Forums » Air Combat & Civil Aviation » IL-2: FB, AEP, PF » 4.11 AI: what do you think? Active Topics You are not logged in. [Log In] [Register User]
Page 1 of 2 1 2 >
Topic Options
Rate This Topic
Hop to:
#3599699 - 06/30/12 12:18 PM 4.11 AI: what do you think?
Greybeard Offline
Member

Registered: 05/12/04
Posts: 1204
Loc: Italy
Only a couple of clarifications:

- AI is meant as fighters one.

- DGen setting about AI is NORMAL.

- "my mates" are meant as AI mates.
4.11 AI: do you think that...
Only one choice allowed


Votes accepted starting: 06/30/12 12:13 PM
View the results of this poll.


Edited by Greybeard (07/01/12 05:00 PM)
_________________________
Ardisco, colpisco, meninfischio ("I dare, hit and do not care about it!" - Written on a SM 79 "Sparviero" during Spain civil war)


Top
#3600204 - 07/01/12 03:17 PM Re: 4.11 AI: what do you think? [Re: Greybeard]
Fishingnut Offline
Member

Registered: 12/05/04
Posts: 612
Loc: Good ole' U. S. of A.
All choices include the phrase 'and my mates', so are you implying online playing with in a squad with other people? If so, there are no choices for offline only players. I no linger play online. So I didn't vote.

Top

#3600259 - 07/01/12 05:07 PM Re: 4.11 AI: what do you think? [Re: Fishingnut]
Greybeard Offline
Member

Registered: 05/12/04
Posts: 1204
Loc: Italy
Sorry, there's a misunderstanding. "My mates" are meant as AI wingmen of your same flight as well as other AI flights of your same side. I think to have noticed a difference in effectiveness between enemy AI and friendly one, to the detriment of the latter.

Poll is focused on DGen offline campaigns.

Please vote, that would be particularly appreciated.

GB
_________________________
Ardisco, colpisco, meninfischio ("I dare, hit and do not care about it!" - Written on a SM 79 "Sparviero" during Spain civil war)

Top
#3600330 - 07/01/12 07:33 PM Re: 4.11 AI: what do you think? [Re: Greybeard]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 20432
Loc: Corona, California
Originally Posted By: Greybeard
Sorry, there's a misunderstanding. "My mates" are meant as AI wingmen of your same flight as well as other AI flights of your same side. I think to have noticed a difference in effectiveness between enemy AI and friendly one, to the detriment of the latter.

Poll is focused on DGen offline campaigns.

Please vote, that would be particularly appreciated.

GB

Since I started playing the enemy AI have always been better than the friendly AI. It's not just a DGen problem.

This thread by Spectre is discussing the same AI problem.
I'll admit to being rusty, but..." http://simhq.com/forum/ubbthreads.php/topics/3594698/I_ll_admit_to_being_rusty_but.html#Post3594698


Wheels
_________________________
Cheers wave
Wheelsup_cavu

Mission4Today | Get RoF Templates @ Combat-Asylum
Planes of Fame Air Museum | March Field Air Museum | Palm Springs Air Museum

Top
#3600491 - 07/02/12 03:37 AM Re: 4.11 AI: what do you think? [Re: wheelsup_cavu]
Greybeard Offline
Member

Registered: 05/12/04
Posts: 1204
Loc: Italy
Originally Posted By: wheelsup_cavu
Since I started playing the enemy AI have always been better than the friendly AI. It's not just a DGen problem.


Sorry, I had missed that thread; thanks for the link!

About AI, maybe previously there was sort of balance between friendly poor teamwork and enemy poor marksmanship. Honestly, I think 4.11.1 friendly AI has added some bizarre behaviour, worsening its performance. For instance, I now notice that my AI mates when got a firing solution against enemy AI, instead to aim and fire with same deadly accuracy of the latter in such circumstances... starts performing an endless series of "somersault" behind its target, seldom firing and without effect, since it's really hard hitting something while continuously rolling. In addition, if player is in the vicinity, also may happen to be destroyed by midair collision with "somersaulting" mate...

BTW, I believe it is important to refer to 4.11.1 version, since I think for some reason 4.11 didn't yet introduced all potential of new enemy AI. I'm sure to have seen it still fire under its target belly, missing it, in 4.11, whilst in 4.11.1 even a rookie AI is lethal at first burst.

I think this poll could add a quantitative info to that you linked, though.



Edited by Greybeard (07/04/12 09:39 AM)
_________________________
Ardisco, colpisco, meninfischio ("I dare, hit and do not care about it!" - Written on a SM 79 "Sparviero" during Spain civil war)

Top
#3600498 - 07/02/12 04:08 AM Re: 4.11 AI: what do you think? [Re: Greybeard]
RAF_Gromet Offline
Member

Registered: 04/12/04
Posts: 129
Loc: Halifax England
My 'mates' are dumber than me, drink more pixel beer than me an shoot better than me i |HATE THEM postcount
But i get all the ladies thumbsup
_________________________
Salute
Capt. RAF_Gromet MID DFC
209Sqd RAF retired


PCspecs

Intel core 2 duo E6600 @ 2.6Ghz
4gb of DDR3
Gigabyte g41mt-S2P
gtx550 ti
Win 7 home premium yay for 64bit computing

Top
#3600704 - 07/02/12 12:33 PM Re: 4.11 AI: what do you think? [Re: Greybeard]
darkarrow Offline
Member

Registered: 03/10/02
Posts: 325
Loc: Humenné, Slovak Republic
Well,
it also depends on the skill distribution set by the campaign designer. If you start as German, your mates will have higher skill than russians and vice versa. In short the campaign designer sets skill distribution percentage for every side and campaign operation.

Top
#3604439 - 07/10/12 01:21 AM Re: 4.11 AI: what do you think? [Re: darkarrow]
RoFfan Offline
Member

Registered: 06/20/10
Posts: 519
Quote:
Enemy AI is pleasantly challenging and my mates compare favorably
thumbsup

I think some are having a bad reaction to finally being shot down when they screw up. reading

Top
#3605456 - 07/11/12 06:55 PM Re: 4.11 AI: what do you think? [Re: Greybeard]
TheFamilyMan Offline
Junior Member

Registered: 11/20/08
Posts: 8
Meet the new friendly AI, same as the old friendly AI: My 4.11.1 AI wingman (which has been commanded to cover me) may give me a radio warning right before my wing is shot off while seemingly escorting the enemy to its attack on my six, and do nothing else except tell me to bail out if its needed. Unfortunately it's been this way for years; and to make matters worse I'll watch AI enemy wingmen immediately defend with live ammo if I ever seem to be tracking their lead.

Top
#3605637 - 07/12/12 03:41 AM Re: 4.11 AI: what do you think? [Re: TheFamilyMan]
Greybeard Offline
Member

Registered: 05/12/04
Posts: 1204
Loc: Italy
TheFamilyMan,

may I ask what did you vote?

After your comment a point was indeed added to who complain for a too dumb enemy AI, whilst I think to understand you complain about the opposite.
_________________________
Ardisco, colpisco, meninfischio ("I dare, hit and do not care about it!" - Written on a SM 79 "Sparviero" during Spain civil war)

Top
Page 1 of 2 1 2 >
Topic Options
Rate This Topic
Hop to:

Moderator:  mailman, RacerGT 
 

Forum Use Agreement | Privacy Statement
Copyright 1997-2013, SimHQ Inc. All Rights Reserved.