AoA indicator electrical power source was changed to Right AC bus.
FFB stick shaker now works only if the AoA indicator is powered.
FFB stick shaker will now not only work with gear up and flaps set to landing position (20 degrees).
Aural stall warning (steady and chopped tones) will no longer work with flaps set to landing position (20 degrees).
Flap position indicator will be frozen in the last known position upon electrical power loss.
Master Caution light will no longer light when the inverter is initially turned on.
The Master Caution light and caution lights flashing rate has been adjusted.
L/R Engine Oil Pressure lights will go light immediately after any electrical power source is available.
All possible avionics failures are correctly repaired now - no more inoperative air data related instruments after repair.
Autolase was sometimes not correctly ceasing at impact time + 4 seconds timeout.
DSMS correctly updates station status (i.e. detected, not detected, and any mismatches) upon weapon loadout change via the rearm radio menu. But you still must initialize DSMS manually via the DTS UPLOAD page.
TGP laser codes are no longer zeroized when the TGP is loaded on a station via the rearm radio menu.
Fixed Maverick TIME auto power function.
TGP laser type can no longer be cycled with HOTAS while TGP is lasing.
DSMS STAT and DSMS INVT CMBT notes have been implemented on the MFCD.
Removed re initialization when autopilot on.
Fixed UHF T-Tone switch causing unrecoverable crash.
Possible crash on CBU-97/105 container opening in full screen mode is fixed.
Corrected snap views.
LSS Detects and tracks targets that are not lased. Fixed.
When A-10C is repaired, "Repair Finished" message is now given.
Marker beacon sounds outside main beam has been resolved.
Cockpit mirrors not visible when selected in options has been fixed.
SAS yaw mono channel mode restored.

DCS World 1.2.0 must be installed prior to installing new DCS: A-10C Warthog version: http://www.digitalcombatsimulator.co...os=137&lang=en
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#3604688 - 07/10/12 01:21 PM Re: Come and get it: Combined Arms! [Re: EinsteinEP]
Jedi Master Offline
Entil'zha
Big Kahuna

Registered: 02/15/00
Posts: 35615
Loc: Space Coast, USA
Getting that patch wasn't the problem. Nor was the BS2 patch.

Getting the new 1.2.0 DCS World, a full 5GB install that apparently can't be patched to from 1.1x, is. After an hour of DLing it via torrent, I still have between 5-8hr to go (depending on my wildly fluctuating speed). frown




The Jedi Master
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#3604739 - 07/10/12 02:54 PM Re: Come and get it: Combined Arms! [Re: EinsteinEP]
Rusty_M Offline
Member

Registered: 08/11/10
Posts: 178
Loc: Edinburgh UK
patience young padawan :P
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#3604821 - 07/10/12 05:38 PM Re: Come and get it: Combined Arms! [Re: EinsteinEP]
Mastiff Offline
"just do it"
Member

Registered: 07/10/07
Posts: 403
Loc: EL Centro, Cailfornia
yes took me over 8 hours to download the DCS world 1.2.0
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#3604886 - 07/10/12 08:14 PM Re: Come and get it: Combined Arms! [Re: EinsteinEP]
Revelation78 Offline
Member

Registered: 04/17/06
Posts: 184
Loc: VA
Downloading from the German servers netted fast speeds for me via ftp.

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#3604902 - 07/10/12 09:27 PM Re: Come and get it: Combined Arms! [Re: EinsteinEP]
EinsteinEP Offline
Permanoob
Senior Member

Registered: 11/20/07
Posts: 2925
Loc: Tucson, AZ
I'm up to 1400 kB/s on the torrent and plan to seed it once it's done here.
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Play to Have Fun.

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#3604972 - 07/11/12 01:35 AM Re: Come and get it: Combined Arms! [Re: Jedi Master]
Sobek Offline
Junior Member

Registered: 02/23/09
Posts: 67
Originally Posted By: Jedi Master

Getting the new 1.2.0 DCS World, a full 5GB install that apparently can't be patched to from 1.1x, is. After an hour of DLing it via torrent, I still have between 5-8hr to go (depending on my wildly fluctuating speed). frown


Better than having to download every module worth of 5 gb...

Besides, it takes additional testing and developing effort to build updates, so they usually take longer, but that does not mean that they are not possible.

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#3604978 - 07/11/12 02:05 AM Re: Come and get it: Combined Arms! [Re: EinsteinEP]
Lion Offline
Member

Registered: 10/22/10
Posts: 469
Loc: Canada
I really hope in the future ED develops a more efficient way of delivering products digitally rather than the current system.. grrr...
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