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#3602231 - 07/05/12 02:20 PM
Re: New Combined Arms Screenshots (32 images)
[Re: guod]
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Member
Registered: 11/29/99
Posts: 917
Loc: Tampa, FL USA
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At first glance I thought I was looking at Steel Beasts Pro. This could in effect be an alternative to SB Pro, IMHO.
I've always been a fan of the electronic battlefield as it was envisioned by Spectrum Holobyte. Now it looks like our dreams will be finally realized. Here's hoping someone decides to model a Tornado (in the spirit of that golden oldie).
Gotta say, I love the direction DCS is headed.
--T
Edited by Talon (07/05/12 02:21 PM)
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#3602236 - 07/05/12 02:33 PM
Re: New Combined Arms Screenshots (32 images)
[Re: guod]
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Member
Registered: 01/19/00
Posts: 485
Loc: Ahwatukee, AZ. USA
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Just to manage expectations, please do not expect ground vehicle control to be at the level of SB Pro. In this first iteration, it would be more akin to the Battlefield series. However, where it dramatically differs from BF3 is operational scale, inclusion of online JTAC controllers (an outgrowth of some of our military projects), interaction with DCS air units, indirect fire systems, and the 2D Command Map. While 1st person control of many ground units is possible, it will not be possible yet to act as a FPS leg unit.
While the first release of CA will be a big step for us in the direction of the digital battlefield, it is just the first step and there are many areas we plan on fleshing out in coming years (control of AI air and naval units, FPS role, higher detail terrain, different types of artillery rounds, improved dust and smoke, etc.).
Thanks
Edited by Wags (07/05/12 02:39 PM)
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#3602237 - 07/05/12 02:33 PM
Re: New Combined Arms Screenshots (32 images)
[Re: guod]
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Skate Zilla HD Studios
Veteran
Registered: 11/24/04
Posts: 12322
Loc: Virginia Beach, VA
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no more BF3 for me.. lol
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#3602239 - 07/05/12 02:39 PM
Re: New Combined Arms Screenshots (32 images)
[Re: trindade]
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Lifer
Registered: 09/29/00
Posts: 21705
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I have A-10C. What do I do to become part of this? +1 Edit: I guess the answer is here: http://www.digitalcombatsimulator.com/en/news/ EinsteinEP and Magnum are doing a feature on capabilities in land and air, and how A-10 and Combined Arms work together.
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#3602245 - 07/05/12 02:51 PM
Re: New Combined Arms Screenshots (32 images)
[Re: guod]
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Opinionated Aussie Bloke
Member
Registered: 03/14/06
Posts: 1453
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Wags, if your could indulge me.
I know the vehicles will be "simplistic" in comparison to DCS craft. But will key elements of these vehicles have correct items like engagement times and cycles. With a Surface2air asset, will (though the systems simplistic) simulate a corect time to attack simulating detection times, IFF times, and weapon deployment times.
Also, i am really keen to know more about the asset tracking and will this involve the creating of supply lines limiting available ordinance at a base. E.g. At the moment, any craft can load up on max effective weapons. so if 15 warthogs spawn in with max mavericks and all crash on take off and spawn again with max mavericks, will they deplete a current store of availble weapons thus limiting others to different ordinance until resupply?
Just interested in how it will work.
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#3602254 - 07/05/12 03:07 PM
Re: New Combined Arms Screenshots (32 images)
[Re: guod]
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Misanthropic Peon
Senior Member
Registered: 11/17/04
Posts: 2997
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It could be entertaining, but it is no SB Pro. It does not appear to have much in terms of FCS.
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Even if you have a crown and sit at a throne In the end you will have nothing Even if you are destined for great riches In the end you will return to the dust
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#3602263 - 07/05/12 03:33 PM
Re: New Combined Arms Screenshots (32 images)
[Re: guod]
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Junior Member
Registered: 06/16/06
Posts: 57
Loc: Hemet California
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I can't wait to get in a mobile SAM  , go to the edge of the forest next to the battle and tag some A10's  and the KA50 will not have a hope  . At least the first time I fire, if they spot my position after that...the story might not have a good ending for me 
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#3602280 - 07/05/12 04:18 PM
Re: New Combined Arms Screenshots (32 images)
[Re: guod]
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Member
Registered: 12/27/10
Posts: 1361
Loc: Portugal
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I have A-10C. What do I do to become part of this? +1 Edit: I guess the answer is here: http://www.digitalcombatsimulator.com/en/news/ EinsteinEP and Magnum are doing a feature on capabilities in land and air, and how A-10 and Combined Arms work together. 
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#3602281 - 07/05/12 04:18 PM
Re: New Combined Arms Screenshots (32 images)
[Re: bogusheadbox]
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Senior Member
Registered: 12/17/03
Posts: 4372
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I'm not Wags, but I can probably answer some of that for you with the caveat that stuff isn't final yet, AFAIK. The reaction time required for various SAM systems depends on detection capability (how many radar sweeps do I need to call something a track?), to operators having to track the target, to missile gyros spinning up, etc. Since the modeling of these SAMs is fairly simple (plus, they're small rapid-reaction SAMs, I believe the larger SAMs will not be playable), you will not have to deal with all this, so in that respect, engagement times should be shorter for a player. IFF isn't a real factor here. This much you can probably glean from the screenshots anyway. I know the vehicles will be "simplistic" in comparison to DCS craft. But will key elements of these vehicles have correct items like engagement times and cycles. With a Surface2air asset, will (though the systems simplistic) simulate a corect time to attack simulating detection times, IFF times, and weapon deployment times. I think the intent is to accomplish as you describe, but for now, no comment - ED will properly explain the feature when it is completed. Also, i am really keen to know more about the asset tracking and will this involve the creating of supply lines limiting available ordinance at a base. E.g. At the moment, any craft can load up on max effective weapons. so if 15 warthogs spawn in with max mavericks and all crash on take off and spawn again with max mavericks, will they deplete a current store of availble weapons thus limiting others to different ordinance until resupply?
Just interested in how it will work.
Edited by GrayGhost (07/05/12 04:20 PM)
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#3602306 - 07/05/12 05:29 PM
Re: New Combined Arms Screenshots (32 images)
[Re: guod]
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Stick to the plan man!
Member
Registered: 05/01/09
Posts: 839
Loc: Quebec, Canada
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is there a difference in speed if you drive on road compare to fields/grass ?
Is there something like in Wargame: European Escalation to tell the ground unit to drive by road instead of direct point to point ?
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