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#3598160 - 06/27/12 11:29 AM Some optimised examples of DCS:WORLD BETA's sound
zzzspace Offline
Member

Registered: 09/26/11
Posts: 131
Loc: Australia
Some optimised examples of DCS:WORLD BETA's sound


Here is a series of examples of what can now be done within DCS:WORLD, if you set it up with the appropriate sound configuration, and also the right combinations of files with which to generate it. The sounds you hear were created using mostly the standard sound files DCS:WORLD. However, many were edited and optimised in several ways to get them to work together properly.

Only three non-DCS:WORLD sounds (created from scratch by myself) were needed to make the sim sound like these .ogg samples below. These .oggs were recorded directly from DCS:WORLD in-game with zero post-processing, so what you're hearing is exactly what's heard within DCS:WORLD BETA.

zzz DCS-WORLD 2 x F16C 4.1MB
http://www.mediafire.com/?qkadqkk8ae2ncyk

zzz DCS-WORLD 2 x FA-18C 2.86MB
http://www.mediafire.com/?8j15h5ff833mua1

zzz DCS-WORLD 2 x F-15E 2.53MB
http://www.mediafire.com/?i8tvdhr26zk87a4

zzz DCS-WORLD 3 x A-10C 2.64MB
http://www.mediafire.com/?6p62uy88yx1mau4

zzz DCS-WORLD 2 x Su-30 3.19MB
http://www.mediafire.com/?mn4mn0hlq1bauyi

zzz DCS-WORLD 2 x Su-25T 1.04MB
http://www.mediafire.com/?gu243nvu1rmojia

zzz DCS-WORLD Take-offs etc 5.47MB
http://www.mediafire.com/?ol28lyfl4m7384i

--

That represents the most authentic audio simulation and imaging of jet fighter aircraft ever to be heard within any PC-based fight-simulation. I've now also worked how to finally make it sound virtually indistinguishable from the real aircraft in all parts of the flight envelope, and at all speeds. That is something I thought would never be possible, but I can now see that it is going to get to that level of audio image simulation.
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#3600575 - 07/02/12 08:43 AM Re: Some optimised examples of DCS:WORLD BETA's sound [Re: zzzspace]
zzzspace Offline
Member

Registered: 09/26/11
Posts: 131
Loc: Australia
Some more .ogg samples where I've tuned the .sdef's realism responses a bit more.

Notice now that when the aircraft get on the throttle the sound really comes to life, and when off the throttle and coasting, it calms right down again -- just like the real thing does.

I've included a MiG29C doing A2A and then dodging some SAMs ... well, until it didn't, ... to illustrate how that works ... and it positively rips now.

Other files are mostly from F-16s and F/A-18s, plus some A-10s messing about, and also making low-level attacks on Buks, while getting SAMs shot at them, etc.

I've done quite a lot to the weapon sounds since these flybys were recorded, mostly because the standard weapon settings heard herein, are fairly unnatural, and the sound configs badly in need of tuning to get them sounding more natural.


zzz DCS-WORLD MiG-29 pulling Gs
http://www.mediafire.com/?63keh3v3cju7te5

zzz DCS-WORLD 2 x F16C Updated
http://www.mediafire.com/?bbkye7pdcofdubd

zzz DCS-WORLD F-16s FA-18s A-10 Attack
http://www.mediafire.com/?2day9li8cfdr8g0

zzz DCS-WORLD further tuning experiments
http://www.mediafire.com/?2552rx4yyv0fjkr


I don't expect to make further major changes to this config.
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||| Romanes eunt domus ||| zzzspace V2.0 REAL SOUND for DCS World - and all Modules |||

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#3600664 - 07/02/12 11:16 AM Re: Some optimised examples of DCS:WORLD BETA's sound [Re: zzzspace]
Revious83 Offline
Junior Member

Registered: 03/15/11
Posts: 51
I like those sounds, could you post the original sounds, i don't own dcs world but i'd like to use those sounds in Flaming Cliffs 2.

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#3604749 - 07/10/12 03:07 PM Re: Some optimised examples of DCS:WORLD BETA's sound [Re: zzzspace]
Tbag Offline
Member

Registered: 12/08/06
Posts: 1594
Loc: Haslemere, UK
Amazing sounds! I second flogger's request: could you post some original sounds for comparison?
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#3604809 - 07/10/12 05:18 PM Re: Some optimised examples of DCS:WORLD BETA's sound [Re: zzzspace]
komemiute Offline
Hell Drummer
Senior Member

Registered: 05/03/09
Posts: 2671
Sorry for the stupid questions. How do we get these amazing files/configurations to work with my DCS World installation?
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#3608501 - 07/17/12 10:58 AM Re: Some optimised examples of DCS:WORLD BETA's sound [Re: zzzspace]
komemiute Offline
Hell Drummer
Senior Member

Registered: 05/03/09
Posts: 2671
?Bump?
_________________________
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron

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#3609619 - 07/19/12 01:06 AM Re: Some optimised examples of DCS:WORLD BETA's sound [Re: zzzspace]
zzzspace Offline
Member

Registered: 09/26/11
Posts: 131
Loc: Australia
I've found a new sound sample implementation that really spices up the sound from turning aircraft, example follows (.ogg) :

Guns Su-27 v F-16c

Note the very aggressive 'fore-shrieks' that I've included. These increase in amplitude and intensity as speed and the number of G's being pulled increases.

Most of this recordings guns-fight occurred between 300 and 480 knots, with lots of scissoring and vertical manoeuvres leading to successive high-G turns and sharp audible shrieks.

When the aircraft unload the shrieks after the fight these become inaudible, so mostly are not audible during normal navigation, and transit between turn points. They also change pitch with speed, so this leads to turbulent moans, when trying to manoeuvre near to stall speed (you can hear this at the tops of loops). This sound is complex and constantly changing so the resulting shrieks rarely sound the same way twice.

This sample effect really rips, and will only get more realistic with further .sdef and audio file refinements. I played around with it last night and was making major improvements fairly rapidly, so I think it can be taken further;


zzz gunz Su-27 v F-16C fore-shriek sounds.ogg (5.26MB)

http://www.mediafire.com/?63hx17c4e3xuk0a
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||| Romanes eunt domus ||| zzzspace V2.0 REAL SOUND for DCS World - and all Modules |||

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#3609666 - 07/19/12 05:31 AM Re: Some optimised examples of DCS:WORLD BETA's sound [Re: Revious83]
zzzspace Offline
Member

Registered: 09/26/11
Posts: 131
Loc: Australia
Originally Posted By: flogger83
I like those sounds, could you post the original sounds, i don't own dcs world but i'd like to use those sounds in Flaming Cliffs 2.


Here is a link to my latest soundpack version for FC2.1; that soundpack is still pretty good but the DCS:WORLD version I'm working on is way ahead of it:

http://www.lockonfiles.com/index.php/files/

One reason why these example sounds work so well is because the DCS:WORLD sound engine is more developed and flexible and has better sound-modding options (plus I have made no alterations to the .sdef files within FC2.1). As a result, the original files will work very well within DCS:WORLD but not so well within FC, as the sound environment configuration they work within is totally different.

But the files will become available in a week or two within an initial soundpack created specifically for DCS:WORLD BETA 1.1.2.1. It will not work properly, nor fully within earlier FC or DCS versions, and I won't be making a soundpack for earlier versions (but will be for the A-10C and Blackshark add-on versions within DCS:WORLD).

My present view is that DCS:WORLD is far ahead of FC2.1 and works in much superior ways, so it's time to migrate to it and get more familiar with it.

The BETA version is free, it's available to anyone, and you can download it from ED's DCS:WORLD webpage, install it, and it already contains the Su-25 as a flyable. If you can run FC2.1 OK, then it does not seem to require a more capable PC in order to run DCS:WORLD, OK.

There are already lots of genuinely mind-blowing realism mods appearing for it, stuff that goes far beyond the current FC mods.

I was very disappointed with FC2.1, in many ways as a modern tactical air combat flight simulation, and I was also disappointed with DCS for the same reasons.

DCS:WORLD BETA has totally changed that, and from what I've seen so far I'd say DCS:WORLD will turn out to be the largest, most advanced, and also the most enjoyable modern air-combat flight sim released by any developer -- ever.

And so it should be as it's taken ED almost ten years to get it to work credibly, as a tactical air-combat simulation. So if I were you, I'd consider migrating to this free BETA version soon-ish (let's not forget that it's a BETA, so has it's bugs and quirks still). Basically, it's ready to use, and to mod, and to make missions and campaigns within. It was a gutsy decision for ED to go to an open BETA version process, as I think it's going to make a huge difference to the quality and the speed of development of what comes next.

I'm about to pre-buy DCS:WORLD based only on what I've seen of the BETA, so far, and if it had been merely a re-hash of FC2.1, with DCS clothes on, then I wouldn't even consider buying it.

It may look a lot like the old FC2.1 and prior DCS versions but in terms of modern air-combat tactical simulation and potential DCS:WORLD is a whole different beast.
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||| Romanes eunt domus ||| zzzspace V2.0 REAL SOUND for DCS World - and all Modules |||

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#3609676 - 07/19/12 06:34 AM Re: Some optimised examples of DCS:WORLD BETA's sound [Re: zzzspace]
Silver_Dragon Offline
Member

Registered: 08/26/08
Posts: 384
Loc: Arafo, Canary Islands, Spain
DCS: World version 1.2.0 (07/10/12) has no a beta, has a release and contine free for all.


Edited by Silver_Dragon (07/19/12 06:40 AM)
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#3611449 - 07/22/12 07:46 AM Re: Some optimised examples of DCS:WORLD BETA's sound [Re: zzzspace]
zzzspace Offline
Member

Registered: 09/26/11
Posts: 131
Loc: Australia
A more developed example of the ripping-air sound at high G's, this time within the released version:

DCS_World_en_1.2.0.63205

This linked file is a direct and complete audio recording from an Ai gun engagement (track), so what you hear is exactly what's now heard within DCS: World when using this mod.

It's going change the sim community's perceptions and expectations of what can be achieved with detailed audio simulations, within any subsequent modern air-combat sim.

I hope to have this mod fully completed, tested and up-loaded to LockOnFiles by Friday evening, 27th July (Australian time).

Sorry it's taking so long but it's a much bigger job to experiment/refine and test out new stuff like this, then to integrate it with so many different aircraft, then test it some more.

zzz F-15C v MiG-29S guns air-ripping sounds.ogg
(13.7MB)
http://www.mediafire.com/?taxf4pm625zm5kw


Edited by zzzspace (07/22/12 07:47 AM)
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||| Romanes eunt domus ||| zzzspace V2.0 REAL SOUND for DCS World - and all Modules |||

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