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#3599307 - 06/29/12 01:17 PM Re: Version 1.026 [Re: 3instein]
Warbirds Offline
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Registered: 09/25/01
Posts: 2318
Really like the new gunner commands. I tried the short distance command and it works most of the time but every so often he throws in a couple of long shots. Great addition, thanks.
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#3599350 - 06/29/12 02:31 PM Re: Version 1.026 [Re: norm]
PatrickAWilson Online   content
Member

Registered: 01/19/07
Posts: 761
Loc: Tx
Originally Posted By: norm
Originally Posted By: jerryboy
Hi, I must be doing something wrong as since the upgrade if I skirmish and try to put Brisfits in I always CDT. I've tried running 5 D VIIF's against 5 SE5's and it ran fine but when I changed the SE5's for Bristols it CDT'd every time. Any clues out there?

Do you have the Gunner AI mod installed? It and the newest patch are incompatible untill the mod is updated.


The update has been made. new version works great.

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#3599351 - 06/29/12 02:33 PM Re: Version 1.026 [Re: Barkhorn1x]
WWBrian Offline
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Registered: 12/24/08
Posts: 2179
Originally Posted By: Barkhorn1x
Epic indeed. What a triumph!!



^^^ THIS!


QFT!

woot
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#3601464 - 07/03/12 08:51 PM Re: Version 1.026 [Re: Jedi Master]
Jedi Master Offline
Entil'zha
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Registered: 02/15/00
Posts: 35593
Loc: Space Coast, USA
Originally Posted By: Jedi Master
Well, I've made several attempts and I can't get my weapons mods to fire in MP. They work fine in SP, but when I run MP it's like they're not there even though I see them.
Extra guns don't fire.
Lewis guns won't depress/elevate even though the same control works fine in SP.
If the guns are replacements, like Spad XIII balloon guns, I just get a click like they're out of ammo.

I play MP coop, BTW, not dogfight.

Anyone else seen the same thing? Found out what to do?



The Jedi Master




Hmmm? What's that?


Oh, nothing.



The Jedi Master
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#3601465 - 07/03/12 08:53 PM Re: Version 1.026 [Re: 3instein]
Master Online   sigh
meh
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Registered: 07/12/04
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No clue what could be causing that. Try resetting your profile and trying again.
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#3602104 - 07/05/12 07:04 AM Re: Version 1.026 [Re: 3instein]
VF-2 John Banks Offline
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Registered: 12/08/02
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What does the "sharp picture" setting do? Does it increase the overall sharpness or does it increase some kind of LOD appearance on certain game elements? Does it effect the fps rate much or at all?
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#3602361 - 07/05/12 08:08 PM Re: Version 1.026 [Re: VF-2 John Banks]
Barkhorn1x Online   sicko
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Registered: 01/17/01
Posts: 2491
Loc: Davie, FL
Originally Posted By: VF-2 John Banks
What does the "sharp picture" setting do? Does it increase the overall sharpness or does it increase some kind of LOD appearance on certain game elements? Does it effect the fps rate much or at all?


It sharpens the image up w/ no FPS hit that I notice. It does cause a few minor jaggies at odd angles tho'.
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#3602390 - 07/05/12 10:28 PM Re: Version 1.026 [Re: 3instein]
mike1997 Offline
Junior Member

Registered: 08/30/09
Posts: 72
Jedi: the weapons mods don't work in co-op. They do work in regular mp. this has been passed on to the devs.

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#3603685 - 07/08/12 08:28 PM Re: Version 1.026 [Re: 3instein]
Jedi Master Offline
Entil'zha
Big Kahuna

Registered: 02/15/00
Posts: 35593
Loc: Space Coast, USA
Sigh. I suspected as much. Literally nothing I've done has made a difference.

Well, now I know to stop trying till a fix is made!



The Jedi Master
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#3604500 - 07/10/12 06:10 AM Re: Version 1.026 [Re: VF-2 John Banks]
Mogster Offline
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Registered: 01/08/02
Posts: 6538
Loc: England
Originally Posted By: VF-2 John Banks
What does the "sharp picture" setting do? Does it increase the overall sharpness or does it increase some kind of LOD appearance on certain game elements? Does it effect the fps rate much or at all?


Jason posted some gfx driver settings to go with "sharp picture" I wasn't too impressed at first but with a couple of tweaks in in Nvidia inspector its a keeper.

http://riseofflight.com/Forum/viewtopic.php?f=49&t=30947&start=20

As with most things gfx wise its a pit of a tradeoff, in this case jaggies v texture sharpness.
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