Considering that some of the FM/AI combos seem incapable of getting anything approaching historical range performance out of their aircraft, not entirely sure scaling down is a bad thing . . . though I agree, I would prefer 100% accurate . . .
Well, we have to face the fact IL-2 and it's Mods can only get
so close, I had some beta time and played missions with squadmates in the NGNB Map (Thanks Thrud) and I can tell you from looking at Photos of the Real against the Sim and try as I might even recreating a base on a small atoll
it is going to be nearly impossible to get it 100%
exactly like the real thing within what Il-2 gives us to work with (without mod objects and extras of course) in here now a decade old sim and even having all the objects that would be necessary it would surely bring the average rig to it's knees,
case in point
il-2:CoD. So you get it as close as you can.
Just imagine what 10,000 palm trees and assorted scrub would do to this and multiply it by all the well, you get the idea.
Those of us who tested in beta have flown the length and breadth of both this and the Solomons map we have now, can attest it takes a long, LONG time to get anywhere and you could potentially not see anyone in a full server. So 3/4 scale looks and works to our advantage in making the game a little less tedious and time eating trying to fly to the target, without losing too much
realism. I can't wait to see what the Campaign Makers of the community are going to create with this.
People, to paraphrase Monguse "your're gonna pee".