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#3602470 - 07/06/12 03:32 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6693
Loc: Caux L'Herault, France
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Good stuff, but now an important question, and a response from players would be welcome. The only TMods relating to trains are 43 TRAIN ENGINE 44 TRAIN TENDER 45 TRAIN BOXCAR 46 TRAIN OIL TANKER 47 TRAIN FLATBED 48 TRAIN FLATBED TANKS 49 TRAIN FLATBED GUNS What you can see in the screenies are different versions of some of these TMods, but in the same slots. The routine that builds a train convoy always makes the first vehicle TMod43 and the second TMod44, the engine and the tender. Now this applies to all trains, allied and axis, so they all look alike. With up to 256 TMods available, we could have two sets, allied and axis, maybe more. However, we would need to reserve slots for the new ones so that train composition routines can be written. The train composition would depend on whether or not the target is in enemy territory. We could use slots 243...249 for the second set so that the last two digits are the same. Should we do this?  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3602477 - 07/06/12 04:06 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11938
Loc: Fleet, Hampshire, England.
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Hi Tony.
What about the Tmod, Tmog, Tm?? {can never remember the third one]? These were supposed to allow for Allied and Axis according to Ralf.
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3602485 - 07/06/12 05:58 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6693
Loc: Caux L'Herault, France
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That is correct, but for now I have it working with a flag, just to see it it is possible, which it is  I'll check the TMog stuff too.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3602496 - 07/06/12 07:17 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 06/10/01
Posts: 9119
Loc: North Wales, UK
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Hi Jell,
the tmog system will indeed work but I don't know how it will interact with your train.mpf which specifies a tmod number... you just need to make sure that the tmog system and the mpf system work together ok.
regarding the mpf system for making land and sea convoys.... can we specify different models for allied and axis or do we just gewt the same tmod numbers for both sides ?
cheers,
Pobs
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#3602499 - 07/06/12 07:34 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6693
Loc: Caux L'Herault, France
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I have it working with TMogs  With the default TMod43/44*.3dz files extracted from the "3d.CDF" renamed as "TMog...", and Funky's new files remaining as "TMod..." I flew a Tempest and saw the default engine and tender:  Flying a 190A I saw Funky's British engine and tender: What I need to do next is to work out a means of handling the "TModXYZ.dat" file when the sizes of the engines differ. However, if we were to use the slots I suggested for the rolling stock then there would be no problem as there would be a "Tmod043.dat" and a "Tmod243.dat" etc.  Jel
Edited by MrJelly (07/06/12 08:09 AM) Edit Reason: Screenies added
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3602541 - 07/06/12 09:11 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11938
Loc: Fleet, Hampshire, England.
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Hi Tony. Nice to see you have the two different types of trains working.  I'm not planning of having British engines working in Europe, even though there were a few types used by the army. http://www.lner.info/locos/O/WD_Austerity.shtmlhttp://www.railalbum.co.uk/steam-locomotives/austerity-280-1.htmhttp://www.railalbum.co.uk/steam-locomotives/usatc-s160-1.htmhttp://en.wikipedia.org/wiki/USATC_S100_Class I'm hoping you'll think of a way to set the UK's railways as independent from Europe, so we can have differing trains on both sides of the Channel.
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3602544 - 07/06/12 09:22 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11938
Loc: Fleet, Hampshire, England.
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Has anyone got a set of my German HR train set, they could send me? It seems to be missing from WOB. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3602547 - 07/06/12 09:29 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6693
Loc: Caux L'Herault, France
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I'm hoping you'll think of a way to set the UK's railways as independent from Europe, so we can have differing trains on both sides of the Channel. This has been achieved, either by TMogs or an eaw.exe which references different slots for allied and axis railway vehicles. My current preference is to use the latter because trains are the only TMods where the length value in TMod.dat is critical in the display of the convoy, so it only involves reserving an additional 7 slots out of those available. However, if I can find a way to use the TMog system with the correct lengths then there would be no need to use slots 243-249.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3602572 - 07/06/12 10:06 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11938
Loc: Fleet, Hampshire, England.
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Hi Tony.
Is there any reason why the trains have to be a Tmod/og?
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3602598 - 07/06/12 10:57 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6693
Loc: Caux L'Herault, France
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Interesting question. What might they be if they were not? There could be a possibility of all the MGOs being moved to a different section. Just to remind/inform readers that if a TMod file has a corresponding TMog file then the one that is used depends on the location. In my earlier post (with screenies) I was flying Luftwaffe in a 190A against a target in England. Because it was on the Allied side of the frontline the TMods for slots 43 and 44 were used for the train locomotive and tender. In the Tempest I was flying RAF against a target on the Axis side of the frontline. As there were TMogs available for slots 43 and 44 they were used. In cases where a TMog would be preferred because of the location, but none exist tor the slot, then the TMod for the slot is used. In the case of slots 43 and 44 no TMog files exist, so normally only the TMod files are used. However, in my example I had extracted the TMod43*.3dz and TMod44*.3dz files from the 3d.CDF and renamed them as TMog43*.3dz and TMog44*.3dz files. The TMod43*.3dz and TMod44*.3dz files used in my game were the ones made by Col Gibbon, not the default ones in the CDF. All these files were in the root folder so they were used by the exe in preference to any in the CDF.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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