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#3601818 - 07/04/12 02:37 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6703
Loc: Caux L'Herault, France
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And this is in a new version of the 1.3 WIP that I just compiled using Ralf's V7 as a base.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3601836 - 07/04/12 03:10 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11942
Loc: Fleet, Hampshire, England.
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Hi Tony. Looking good mate.  I suppose the next step is to create a split rail map?
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3601859 - 07/04/12 03:39 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6703
Loc: Caux L'Herault, France
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That is logical, but I am ready for a break. Check my post at the Gen as this 1.3 exe is using an interesting combination of the info from "TMod.dat" read first, followed by the info from any "TModXYZ.dat" files that may be present. It means we can work with just the "TModXYZ.dat" files needed.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3602059 - 07/05/12 03:05 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11942
Loc: Fleet, Hampshire, England.
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OK Tony. Just try not to forget where we are.  The only thing I need from you is a conversion factor for setting up the Tmod files. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3602069 - 07/05/12 03:49 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6703
Loc: Caux L'Herault, France
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The only thing I need from you is a conversion factor for setting up the Tmod files From a post at the Gen: Thanks. When it is ready can you please give me the 3dz lengths of the engine, tender and carriage so that I can investigate a conversion factor. Did I miss something?  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3602073 - 07/05/12 04:16 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6703
Loc: Caux L'Herault, France
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What is now clear is that the graphic is centred in the TModXYZ.dat length. This was not obvious with the engine and the tender as they were the first two vehicles. An engine which is too short followed by a tender which is too long may still look perfect. In my testing I have been modifying the trnlist.mpf to have three or four engines next to each other in the train, followed by three or four tenders next to each other in the train. If you destroy the first engine to stop the train you can see if the distance values are correct, or adjust them if necessary.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3602076 - 07/05/12 04:29 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11942
Loc: Fleet, Hampshire, England.
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Hi Tony. I thought you had 3dz Studio? Loco 40W 177L 64H Tender 40W 121L 50H Coach 44W 324L 68H Wagon 42W X 102L 45H I've had to shrinks the coach a touch, as it was a bit too big, and the loco needs to be a tad bigger, but work with what you have for now and try and get a conversion factor. 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3602097 - 07/05/12 06:17 AM
Re: EAW Train Formations
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6703
Loc: Caux L'Herault, France
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Thanks 
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3602215 - 07/05/12 01:39 PM
Re: EAW Train Formations
[Re: Col. Gibbon]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11942
Loc: Fleet, Hampshire, England.
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_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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