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#3595701 - 06/22/12 08:53 AM Re: Comanche Gold - TODAY - possibilities ***** [Re: Flyboy]
ufolev Offline
Member

Registered: 03/19/08
Posts: 221
Quote:
But now what about DF2 and AF3?

We have near 20 user created missions and near 150 terrains - Do we really need more terrains?
Who will use them?

Also the problem is that the differences between Comanche Gold and DF2/AF3 are increasing too much.
and you will need many conversions to fix these differences.
If you compare AF2/DF1 and Comanche Gold in game objects like vehicles, buildings etc /even terrains/
you will see that they are almost identical and this is a clue that this is the limit of map exchange
ArmoredFist2 , DeltaForce1 and Comanche Gold have the same maps


for comparison
Comanche Gold map


Delta Force1 map




Comanche Gold map


Delta Force1 map


Armored Fist2 map



Comanche Gold map



Armored Fist2 map




ufo :-)


Edited by ufolev (08/06/12 06:25 AM)


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#3595734 - 06/22/12 10:08 AM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3232
Loc: England, UK
Keithb77 - Long time no see! Thanks for the input, I still have your LB2 terrain programs hosted on my site!

ufolev - Well you always seem to be pushing the boundaries so I just thought it was the 'next step' to try out terrain maps from other NovaLogic games. Indeed we do have 'enough' terrains!

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#3595751 - 06/22/12 10:50 AM Re: Comanche Gold - TODAY - possibilities [Re: Flyboy]
ufolev Offline
Member

Registered: 03/19/08
Posts: 221
Hi Flyboy,

Next step for me will be 1 comanche mission over Armored Fist2 terrain and 1 over Delta Force1 terrain

Armored Fist2 mission will be easier because here the mission editor can be used directly,

but Delta Force1 mission will be harder.

I will describe in separate topic how to use a terrain for mission creating with non direct usage
of the mission editor
.

ufo :-)


Edited by ufolev (06/25/12 04:57 AM)

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#3595807 - 06/22/12 12:44 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]
Revious83 Offline
Junior Member

Registered: 03/15/11
Posts: 51
I've managed to import a Delta Force 2 map into Comanche Gold but the end result is not perfect.



To make Delta Force 2 map work you must convert the color map which is a jpeg 24 bit to a pcx 8 bit.

You also have to lower the Elevation map to 16 colors then increase it back to 256 colors (8bit),
Comanche Gold will give you an error if you don't do so.

The problem with Delta force 2 maps is that they are higher detailed than Comanche maps thats why the color
map uses 24bit instead of 8bits.

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#3595830 - 06/22/12 01:14 PM Re: Comanche Gold - TODAY - possibilities [Re: Revious83]
ufolev Offline
Member

Registered: 03/19/08
Posts: 221
Hi flogger83,

you are real pioneer in Comanche Gold user-post-development :-)

Where Flyboy create his MOD and increase the resolution to 1024X768
we had a problem with discolorisation of the ongoing game and the solution of
the problem was to be decreased the colour quality from 32bit
to native for the game 16 bit

I hope this will be useful info for you


ufo




Edited by ufolev (06/22/12 01:37 PM)

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#3595831 - 06/22/12 01:15 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3232
Loc: England, UK
That terrain looks damn fine, flogger83! I knew you could do it!

Strange that DF2 uses .JPG files for the colormap, would have thought it better to use a lossless quality file format.

By the way, flogger83, I'm a little disappointed that you're not using my Comanche engine and rotor sound files mod! smile

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#3596956 - 06/25/12 06:58 AM Re: Comanche Gold - TODAY - possibilities [Re: Revious83]
ufolev Offline
Member

Registered: 03/19/08
Posts: 221
The change of ( cPCX dPCX sPCX ) group and the ground change on one Armored Fist2 chart example:


mstr_d.pcx, mstr_s.pcx, mstr_c.pcx


snip_d.pcx, snip_s.pcx, snip_c.pcx



msr1_d.pcx, msr1_s.pcx, msr1_c.pcx



msr2_d.pcx, msr2_s.pcx, msr2_c.pcx



ufo



Edited by ufolev (06/25/12 07:30 AM)

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#3597054 - 06/25/12 12:18 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]
Revious83 Offline
Junior Member

Registered: 03/15/11
Posts: 51
I tried to change those files but only with a slight improvenment, we really need the original files to get delta force 2 terrains with the same kind of detail into comanche gold.

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#3597132 - 06/25/12 02:38 PM Re: Comanche Gold - TODAY - possibilities [Re: Revious83]
ufolev Offline
Member

Registered: 03/19/08
Posts: 221
If you mean the original terrain files from Armored Fist2, Delta Force1 and Delta Force2 ?

Delta Force1 terrain files .PCXs :
https://www.box.com/s/80a8d21998229226bd79


Armored Fist2 terrain files .PCXs :
https://www.box.com/s/f3b393553fd8c66ab7a3


Delta Force2 terrain files .PCXs :
https://www.box.com/s/82715c8480a7078bb8c6


DF1 MISSIONS descriptions :
https://www.box.com/s/78275223b558ae264676


AF2 MISSIONS descriptions :
https://www.box.com/s/02e1074387ba8203ef7d


ufo


Edited by ufolev (06/27/12 11:59 AM)

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#3597468 - 06/26/12 08:14 AM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3232
Loc: England, UK
I think what flogger83 probably means by 'original files' is without having to go through the conversion process. Am I right?

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