We have near 20 user created missions and near 150 terrains - Do we really need more terrains? Who will use them?
Also the problem is that the differences between Comanche Gold and DF2/AF3 are increasing too much. and you will need many conversions to fix these differences. If you compare AF2/DF1 and Comanche Gold in game objects like vehicles, buildings etc /even terrains/ you will see that they are almost identical and this is a clue that this is the limit of map exchange ArmoredFist2 , DeltaForce1 and Comanche Gold have the same maps
Keithb77 - Long time no see! Thanks for the input, I still have your LB2 terrain programs hosted on my site!
ufolev - Well you always seem to be pushing the boundaries so I just thought it was the 'next step' to try out terrain maps from other NovaLogic games. Indeed we do have 'enough' terrains!
I've managed to import a Delta Force 2 map into Comanche Gold but the end result is not perfect.
To make Delta Force 2 map work you must convert the color map which is a jpeg 24 bit to a pcx 8 bit.
You also have to lower the Elevation map to 16 colors then increase it back to 256 colors (8bit), Comanche Gold will give you an error if you don't do so.
The problem with Delta force 2 maps is that they are higher detailed than Comanche maps thats why the color map uses 24bit instead of 8bits.
you are real pioneer in Comanche Gold user-post-development :-)
Where Flyboy create his MOD and increase the resolution to 1024X768 we had a problem with discolorisation of the ongoing game and the solution of the problem was to be decreased the colour quality from 32bit to native for the game 16 bit
I tried to change those files but only with a slight improvenment, we really need the original files to get delta force 2 terrains with the same kind of detail into comanche gold.