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#3602639 - 07/06/12 12:07 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11942
Loc: Fleet, Hampshire, England.
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In my spinning brain, I thought maybe if there were separate file lists for trains road convoys and ships, Tmods/Tmogs could be just used for structures. The convoys could then be tailor made using your MPC files, and a bigger selection of models used.
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Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3602967 - 07/07/12 09:30 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11942
Loc: Fleet, Hampshire, England.
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Hi Tony. Just carried out a test with double tracks, thanks to Pobs, but there is no second train, so I guess the exe only spawns one train at a time.  Nice to have a line from London to Dover and back though.  Even if the tracks are about 1/2 a mile apart! 
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Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3603002 - 07/07/12 11:07 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 06/10/01
Posts: 9119
Loc: North Wales, UK
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John, I just did a very quick mock-up for you this morning, placing the tracks closer together is not a problem but it is time consuming, and for the purposes of the trial I thought speed was more important than accuracy  cheers, Pobs
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#3604470 - 07/10/12 04:34 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11942
Loc: Fleet, Hampshire, England.
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Hi Pobs.
Thanks for doing the files for me. Could I ask another favor? Could you lay a section of double track, so they are a close as possible to each other? I'm trying to sort out a Terminus Station building, and I need the tracks for spacing the platforms. I'm totally fed up with trains running into an engine shed.
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Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3604506 - 07/10/12 06:36 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 06/10/01
Posts: 9119
Loc: North Wales, UK
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Col. I can place them as close as you want, the best approach would be to make the station model and then I will fit the tracks to it rather than the other way around. One point though, remember that the current setup accounts for the train disappearing at the end of its track, which is hard coded into the game. unfortunately as things stand your train will not stop at the station and wait there..... unless Jell can make it do that...  cheers, Pobs
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#3604507 - 07/10/12 06:53 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6703
Loc: Caux L'Herault, France
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I have searched tho code but have not yet found the precise routine which respawns the vehicles back down the track. AFAIK the vehicles respawn one by one as they enter the shed, and not as a whole train in one hit. Ideally the train should simply stop, maybe even before it enters the shed. 
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3604511 - 07/10/12 07:10 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11942
Loc: Fleet, Hampshire, England.
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Hi Tony.
I'm converting a hanger model, into a terminus, but I need to make it big enough for a train to look as though it would fit inside. Not like now, with that silly shed.
Maybe you should PM Allen, for a bit of advice, on how to get two trains running in opposite directions.
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3604741 - 07/10/12 02:56 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6703
Loc: Caux L'Herault, France
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The train stops  Interdiction at Rotterdam. Normally the train starts very close to the end if the line, but now it starts at some distance away. I flew a lone Tempest with no support, vs Me410s. I shot down all the 410s to kill a bit of time for the train to get to the terminus. Even then I had to wait, so I stooged around a little staying away from any AAA and the train itself which is armed. Eventually it arrived and stopped in the shed   Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3604753 - 07/10/12 03:16 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11942
Loc: Fleet, Hampshire, England.
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That's interesting Tony! You have a stationary train, and yet it's still smoking as if it's moving. I always thought the golden rule of Tmods was, it moves it can smoke, and yet it's not moving and it smokes! Can you make a factory smoke? 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3604961 - 07/11/12 12:54 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Every Human is Unique
Member
Registered: 01/26/06
Posts: 710
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I have searched tho code but have not yet found the precise routine Jelly, When something is reset, it is often faster to do a memcopy of the starting data or change the data pointer to the starting data. That can be a tough one to find without stepping through the code in debug.
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TPA who TWI
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