Greetings to ALL,
I hope this post finds everyone in good health and spirits. Like my profile states, I am running an ATI 5870 1 GB 5DDR VC. It had been almost a year since I updated the drivers for the V/C, so I went ahead and updated them from v12.1 to v12.6. I know, I know, I broke the cardinal rule of the Mechanical World..."If it ain't broke, don't fix it". Well, right on Que, my TrackIR 5.0 stopped working. I checked the Natural Point FAQ site and the OFF web page. After going through the suggested steps, w/o any success, (approx 6 hrs), I called the Natural Point support folks today. There is a know issue with ATI software and TrackIR 5.0 software. The fix is just to un-check the "Triple Buffering" option box. After I did that, everything works fine. Thats after I removed/re-installed OFF and several versions of AMD software. The folks at Natural Point said to expect a software fix for this issue "soon" from them.
Once again, my stupidity never ceases to amaze me. I hope others may gain from my "adventure"
For you folks running ATI cards, here are the settings in CCC that I find to run well on my system:
ATI Software version 12.6
A/A.....Edge Detect 8x (24 samples)
Check Morphological Filtering
A/F.....16x
Catalyst A.I......Check Performance,Check Enable Surface Format Optimization
Tesselation.....Check AMD Optimized
MipMap Detail Level..... Check Performace
Vertical Refresh.....Check Quality (Always On)
A/A Mode.....Check Multi-Sample (Performace)
**Open G/L.....Un-Check Triple Buffering**
Within OFF Congif.exe, my settings are:
*All "Slidders" set to 4
Under Over-Rides Tab-
Un-check the 'Dual Pass Render' box
Check the 'High Resolution Z-Buffer' and the box below it
If you wish, disable the intro movie and music (I do) and block targeting cone and unsupported hardware
Under Texture Info-I set the following:
Composite Terrain Texture Pool-Managed
Composite Terrain Texture Usage- Rendertarget
Composite Aircraft Texture Pool-Manage
Composite Aircraft Texture Usuage-Rendetarget
Vertex Buffer Pool-Manage
Index Buffer Pool- Default
Full Screen Swap Effect- I use Discard (some use 'Flip' setting)
Click on "Save"
As the inst say, set your monitor for its largest (naitive setting) mine is 1980x 1080x32 24" Wide Screen, FOV 27/15 (Thanks Olham)
With these settings and my system as listed, the FPS ranges from a low of 32 to a max of 65. I used to get Whited "jaggies" when I would rotate my head with TrackIR too fast...not any more. Visuals are very good, if not great.
Oh, BTW, I do have my ATI 5780 1 GB V/C O/C'd (w/their software).
**The High Performance GPU Clock is set to 870 (factory is 725)**
**The High Performance Memory Clockk is set to 1130 (factory is 1000)**
I also had my system OC'd...from 2.8 Ghz to almost 3.6 GHz with the Intel on-board software. After runnning the system OC'd for a few months and benching marking several apps, I realized I was not getting enough "bang for the buck". In other words, the slight increase in perforfance was not worth the increased wear and tear on my system (through heat build-up and RAM modules not covered by my warranty). So, I backed every down to the stock settings and have not noticed any difference.
'Nuff Said for now....
Luther1517
Edited by Luther1517 (07/02/12 10:39 PM)
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System Specs:
Antec 902 Case
750w Cossair ATX Power supply
Intel Core i7 860 Quad Core Processor, 2.8Ghz, Cool Master 212 , Processor Cooler (Dry)
AUSUS P7P55 Mohterboard,
Creative Labs X-Fi Fatal1ty Professional Gamer Sound Blaster Card
Muskin 8GB DDR3 PC3 1066 (1333 Mhz)
3 Seagate 1TB 7200 rpm SATA, Hard Disk Drives 3.5, (RAID 5)
ATI Radeon 5870 1GB, PCI Express x16
Microsoft Windows 7, 64 bit Professional,
ASUS 24" Wide Screem Monitor, 1920 x 1080 x 60 hz
Molon Labe