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#3596491 - 06/24/12 04:32 AM Re: HSFX v6.0 release [Re: cmirko]
RAF_Gromet Offline
Member

Registered: 04/12/04
Posts: 129
Loc: Halifax England
Hi folks. I just realised i suck as a pilot yep How can one Lag give me, my wing man, the CO an all his cronies so many damn problems. He boomed an zoomed the lot of us. I was laughing so damn hard I pulled too hard on the stick pulling out of a tight turn. Stalled an crashed. So far im absolutly loving HSFX 6.0. The sounds are just awsome. I forgot how good the mods really are. Hats off and a pixel beer for all. thumbsup
The Lagg thing tho im not sure if it was a bug or just a damn good pilot exploiting a bunch of 109's and a sloppy pilot thats not flown for a very very long time neaner
Im gonner bite the bullet an try get enjoyr's stuff running btw its a clean install of 4.11.1 or what ever latest patch is.
As for other mods i dont honestly think Il2 patched too use HSFX needs anything else. Well ok maybe a Lanc
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#3596591 - 06/24/12 10:37 AM Re: HSFX v6.0 release [Re: cmirko]
Murph Offline
Member

Registered: 12/15/01
Posts: 1675
Loc: Denver,CO,USA
And a B-26. I'd take it even as AI for now.
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#3596605 - 06/24/12 11:06 AM Re: HSFX v6.0 release [Re: cmirko]
Tolwyn Offline
Senior Member

Registered: 02/06/00
Posts: 3821
Loc: WA, United States
Where is the catapult mod?
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#3596627 - 06/24/12 12:06 PM Re: HSFX v6.0 release [Re: cmirko]
I B Spectre Offline
Member

Registered: 04/10/05
Posts: 904
Loc: Florida, USA
Got sidetracked and haven't downloaded HSFX 6 yet, but that may be a good thing. Most any new release will have issues that are worked out with subsequent patching. I usually steer clear of initial offerings of most anything and let real world testing commence. Maybe 6.0.1 will restore the capabilities of the previous HSFX and capitalize on TD's latest improvements. I'm still not sure if I like the AI changes to their latest revision...parts of it, but not on the whole.

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#3596642 - 06/24/12 12:27 PM Re: HSFX v6.0 release [Re: WWSandMan]
KRT_Bong Offline
It's KRT not Kurt
Senior Member

Registered: 11/05/07
Posts: 2524
Loc: Gulf Coast of Florida
Originally Posted By: WWSandMan
S!

Welcome back, Gromet. smile

I am sure anything that was made under previous stock game versions will work just fine under HSFX v6, the only issues would arise using content made under other mod packages (UP2 or 3, DBW, etc.)

That said, I'm having some issues with HSFX v6 ... Clean copy of IL-2 v4.11.1m, but every mission load stops at 30%. Not game load, but mission load. And it doesn't appear to matter if it's a single or multi -player mission. Anyone have any thoughts on a cure?


Try opening the mission in question in FMB, (there maybe something in it that has been changed) if something is missing you'll see text for it at the bottom "could not find X"
Just one little additional advice, set your conf.ini to log the loading of the game

[HotKey Console]
LOG=1
LOGTIME=1
LOGFILE=log.lst (you can choose the name that you like)
LOGKEEP=0 (with option =1 will keep all the logs and the file will quickly become very heavy)

the loading of the game will be logged on your log.lst file (or any other you have chosen). you can trace the loading error (flight model or other) and save a lot of time in investigating the cause.

If you are using another Mod (UP or other) make sure that it is commented out by putting a "-" in front of it. I keep a vanilla version of the game in case of install errors so I always have a working copy, for this I just install, patch and copy the entire folder to another location so I can just re-copy it if it doesn't work. But it sounds like you have a mission that includes things that have been removed or renamed and you can check the read-me for a list of these (like the Ship Pack) and instruction on how to fix some of them.


Edited by KRT_Bong (06/24/12 12:41 PM)
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#3596648 - 06/24/12 12:45 PM Re: HSFX v6.0 release [Re: Tolwyn]
KRT_Bong Offline
It's KRT not Kurt
Senior Member

Registered: 11/05/07
Posts: 2524
Loc: Gulf Coast of Florida
Originally Posted By: Tolwyn
Where is the catapult mod?

I think it's redundant now, should be included in HSFX.
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ATI HD 5830 1Gb 256 bit it was cheap
4 x 1Gb GSkill 1333Mhz looks pretty on the MB
X-Fi Xtreme Creative Soundcard - cheap pair of headphones

"She put carbolic in my coffee, turpentine in my tea, Strychnine in my biscuits, Lord but she didn't hurt me." Furry Lewis / Big Chief Blues

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#3610420 - 07/20/12 10:35 AM Re: HSFX v6.0 release [Re: cmirko]
Charlie Chap Offline
Junior Member

Registered: 02/15/06
Posts: 63
Loc: England

HSFX Patch 6.0.1 released

We have released a small Hotfix for HSFX History Mod Version 6.0, that's for BOTH Client and Dedicated Server versions to correct a number of small issues that slipped through testing and some last minute updates (See below).

See below for List of content and how to find it.

Click to reveal..
-----------------------------------------------------------------------------------
Install Instructions:

i) Disable ALL of the jsgme switcher options (move to Left)

ii) Run the Installer.

iii) Make sure you point the installer at the il2 Root folder with HSFXv6.0 installed in it. (eg D:\Flightsims\il2 Sturmovik 46 )

iv) Enable HSFX and other preferred options with jsgme

v) Start the game, if you got the install path correct, the load screen will say v6.0.1 on the right.

-----------------------------------------------------------------------------------

Additions.

ALL jsgme Option:-

A) Carrier takeoff 5.5 for HSFX 6.0 (Fireball)
look at il2 root folder \HSFX V6 Tools & Read me's \Carrier_Takeoff_5_5_README.txt for full explanation.

B) Fw 190 Canopies (Offline Only)
This retains Full Fw190 opening Canopy functionality and will work in both Stock and Expert mode, but for the moment it is moved to a switcher option because of a Server Console error that it triggers. Its great offline and may be Ok in Co-op format or with Client hosting, but not with a dedicated HSFX server currently.

C)Stock (Mod friendly) compatability mode
This adds back default actors.static files for stock maps (where they differ) to synchronise spawn points and runway altitudes with the stock game. (DD_Fruitbat and SAS_Storebror) Also a new code function added (SAS_Storebror) so that ai made flyable' s with Bombsites do not trigger an error on stock servers where the aircraft by default do not have Bombsite positions. It also drops the Expanded squadrons and nations temporarily and removes the possibility of players accidentally rendering themselves invisible by choosing a nation or formation that others don't have. (there is no advantage to this, invisible aircraft can do no damage but it can take a while for an invisible player to 'see' the error of their ways !.)

--------------------------------------

Corrections :-

i) Do17's Loadout error (cause online loading screen problem)

ii) I16 Type29 Loadout error ''

iii) Fw190 A8 Loadout error (Expert only) ''

iv) Axis Flak 30mm Winter version mat file error.

v) Fw200 cockpits.

vi) J7Ms Compressor problem

vii) Bf 109G1 incorrect engine reference (Stock)

viii) Bf 109 G1 Cockpit changed to pressurized variant.

ix) Me 210 & 410's CoG & ground handling corrections.

x) Fw190 Gear alterations .

xi) Server Console error.
[i]A new FW190 Opening canopies option is now available as a JSGME switcher option (Offline only) and should work for all Fw190's whether using Stock or Expert mode. By default all canopies are closed and this seems to take care of the above error.

xii) Wespe & Priest load strings in Expert mode Artillery form.

xiii) Fw190 FM 'unification'.
Stock FW's now use stock FM in both modes and Aachen has revised the new ones so that they are consistent.

xiv) Corsair Supercharger correction.

xv) HMS Eagle correction (Asheshouse)

xvi) F9F Instrument and external canopy correction. (Fireball)

xvii) MBR & Li2 Top Turrret skin mapping code correction.

xviii) ZB/YE Hayrake functionality added for F9F, TBD, P2V, Seahurricanes, Seagladiator and Seafury.

xix) SM79 torpedo site view arc (mrz)

xx) Runway lights not showing with Effects Low

xxi) A couple of tweaks to 110 FM's.

xxii) Ju 52 FLoatplane water behavior corrected. (this required reverting some of it back to v5...so it takes off in a very short time.Its that or the catastrophic bounce at the moment I am afraid, the short takeoff currently is the better option.)

xxiii) Added missing Tropical filter Code for Hurricane IIa

xxiv) Revised 109 Tropical filter code so that it is consistent with that in 4.11. (E4-G6 should now have working filter on desert maps).

xxv) 3d error with HS129 Mk101 & 103

xxvi) Hurricane IIc loadout correction

xxvii) J2M's Gunsight

xxviii) Revised Overheat parameters for TBD & RR Griffin engines

xxix) Player flown 109's and a few other aircraft types 'bounced' rather than exploding when hitting the ground in Cockpit view. (those seeing other players doing this would also see the bounce from external.) nasty bug this one !.
Some new code introduced this problem so have gone through all cockpits systematically and removed it wherever present.
Needed to revert to a derivative of 'AHS' in the case of a few aircraft which the new code had replaced, if you pause the game and switch to externals with these the body of the aircraft will be transparent. Unpause the game and it will correct itself. Unfortunate, but it has no practical negative effect upon gameplay unlike the bounce.

xxix) Burma and Can_Channel (beta) revised by Cat

xxx) 109 expert FM 'tweaks' Aachen

xxxi) Lod 4 palmtree Fix (Ashe)

xxxii) 190 3d Cockpit correction and Revi mask update (Claymore)

xxxiii) ten010 & Birdmans D4Y Judy 3d updates.

xxxiv) Ar-234 Bombsight error

xxxv) 109E4 Trop & E7N Trop removed. With the properly working Trop filters correction above, they had just become duplicates.

xxxvi) Fw190 F2 Loadout altered to give Tropical filter when Tropical Loadout option is selected (this is different to usual to reflect use in Southern Russia).

xxxvii) Typhoon 3d model and Rocket rack update (SAS_Crazyflak & 101tfs)

xxxviii) Cant Bombsite correction (mrz)

xxxix) Yamato skin update (Diving Hawk)

Download

You can download the patch (180 Mb.) ;

Via this Torrent Link - https://dl.dropbox.com/u/26976891/HSFX_Version_6_0_Patch_1.torrent

or

Visit 242Sqn website for a number of direct download links.




Edited by Charlie Chap (07/20/12 10:36 AM)

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