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#3597261 - 06/25/12 07:20 PM
EAW Train Formations
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi All.
I been lucky enough to get copies of several card model steam locomotives, but there is a problem. To use them we need to have a more flexible system for setting up the train formations, as the length of the coaches and wagons are going to be a lot different from the current default rolling stock. is there any way we can think of to do this?
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3597562 - 06/26/12 11:01 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Guys. This is one of the reasons we need an easy way to change the trains around. This is a Southern Region Bullied coach, used on the Southern Railway, during WWII. I have matching locomotives too, but they do not fit the programmed train formation, because of the difference in length of the models.  Ralf or Tony, would it be possible to have anther one of those external tables to set different trains up? All the exe needs to know is the center point of each model so it puts them together properly, without overlaps or spaces. Is that possible?
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3597698 - 06/26/12 02:53 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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I'll have a look tomorrow John to see what routine sets the position of the rolling stock items.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3597914 - 06/26/12 10:13 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Every Human is Unique
Member
Registered: 01/26/06
Posts: 711
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If you script the model names, you can add code to find the lengh of the model. edit:  sig removed
Edited by Brit44 'Aldo' (06/26/12 10:14 PM)
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#3597972 - 06/27/12 01:56 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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I have not had chance to look yet, but I am wondering if the positional data for MGO's is coming from the TMod table which is now in "TMod.dat". If so, it raises the possibility of splitting TMod.dat so that a line of individual data could be included with the other files relating to a TMod, and used if present in the referenced folder.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3598011 - 06/27/12 04:32 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Tony. I was thinking about a model list, for a set of train 3dz's, like now, but if possible adding a random factor to which set is selected, like train set allied 1, 2, 3...... This would allow the player to see different trains, when flying missions. Hi Allen. Is there anyway to set the direction of travel on a line? A from-to, like if we lay a line from Berlin to Paris, the train always starts in Berlin. Setting the direction, would allow us to lay double tracks, with trains traveling in both directions. This would be far more realistic and give us more trains to attack.  The railways always seem to be a bit under used in EAW [a bit like the birds used to be], when in reality they were heavily used by both sides in WWI, and WWII. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3598019 - 06/27/12 05:02 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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The composition of both allied and axis convoys is set by default in the exe (as a fallback) but also in a number of "*.mpf" files, and has been since the early days of the 1.28 series. These files cover trains, trucks, armoured convoys, escorted merchant ship convoys and battle fleets. If the appropriate "*.mpf" file is in a folder referenced in a "dir.set" file or in the root folder it will be read and used. For the moment I will check out the placement of individual components of the train. Just about to start now that our visitors are out for the day   Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3598021 - 06/27/12 05:24 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 06/10/01
Posts: 9124
Loc: North Wales, UK
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Col,
Have you tried the new models in a train yet ?
I only ask because when Ray and I used the towed gun model it seemed to fit into the road convoys OK even though it was significantly longer than the lorry on it's own, but conversely when I made the Tiger2 and tried to put it into armoured columns, if I placed it in the kubelwagen slot it overlapped, so I suspect the spacing is already taking into account the tmod data for the size of the model....
cheers,
Pobs
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#3598035 - 06/27/12 06:14 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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Before checking the code I made a "TrnList.mpf" file which was made up a train convoy of destroyers and windmills LOL. I flew a train interdiction at Deelen in a Tempest:  I think that John's anticipated problem regarding sizes does not exist, and that Pobs is correct in that the size comes from TMod.dat (which is what I suspected)   Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3598044 - 06/27/12 07:17 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Good Tony, one less problem then.  How about the setting up of the trains, the spawing of the trains, and the direction of them?
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3598045 - 06/27/12 07:21 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Oh these are the models I'm going to be converting into 3dz for EAW. http://www.zioprudenzio.it/fok-micro.html
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3598241 - 06/27/12 01:26 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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The direction is determined by the start and finish of the railway and I can not see a way round that. I have posted a bit more about railway issues at the Gen, as we cannot post code here.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3598344 - 06/27/12 03:56 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Tony. Thanks for looking at this. You know I'm a railway nut, and I'd love to see proper railways like they have in BOB. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3598399 - 06/27/12 05:41 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Tony. I've tested the coach but things are not quite right here.   The model is Tmod46_H, 360 points long, and the model radius is also set to 360, so if the exe is reading the model correctly, it should fit in the train. 
Edited by Col. Gibbon (06/27/12 05:49 PM)
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3598574 - 06/28/12 03:54 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 06/10/01
Posts: 9124
Loc: North Wales, UK
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John,
That is the problem of putting a large model into an unmodified tmod.dat slot for a smaller model I think... the overall dimensions of the model are defined in the tmod.dat file and I think that is where the game is looking for its dimensions to create the 'space' for the model... try changing the tmod.dat dimensions for the tmod46 slot and see if it allocates more space...
cheers,
Pobs
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#3598579 - 06/28/12 04:02 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Pobs. That is why I suggested a data file for each train set, so it's in the folder with the 3dz's and textures, but Tony's screenshot suggested this was not a problem. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3598584 - 06/28/12 04:26 AM
Re: EAW Train Formations
[Re: Pobs]
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Senior Member
Registered: 01/15/04
Posts: 3452
Loc: Bavaria
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Col, your soft spot for the railway is revealed  Another stupid question: Those wagons are colourful and beautiful. Weren´t those wagons toned down in wartime with complete camo or camo stripes?
_________________________
Greetings Fran http://www.sandbagger.uk.com/franzee.html______________________________________________ "War does not determine who is right - only who is left. Most people would sooner die than think; in fact, they do so."( Bertrand Russell )
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#3598594 - 06/28/12 05:08 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Fran. That coach is in post war [1947 Crimson and Cream] livery. During the war it was painted in Southern Railway, Malachite Green. During the war years everything was allowed to get very run down, so even the brightly painted engines took on the look of being painted Black. In Europe, most engines were painted Black, but the coaches would have been in a better state of repair, but mostly Green was used. I'm hoping Mike might be able to fix the colour for me. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3598609 - 06/28/12 06:10 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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That is why I suggested a data file for each train set, so it's in the folder with the 3dz's and textures, but Tony's screenshot suggested this was not a problem What both Pobs and I said is that the size is set in TMod.dat and not in the graphic. This is a single file which holds the data for all 256 TMods. It is the TMod table hardcoded in the exe exported to an external file which makes it easier to edit. If we were to split it then an individual file could be made, and used. We would need to make "TMod(0).dat" to "TMod(255).dat" files and then get the exe to read them.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3598648 - 06/28/12 08:25 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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 Sorry guys, I missed that point. Trains are made up from: Tmod43_*.3dz Locomotive Tmod44_*.3dz RR Tender Tmod45_*.3dz Box car Tmod46_*.3dz Tanker car Tmod47_*.3dz Flat car Tmod48_*.3dz Car w/Panthers Tmod49_*.3dz Flak car Tmod50_*.3dz Fuel truck Tmod51_*.3dz Open truck So we need a separate file for only these Tmods, and the smoke position on the engine. This is the first British Saint class, which is in progress.  Oh it looks like we have the old problem of British "OO" and European "HO" scales, which is why the new coach is slightly bigger than EAW stock. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3598775 - 06/28/12 12:57 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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I have just written a utility which splits TMod.dat into "TMod000.dat" to "TMod255.dat" files  I need to work with Ralf to get them read, but I have not heard anything from him for a few days.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3598921 - 06/28/12 05:29 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Tony, You just love your little applications.  Meanwhile back in the locomotive errecting shop. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3599006 - 06/28/12 09:05 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Every Human is Unique
Member
Registered: 01/26/06
Posts: 711
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I am late to the party and twi as always. That is the problem of putting a large model into an unmodified tmod.dat slot for a smaller model I think
That is why I suggested a data file for each train set If load time is not an issue, take the dimentions directly from the 3dz and not from an external data file.
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TPA who TWI
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#3599013 - 06/28/12 09:23 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Every Human is Unique
Member
Registered: 01/26/06
Posts: 711
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The direction is determined by the start and finish of the railway and I can not see a way round that. I do not look at the code, or visit the gen, so my comments are basic programming only. This stays witin my NDA and SinHQ rules. You can do this if you use a signed int. Positive is one dir and negitive is another. Duel rails becomes an offset. If your offset is not the same polar direction of travel, you have to use geometric math to adjust the movement Ie. duel train movement polar North would use a simple X offset for the negitive facing train.
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TPA who TWI
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#3599325 - 06/29/12 01:43 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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 Allen. Unless you check out the code it is difficult to see where the signed integer flag would go. Anyhow this is what we are dealing with: The table you can see is the first part of the "railways.dat" file, and the picture shows all railways in the selected area near London and the South East of England. The four values in the table are the startX, endX, startY and endY values (hexadecimal) of a straight line of track. The section with the startX values coloured cyan are one continuous railway line from start to finish. Note that the startX (06B91800)and startY (E5E58400) values in columns one and three of the second line (are the same as the endX and endY values in columns two and four the first line. Where the colour changes to yellow the startX and startY values in this line are not the same as the endX and endY values in the line above it. So the yellow section is a completely new line. Now if the first line is chosen for use in the game then any train on it will be moving from (06B91000,E5E1EC00) to (06D98F00,E6746000) no matter where it spawns. The direction that each component of the train moves in is the direction of the particular straight section of track that it is on.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3599426 - 06/29/12 06:08 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Tony. Nice to see some railways in the South of England.  Need a bit of relaying though.  As for news from the erecting shop, we are almost ready for a steam test.   No points left so it's finished, just bits of mapping to do.
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3599584 - 06/30/12 04:11 AM
Re: EAW Train Formations
[Re: Brit44 'Aldo']
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Hotshot
Registered: 08/14/01
Posts: 8456
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I am late to the party and twi as always. That is the problem of putting a large model into an unmodified tmod.dat slot for a smaller model I think
That is why I suggested a data file for each train set If load time is not an issue, take the dimentions directly from the 3dz and not from an external data file. I would like this for the planes as well, but i couldnt figure out how.  To setup the plane dimentions in the flightfiles without graphical tool is a horrible task. For example we have the coordinates of the hardpoints somewhere in the 3dz files and we have to adjust the same in the flightfiles by trial and error. Same goes for the wingtip etc. On the other hand, the hitbubble position and size dont have a related values in the 3dz´s.
_________________________
1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights. The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!
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#3599612 - 06/30/12 06:22 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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The first test steaming showed up a few glitches, but nothing hard to fix.   Tony, please note the smoke will need looking at.
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3599628 - 06/30/12 08:18 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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Using the editor for the full TMod.dat file and selecting the train engine:  You can see here where entries can be edited, such as the dimensions and the smoke offset values.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3599755 - 06/30/12 03:47 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Tony.
Are the values the same as 3dz points?
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3599758 - 06/30/12 04:01 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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Sorry John, I have absolutely no idea. I am totally "au fait" with the distance measurements as far as terrain goes, but I know nothing about the 3dz scales.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3600018 - 07/01/12 07:40 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Tony. Can you point me to your Tmod editor please. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3600050 - 07/01/12 08:42 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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We drove to Lyon this morning and I'm just getting re-organised. I'll upload it to Utilities as soon as I can- it should be on the external HDD I brought with me.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3600851 - 07/02/12 06:15 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Presenting our first British loco. EX G.W.R. Saint Class  The real thing.  Close enough?
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3600990 - 07/03/12 12:12 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Every Human is Unique
Member
Registered: 01/26/06
Posts: 711
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Ralf,
You will need a container for the information. You can either add to an existing array, or create a new one. If you create one, make sure the memory is deallocated. I did not learn to release memory early on, and I payed heck finding all the memory leaks I created.
At load time (when FPS counts less) scan the 3dz for max x,y, and z.
This programming sintax is not correct, I am only trying to show you the logic needed.
example: int points = max points of 3dz array vector = xyz data for max points int maxX,maxY,maxZ; int minX,minY,minZ; maxX=MaxY=MaxZ=-1 minX=minY=MinX=1; while points is >= 0 { if ( vector.x > maxX ) maxX = vector.x; if ( vector.x < minX ) minX = vector.x; etc..
points--; }
The result is that you will know the max and min coords for each model. If you need a better example, email me.
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TPA who TWI
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#3600998 - 07/03/12 12:27 AM
Re: EAW Train Formations
[Re: MrJelly]
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Every Human is Unique
Member
Registered: 01/26/06
Posts: 711
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Tony, Your showing a simple path model. If you want to add 2 way paths, you will need a few things. #1 a special flag determining if it is a 2 way path. #2 an offset distance of the path #3 a matrix that can swap the X,Y of the return path section and move the X,Y in a geometric vector for the offset optional #4 a matrix that does the same for the primary path, so both paths are centered along the single path defined by the editor #5 a Z value adjustment that finds the Z at the offset X,Y.
Do this at load time, so the FPS during the simulation are not affected.
_________________________
TPA who TWI
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#3601186 - 07/03/12 10:54 AM
Re: EAW Train Formations
[Re: Brit44 'Aldo']
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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Thanks Allen. I will teak your ideas onboard, but the thing that came to mind was the possibility of splitting Railways.dat into each of the separate sections, in line with all the other splitting we have achieved. It would make editing much easier. John Following discussion at the Gen, but posting here because it is easier to show pics I have done two things. One is that I increased the length of your carriage from 1080 to 1200, and it is just about right. I had increased the length of the engine to get it out of the way, destroyed it to halt the train and then came back for the screenie:  I also checked the code, and in trains the first vehicle is always the engine and the second is the tender. However, with what we now know we could use a tank engine, and in TMod044.dat set the scale factor of the tender to zero, so that it does not appear, and the length to zero. I will test this anyway- having fun with the new toy!  Jel
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#3601193 - 07/03/12 11:08 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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I just did exactly that, but used your TMod043.dat instead of the long length one. The tender is not visible  So, it could work with a tank engine, or an engine and tender combination in TMod43  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3601196 - 07/03/12 11:14 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Nice, but have you been able to find a constant conversion factor? I have several tank engines, but I was just going to put a coach in place of the tender. It looks like we have a working setup now, which is really good. Your idea of splitting the Railways data files is good too, so we can have a dedicated British rail network. We still have the problem of switching sides as the railways are captured, in Europe, by one side or the other, and laying double tracks. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3601199 - 07/03/12 11:20 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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I have not looked, but while you were posting I reset your train length to 600 and re-flew:  It may be a little too long, but the earlier one seemed to be a fraction short. BTW I have a "trnlist.mpf" file made with notepad in the root folder which reads: 46 46 46 46 46 46 46 46 46 46 This makes all the wagons carriages, which are unarmed and makes it easier to test and take screenies.
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#3601233 - 07/03/12 12:24 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Maximum length of passenger trains in Britain were about 12 coaches, and 14 in Europe, but as coaches got bigger they reduced it to 10 to 12. Freight trains were about 50 wagons, as we small ones, and 30 bigger bogie ones in Europe.
If we use the mpf system, could we setup a number of different trains, and randomly access the mpf's to replace the current random system?
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3601256 - 07/03/12 01:13 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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Now with the correct tender- thanks John   Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3601263 - 07/03/12 01:27 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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Slightly adjusted  
_________________________
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#3601327 - 07/03/12 03:17 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3601333 - 07/03/12 03:27 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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A good model John  Thanks for fixing the tender- it looks even better now! 
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3601581 - 07/04/12 04:14 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Thanks Tony. I hope others see some value in what we are doing, as it's not just the railways which will benefit. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3601599 - 07/04/12 06:08 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Member
Registered: 12/27/10
Posts: 1361
Loc: Portugal
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I hope others see some value in what we are doing, as it's not just the railways which will benefit.  Great work as usual, guys! Thank you  Cheers
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#3601602 - 07/04/12 06:16 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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In Production at the moment.  The most common goods wagon type to be used in Britain, which lasted from the late 1890's until the 1980's.
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3601699 - 07/04/12 11:09 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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Don't forget the distance models- the train and tender are OK as is but the carriage is in the oil tanker slot and there is a noticeable change as you approach. Also can you please give me the 3dz lengths of the engine tender and carriage so I can work out an appropriate conversion factor for the editor.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3601753 - 07/04/12 12:36 PM
Re: EAW Train Formations
[Re: MrJelly]
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Senior Member
Registered: 02/09/07
Posts: 3659
Loc: Maryland, USA
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Sweet guys, really a nice improvement.
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#3601818 - 07/04/12 02:37 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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And this is in a new version of the 1.3 WIP that I just compiled using Ralf's V7 as a base.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3601836 - 07/04/12 03:10 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Tony. Looking good mate.  I suppose the next step is to create a split rail map?
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3601859 - 07/04/12 03:39 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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That is logical, but I am ready for a break. Check my post at the Gen as this 1.3 exe is using an interesting combination of the info from "TMod.dat" read first, followed by the info from any "TModXYZ.dat" files that may be present. It means we can work with just the "TModXYZ.dat" files needed.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3602059 - 07/05/12 03:05 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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OK Tony. Just try not to forget where we are.  The only thing I need from you is a conversion factor for setting up the Tmod files. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3602069 - 07/05/12 03:49 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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The only thing I need from you is a conversion factor for setting up the Tmod files From a post at the Gen: Thanks. When it is ready can you please give me the 3dz lengths of the engine, tender and carriage so that I can investigate a conversion factor. Did I miss something?  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3602073 - 07/05/12 04:16 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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What is now clear is that the graphic is centred in the TModXYZ.dat length. This was not obvious with the engine and the tender as they were the first two vehicles. An engine which is too short followed by a tender which is too long may still look perfect. In my testing I have been modifying the trnlist.mpf to have three or four engines next to each other in the train, followed by three or four tenders next to each other in the train. If you destroy the first engine to stop the train you can see if the distance values are correct, or adjust them if necessary.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3602076 - 07/05/12 04:29 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Tony. I thought you had 3dz Studio? Loco 40W 177L 64H Tender 40W 121L 50H Coach 44W 324L 68H Wagon 42W X 102L 45H I've had to shrinks the coach a touch, as it was a bit too big, and the loco needs to be a tad bigger, but work with what you have for now and try and get a conversion factor. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3602097 - 07/05/12 06:17 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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Thanks 
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3602215 - 07/05/12 01:39 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
|
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3602470 - 07/06/12 03:32 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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Good stuff, but now an important question, and a response from players would be welcome. The only TMods relating to trains are 43 TRAIN ENGINE 44 TRAIN TENDER 45 TRAIN BOXCAR 46 TRAIN OIL TANKER 47 TRAIN FLATBED 48 TRAIN FLATBED TANKS 49 TRAIN FLATBED GUNS What you can see in the screenies are different versions of some of these TMods, but in the same slots. The routine that builds a train convoy always makes the first vehicle TMod43 and the second TMod44, the engine and the tender. Now this applies to all trains, allied and axis, so they all look alike. With up to 256 TMods available, we could have two sets, allied and axis, maybe more. However, we would need to reserve slots for the new ones so that train composition routines can be written. The train composition would depend on whether or not the target is in enemy territory. We could use slots 243...249 for the second set so that the last two digits are the same. Should we do this?  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3602477 - 07/06/12 04:06 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Tony.
What about the Tmod, Tmog, Tm?? {can never remember the third one]? These were supposed to allow for Allied and Axis according to Ralf.
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3602485 - 07/06/12 05:58 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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That is correct, but for now I have it working with a flag, just to see it it is possible, which it is  I'll check the TMog stuff too.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3602496 - 07/06/12 07:17 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 06/10/01
Posts: 9124
Loc: North Wales, UK
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Hi Jell,
the tmog system will indeed work but I don't know how it will interact with your train.mpf which specifies a tmod number... you just need to make sure that the tmog system and the mpf system work together ok.
regarding the mpf system for making land and sea convoys.... can we specify different models for allied and axis or do we just gewt the same tmod numbers for both sides ?
cheers,
Pobs
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#3602499 - 07/06/12 07:34 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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I have it working with TMogs  With the default TMod43/44*.3dz files extracted from the "3d.CDF" renamed as "TMog...", and Funky's new files remaining as "TMod..." I flew a Tempest and saw the default engine and tender:  Flying a 190A I saw Funky's British engine and tender: What I need to do next is to work out a means of handling the "TModXYZ.dat" file when the sizes of the engines differ. However, if we were to use the slots I suggested for the rolling stock then there would be no problem as there would be a "Tmod043.dat" and a "Tmod243.dat" etc.  Jel
Edited by MrJelly (07/06/12 08:09 AM) Edit Reason: Screenies added
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3602541 - 07/06/12 09:11 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Tony. Nice to see you have the two different types of trains working.  I'm not planning of having British engines working in Europe, even though there were a few types used by the army. http://www.lner.info/locos/O/WD_Austerity.shtmlhttp://www.railalbum.co.uk/steam-locomotives/austerity-280-1.htmhttp://www.railalbum.co.uk/steam-locomotives/usatc-s160-1.htmhttp://en.wikipedia.org/wiki/USATC_S100_Class I'm hoping you'll think of a way to set the UK's railways as independent from Europe, so we can have differing trains on both sides of the Channel.
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3602544 - 07/06/12 09:22 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Has anyone got a set of my German HR train set, they could send me? It seems to be missing from WOB. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3602547 - 07/06/12 09:29 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
|
I'm hoping you'll think of a way to set the UK's railways as independent from Europe, so we can have differing trains on both sides of the Channel. This has been achieved, either by TMogs or an eaw.exe which references different slots for allied and axis railway vehicles. My current preference is to use the latter because trains are the only TMods where the length value in TMod.dat is critical in the display of the convoy, so it only involves reserving an additional 7 slots out of those available. However, if I can find a way to use the TMog system with the correct lengths then there would be no need to use slots 243-249.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3602572 - 07/06/12 10:06 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
|
Hi Tony.
Is there any reason why the trains have to be a Tmod/og?
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3602598 - 07/06/12 10:57 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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Interesting question. What might they be if they were not? There could be a possibility of all the MGOs being moved to a different section. Just to remind/inform readers that if a TMod file has a corresponding TMog file then the one that is used depends on the location. In my earlier post (with screenies) I was flying Luftwaffe in a 190A against a target in England. Because it was on the Allied side of the frontline the TMods for slots 43 and 44 were used for the train locomotive and tender. In the Tempest I was flying RAF against a target on the Axis side of the frontline. As there were TMogs available for slots 43 and 44 they were used. In cases where a TMog would be preferred because of the location, but none exist tor the slot, then the TMod for the slot is used. In the case of slots 43 and 44 no TMog files exist, so normally only the TMod files are used. However, in my example I had extracted the TMod43*.3dz and TMod44*.3dz files from the 3d.CDF and renamed them as TMog43*.3dz and TMog44*.3dz files. The TMod43*.3dz and TMod44*.3dz files used in my game were the ones made by Col Gibbon, not the default ones in the CDF. All these files were in the root folder so they were used by the exe in preference to any in the CDF.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3602639 - 07/06/12 12:07 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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In my spinning brain, I thought maybe if there were separate file lists for trains road convoys and ships, Tmods/Tmogs could be just used for structures. The convoys could then be tailor made using your MPC files, and a bigger selection of models used.
_________________________
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#3602967 - 07/07/12 09:30 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Tony. Just carried out a test with double tracks, thanks to Pobs, but there is no second train, so I guess the exe only spawns one train at a time.  Nice to have a line from London to Dover and back though.  Even if the tracks are about 1/2 a mile apart! 
_________________________
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#3603002 - 07/07/12 11:07 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 06/10/01
Posts: 9124
Loc: North Wales, UK
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John, I just did a very quick mock-up for you this morning, placing the tracks closer together is not a problem but it is time consuming, and for the purposes of the trial I thought speed was more important than accuracy  cheers, Pobs
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#3604470 - 07/10/12 04:34 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Pobs.
Thanks for doing the files for me. Could I ask another favor? Could you lay a section of double track, so they are a close as possible to each other? I'm trying to sort out a Terminus Station building, and I need the tracks for spacing the platforms. I'm totally fed up with trains running into an engine shed.
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#3604506 - 07/10/12 06:36 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 06/10/01
Posts: 9124
Loc: North Wales, UK
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Col. I can place them as close as you want, the best approach would be to make the station model and then I will fit the tracks to it rather than the other way around. One point though, remember that the current setup accounts for the train disappearing at the end of its track, which is hard coded into the game. unfortunately as things stand your train will not stop at the station and wait there..... unless Jell can make it do that...  cheers, Pobs
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#3604507 - 07/10/12 06:53 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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I have searched tho code but have not yet found the precise routine which respawns the vehicles back down the track. AFAIK the vehicles respawn one by one as they enter the shed, and not as a whole train in one hit. Ideally the train should simply stop, maybe even before it enters the shed. 
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#3604511 - 07/10/12 07:10 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Tony.
I'm converting a hanger model, into a terminus, but I need to make it big enough for a train to look as though it would fit inside. Not like now, with that silly shed.
Maybe you should PM Allen, for a bit of advice, on how to get two trains running in opposite directions.
_________________________
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#3604741 - 07/10/12 02:56 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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The train stops  Interdiction at Rotterdam. Normally the train starts very close to the end if the line, but now it starts at some distance away. I flew a lone Tempest with no support, vs Me410s. I shot down all the 410s to kill a bit of time for the train to get to the terminus. Even then I had to wait, so I stooged around a little staying away from any AAA and the train itself which is armed. Eventually it arrived and stopped in the shed   Jel
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#3604753 - 07/10/12 03:16 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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That's interesting Tony! You have a stationary train, and yet it's still smoking as if it's moving. I always thought the golden rule of Tmods was, it moves it can smoke, and yet it's not moving and it smokes! Can you make a factory smoke? 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3604961 - 07/11/12 12:54 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Every Human is Unique
Member
Registered: 01/26/06
Posts: 711
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I have searched tho code but have not yet found the precise routine Jelly, When something is reset, it is often faster to do a memcopy of the starting data or change the data pointer to the starting data. That can be a tough one to find without stepping through the code in debug.
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TPA who TWI
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#3605099 - 07/11/12 09:39 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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TMogs re-visited  I have produced versions of the 1.28E and 1.3 exes which read both "TModXYZ.dat" files and "TMogXYZ.dat" files. In the case of TMogs it is specifically for slots 43-49 (railway vehicles). "TMogXYZ.dat" files are identical to "TModXYZ.dat" files, but they contain data values matching the TMog 3dz files, such as length. Interdiction in Axis territory, using TMogs when available:  The "TMog43*.3dz" and "TMog44*.3dz" files were available and used along with "TMog043.dat" and "TMog044.dat" files. Conversely the interdiction in Allied territory uses TMods:  The "TMod043.dat" and "TMod044.dat" files were used in this case.  Jel
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#3605303 - 07/11/12 03:08 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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More HR TMogs for slots 43-49 from a set that Col Gibbon sent me.   Jel
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#3605324 - 07/11/12 03:32 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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Just a quick review of what has been achieved as far as the eaw.exe is concerned. Both the 1.28E and 1.3 exes that I have been able to compile will: 1. Firstly read and use the data from the "TMod.dat" file to get the data for slots 0 to 255 2. Then read and use the data from the split "TMod.dat" files (if present) as either "TModXYZ.dat" or "TMogXYZ.dat". The values in these files update the values read from "TMod.dat". 3. Use the "TMog" files if available for targets on the Axis side of the front line, or default to use the "TMod" files if the "TMog" files are not available. 4. Start train convoys a reasonable distance away from the terminus they are heading to if the originally calculated starting point is too close. 5. Make train convoys stop when they reach the end of the line.  Jel
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EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3605410 - 07/11/12 05:40 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Fantastic work Tony!  Many thanks for taking on a tricky job. I'm building a proper terminus to replace that horrible shed.   The roof texture is from Leipzig Staion C/O Google Earth! 
Edited by Col. Gibbon (07/11/12 05:43 PM)
_________________________
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#3605648 - 07/12/12 04:11 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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Great! Now I have just uploaded a 7-zip self installer to your folder at the Coders' FTP. It is named "128E4ColGV18.exe".  Jel
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EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3605661 - 07/12/12 04:50 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 06/10/01
Posts: 9124
Loc: North Wales, UK
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Great work Jell, thanks for all the time and effort  cheers, Pobs
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#3605666 - 07/12/12 05:12 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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Thanks Pobs  Grab the last file I posted from ColG's folder. 
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3605669 - 07/12/12 05:21 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Double tracks? 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3605685 - 07/12/12 07:01 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 06/10/01
Posts: 9124
Loc: North Wales, UK
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Col,
drop me a model station to fit them to and I will place one and set up a track run in and out of it ...
cheers,
Pobs
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#3605694 - 07/12/12 07:27 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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Pobs and ColG I have just uploaded another 7-zip self installer named "OAWfols128EV18.exe" to your folders at the Coders' FTP. It contains three folders for OAW128:  Load all three and compare an Allied train interdiction vs an Axis one.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3605714 - 07/12/12 08:11 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Tony. Willco later today.  Hi Pobs. I've got to finish off the model and then you can play with it. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3605980 - 07/12/12 04:15 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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How's this looking? 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3606075 - 07/12/12 08:19 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Senior Member
Registered: 02/09/07
Posts: 3659
Loc: Maryland, USA
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I recall a friends father (bombidier on a B-17) told me that the banhoff in Munich was used as an initial point for the Mercedes factory there and vice versa. So, when I was arriving at the station I saw the Mercedes symbol on the hill that overlooked the it. Cool eh? I guess his memory was correct.
Also, ever notice all of the new railway bridges sitting next to the bombed ones in France or the ruins of flak towers that sit on the edges of so many French railyards? Well they were that way in the 80's.
I know that it is OT but, what the heck.
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#3606191 - 07/13/12 05:46 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 06/10/01
Posts: 9124
Loc: North Wales, UK
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Looking good Col,  will the smoke come out through the building roof when the train stops inside though ? not important really but just a thought, if the terminus had open space over the tracks that wouldn't be a problem. cheers, Pobs
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#3606535 - 07/13/12 05:02 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Not finished yet, but close.  
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3606802 - 07/14/12 03:24 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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And now in game, which shows I need to make it a tad bigger  
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3606813 - 07/14/12 04:27 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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With the new exe and the title "Hauptbahnhof" it needs to be a TMog  
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3606929 - 07/14/12 11:37 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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John Will you please put a copy of the program that makes a text dump from the 3dz file in my folder at Coders. I need to compare the readings I am getting with my own 3dz reading program with the ones in ther text version to check that mine is working correctly. I have extended the capabilities of the program to help Ralf with a hardpoint related matter. Thanks   Jel
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EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3607513 - 07/15/12 05:13 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Nearly finished. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3607746 - 07/16/12 03:06 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Senior Member
Registered: 01/15/04
Posts: 3452
Loc: Bavaria
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HolyMoly - this is really looking gorgeous  Kaiser Bill would have been very pleased... Btw, "Hauptbahnhof" as main railway station might have been accompanied by stations like: Ostbahnhof Südbahnhof Westbahnhof Nordbahnhof ...just to add some variety Is it possible to let some three or four rails run into the hall? Would look more realistic imo...
_________________________
Greetings Fran http://www.sandbagger.uk.com/franzee.html______________________________________________ "War does not determine who is right - only who is left. Most people would sooner die than think; in fact, they do so."( Bertrand Russell )
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#3607748 - 07/16/12 03:23 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Fran.
I'm begging Tony and Pobs to try and get a double track line working, with two trains working.
As for the German station name. I know they would normally have another name as well, like I've done with the French version, but I thought "Hauptbahnhof" was good enough. For a British version I'd thought Central Station would be OK.
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3607824 - 07/16/12 08:04 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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I am looking at adding parallel tracks, and have started a new EAW_RRD.DAT reader. The maths is extremely complex because if you take a letter U and move it slightly in any direction then the old and the new will cross, so it cannot be done with simple (x,y) offsets.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3607843 - 07/16/12 08:45 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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No promises- this section was fine but it was done with a simple offset   Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3607854 - 07/16/12 09:24 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Nice Tony! Maybe a tad too far apart. 12' between running lines.  Anyway, there is a placement problem with the station.   I expect it's because the old model does not really have a front and back, it's just mirrored, not like mine. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3607927 - 07/16/12 11:49 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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The maths is horrible No promises LOL 
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3608346 - 07/17/12 02:43 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Senior Member
Registered: 01/15/04
Posts: 3452
Loc: Bavaria
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I'm begging Tony and Pobs to try and get a double track line working, with two trains working.
As for the German station name. I know they would normally have another name as well, like I've done with the French version, but I thought "Hauptbahnhof" was good enough. For a British version I'd thought Central Station would be OK.
Fine - lots of thx. A further question: Is the length of the trains i.e. engine + wagons variable to create (almost)limitless train-strafing fun?
_________________________
Greetings Fran http://www.sandbagger.uk.com/franzee.html______________________________________________ "War does not determine who is right - only who is left. Most people would sooner die than think; in fact, they do so."( Bertrand Russell )
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#3608370 - 07/17/12 04:04 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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John We are getting some strange results in tests with TMogs and TMods for your terminus. The problem may be "*.bmp" related but we are not sure, so can you please send me an 8 bit version to see if we get different results. Thanks Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3608997 - 07/18/12 01:04 AM
Re: EAW Train Formations
[Re: MrJelly]
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Every Human is Unique
Member
Registered: 01/26/06
Posts: 711
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The maths is horrible No promises LOL The x,y should be the x-sin, y-cos over distance. At your point along that line you could have to take the Z from the map.
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#3609027 - 07/18/12 03:33 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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 N1, N2 and N3 are consecutive nodes on the same railway track. From them the equations of the lines N1N2 and N2N3 need to be calculated. AB is parallel to N1N2, and CD is parallel to N2N3 at a perpendicular distance of 5 metres (or whatever is needed) from the existing track. So the equations of AB and CD need to be found. Then to find the corresponding node to N2 at point P the point of intersection of lines AB and CD needs to be calculated. That's the maths needed just to calculate the position of just one node  The routine that draws the railway line uses the land height for the height so that is no problem   Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3609493 - 07/18/12 07:15 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Senior Member
Registered: 04/18/04
Posts: 2942
Loc: Australia,Toowoomba
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We need stuff like that to go into a CAD program..
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#3609628 - 07/19/12 01:32 AM
Re: EAW Train Formations
[Re: MrJelly]
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Every Human is Unique
Member
Registered: 01/26/06
Posts: 711
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Jelly,
What you are showing is the manual drafting way of finding the intersection. Looks like I should have finished my trig class before leaving my CAD degree, I could easily be wrong.
You need to find the angle created by N2N3 and N2N1. Half that angle plus the angle of one of the two lines should give the vector to offset point N2.
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#3610689 - 07/20/12 05:53 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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The next building for the revamped railways. This one is for Southern Britain. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3610940 - 07/21/12 06:46 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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And now in game.  
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#3610985 - 07/21/12 09:09 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Senior Member
Registered: 04/18/04
Posts: 2942
Loc: Australia,Toowoomba
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#3611005 - 07/21/12 09:46 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Nice film Spitty, and I love a bit of Holst too. 
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#3611723 - 07/22/12 06:15 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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level crossing now in production.  
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#3611950 - 07/23/12 04:36 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3611967 - 07/23/12 06:32 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Now that looks cool Tony!  A silly question. could it be possible for a train to change a distance model, not the player? It would be cool if this model could be triggered by the train, as the distance model would have working signals! Anyway here is my latest creation in game. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3612302 - 07/23/12 05:13 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Railway network map for the PW gang. http://www.semgonline.com/sr_map/srmap.htmlPW = Permenat Way, otherwise know as railway track. 
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#3612593 - 07/24/12 05:24 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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It is working in the game with an edited EAW_RRD.DAT made by the target editor  The first and last sections are not yet made as it needs different code to calculate the start and end points. Now the middle sections are working I can add this code   Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3612682 - 07/24/12 10:44 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Sounds good Tony.  I've just posted a link to my Level crossing, so now you should have a Terminus, wayside station, signal bod, and crossing, now I have to just make some more versions for Britain France and Germany. I'll wait for the other EU countries to start crying out before I make any other countries, but if they want a set find the textures please! I've had a devils own job finding models to copy and adapt, so they look something like right.
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3612775 - 07/24/12 01:43 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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It is done  Using the Target editor which now uses mathematical calculations for the parallel line endpoints I made a spiral track in Kent, and duplicated it 5 times:  Here is a close up showing two parts of the spiral- you can just see the multiple lines  Here's a train on it under attack:   Here you can see how the calculated angles and intersection points lined the different sections up beautifully.  Now I need a break   Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3612797 - 07/24/12 02:28 PM
Re: EAW Train Formations
[Re: MrJelly]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Now I need a break   Jel No you don't, you need a bloody medal!  4 track though is normally the max unless your heading out of Waterloo.  
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3613104 - 07/24/12 11:19 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Every Human is Unique
Member
Registered: 01/26/06
Posts: 711
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Super work. You deserve oak leafs on the medal you already have, an R&R in Paris, and a transpher to a vitory bonds tour.  when you are rested, I am sure Gibbons will want radiused intersections. ( joke! )
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#3613186 - 07/25/12 04:14 AM
Re: EAW Train Formations
[Re: Brit44 'Aldo']
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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 when you are rested, I am sure Gibbons will want radiused intersections. ( joke! ) Great idea Allen! What about it Tony? 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3613221 - 07/25/12 06:46 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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LOL  The target editor has a size limit for the selection of an area which will display tiles. If you select an area bigger than this limit you see a blue background that cannot show the difference between water and land. This can make problems if you are making railways, especially from scratch  So introducing "Global Railways"  On the "Whole World" page there is a "Draw global railways" checkbox, and a "Sections" textbox with a default value of 16 in it. If the "Draw global railways" checkbox is checked then when you click and drag it will draw a railway line as a red line.  The line is chopped into 16 (or the edited number) parts to create nodes along it and the data added to the railways grid. Then if you uncheck the "Draw global railways" checkbox and select a smaller area you see the line on the "Railways" page:  Then nodes can be moved, other nodes can be added if necessary, to get the line that you really want. Parallel lines can be created if you need them  I just need to make a couple of cosmetic changes to the editor, and I will upload the new version of the editor, and the new 1.28E exe for testing to the Coders FTP site  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3613271 - 07/25/12 08:54 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Tony. How close in can you zoom in, and still see the railways? I'm no good in the magic art of Tmod placement, but I would like to try. Building 3dz's are easy, but other aspects of EAW are a dark art.  All joking aside, the last bit of the puzzle is to try and get more trains working in opposite directions, so all these lines have a use. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3613328 - 07/25/12 10:43 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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How close in can you zoom in, and still see the railways? I'm no good in the magic art of Tmod placement, but I would like to try.       Using DAW I selected Malta from the Whole World page with tiles showing. I reselected then edited to bring the last railway node close to the airfield TMod at Hal Far. Note the distance across in each picture. The whole pic in the last one is 1 metre x 1 metre so the node and the airfield are millimetres apart  Edit: BTW I used the new Global Railway feature in the Target Editor to make the rail line at Malta, then moved the nodes into position using the features on the Railways page.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3613391 - 07/25/12 12:46 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Tony. Looks a bit pixelated, can we use 512x512 PCX or BMP tiles? 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3613451 - 07/25/12 01:47 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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The tile pictures are 256x256 jpgs in the E,N,S and W folders. A tile is 4.096 km x 4.096 km so it will not make any difference when very small areas are selected for fine placement. In some cases these fine placements are used to put a set of TMods at the same point. In any case with the smaller tiles less memory is used to load them. Anyhow there is a "NewTEDandXE.exe" 7-zip self installer with both a working set up of the editor, and the latest 1.28E exe with essential CDFs in it in the "Utilities" folder at our FTP.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3613458 - 07/25/12 01:58 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Great work Tony, now go and enjoy the Sun for a few days. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3613467 - 07/25/12 02:19 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Got it Tony, but I'm getting runtime error 53, if I try to click on the map showing the railways. Can't seem to zoom in. Any chance you could post a set of files for default EAW Europe world. I'm not interested in DAW. Sorry Ray. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3613499 - 07/25/12 03:04 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Viceroy of Huntly
Hotshot
Registered: 02/23/06
Posts: 5640
Loc: Virginia, USA
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These are some other enhancements from various cereal boxes here in the states. (Boy did I have to eat a bunch of cereal to get these..  )  And:  Thank you.
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#3613532 - 07/25/12 03:55 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Viceroy of Huntly
Hotshot
Registered: 02/23/06
Posts: 5640
Loc: Virginia, USA
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So part 2 asks about the applicability of these keen little exercises displayed over the course of the last several years. As a casual observer, I have to wonder how much closer you guys are to a solution. Or is it now a moot point? The appearance is one of grown men having fun in a sand box without any supervision.  Well.. maybe once in a while an old bean might drop in for accolades. But aside from that, it doesn't seem like there's much more on the horizon.  Yup.. just like old times. 
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#3613535 - 07/25/12 04:00 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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So part 2 asks about the applicability of these keen little exercises displayed over the course of the last several years. As a casual observer, I have to wonder how much closer you guys are to a solution. A solution to what? 
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3613540 - 07/25/12 04:12 PM
Re: EAW Train Formations
[Re: MrJelly]
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Viceroy of Huntly
Hotshot
Registered: 02/23/06
Posts: 5640
Loc: Virginia, USA
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That would be telling.. but I believe you know to what I'm referring. Playing coy is pretty transparent in this instance.  For example, a great opportunity was bestowed upon this community about seven years ago. (It was a bad thing for me to read those archives again. Now I can remember where I left off) 
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It's a Game.
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#3613602 - 07/25/12 05:42 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi BP. Like your graphics, but they are only 2D, so I can't do much with then. I just hope you didn't have to eat to many Corn Flakes.  On the subject of the archives. They are there to remind us of things we did, and from time to time I go poking around trying to find out things I've forgotten about, but there is also a lot of heated discussions, which are better off staying in the past. What was, should stay in the archives, and not be dragged back into the present. I don't want to see this positive development thread locked by opening up old wounds. If you want to do that PM Tony. Sandbagger will no doubt be watching. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3613700 - 07/25/12 08:41 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Viceroy of Huntly
Hotshot
Registered: 02/23/06
Posts: 5640
Loc: Virginia, USA
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No I won't push the matter. Not really worth the effort in these times..  Sometimes the mere suggestions are enough. I have a notion that these high hopes that were so well proffered up in antiquity have since suffered a slow and uneventful demise. Now if you'll excuse me, I have some lemon sorbet waiting for me in the kitchen. 
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It's a Game.
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#3613783 - 07/26/12 12:59 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Every Human is Unique
Member
Registered: 01/26/06
Posts: 711
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BP, I was not in the early days, so I trust you will recoginze that my obinion is just my opinion. So part 2 asks about the applicability of these keen little exercises displayed over the course of the last several years. The group who make these improvements and hobbiets. Some started with no knowledge of computer simulation, but commited to there personal dream of a perfect ww2 arial combat sim. EAW is not open sorce, so the work to make it better can not be public. Eaw will never be the latest and greatest. The progress of a mod group will always be limited to the hobby desires of those involved. Cutting edge will always progress faster then any mod group. Fortunatly, this group continues to share there ideas and there compleated work to the public. I would have no malice if they kept there development private and worked with the copywrite owner to release it as a commercial project. Gibbons, Trains are easy to do from 2D data. The width can be extrapolated by the gage of the railroad and most parts are cymetrical.  that is unless you are like me and rivit counting stalls you.
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#3613923 - 07/26/12 08:16 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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John. Have you read my last PM here?  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3613925 - 07/26/12 08:18 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Sorry Tony. I've just stopped working for lunch, and yes I have read them and just replied. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3614317 - 07/26/12 04:22 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
|
Hi BP. I know what you mean. In the days after we got the go ahead to work on the code, there was a feeling we could do anything, but I think we went through a sort of a reality check, and it became obvious without skilled coders, it was going to be a long hard job, to update the code. There have been a few false dawns, but that's not to say, a lot of blood, sweat and tears have gone into the current 1.28e release. As time has gone by, skills have improved, but there are only two people coding these days, those being Ralf and Tony. When 1.3 is released, it will have another load of new bells and whistles, and I'm still trying to get Will to give us a working HM2, which will see the end of pointed hills! We already have the ability to use, if Shawn can make 1,000's of new tailor made tiles. The old limit of tiles is now a ting of the past. I was really pleased when Tony took up the challenge to rework the train code, so we have many more targets to go for and a much more realistic rail network. With my new models, it should make the game take another step forward.  EAW is too good a Sim to let die, but it will happen, one day, unless we get an influx of new blood, to keep the old girl moving along.
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3614688 - 07/27/12 04:22 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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PM sent re small screen version in your folder   Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3614741 - 07/27/12 07:01 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11966
Loc: Fleet, Hampshire, England.
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Hi Guys. I've started work on a German style signal box.  I've not had much luck finding any good textures for a French style signal box, but I will continue looking.
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Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3614858 - 07/27/12 11:06 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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John Check your PM again  
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EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3614935 - 07/27/12 01:02 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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....and again LOL  
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EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3615031 - 07/27/12 03:06 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6711
Loc: Montagnac, L'Herault, France
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I have a new Target Editor exe which let me do this. I wanted a line from London to Dover. First I selected an area that included London and Dover and moved to the Railway page. The "Draw Rail Mode" radio button was selected  By clicking and dragging in one move I drew the line from London to Dover. Automatically it was broken into 16 sections and the 17 nodes were drawn. The program automatically switched me to "Node Move Mode"  That allowed me to move each node by clicking on it and dragging;   Jel
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EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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