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#3596206 - 06/23/12 04:47 PM Spitfires And Messerschmidts.....Oh My!  
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I just read the interview with ROF developers, concerning the past present and future of this sim.
An interesting comment was that the new Channel map was just "perfect for Spitfires and Messerschmidts."
All right, he did add, "I can dream, can't I?" But still, why dream? They're the people making the sim. They can do anything they want. DCS added a P-51 to a jet sim. Just cause they wanted to. But don't stop at Spits and '109's. How about Thunderbolts? Razorback Jugs and B-17's, the early days of the 8TH Air Force.
I'm even fooling myself into believing that its the whole reason for the map. You can't develope a WW1 sim , forever. Although you can certainly do it for a long time. When they've had enough, the Channel map is perfect for continuing on into other areas. I'm just imaging a Thunderbolt done with the same care and loving detail as the ROF airplanes have been given.
Just thinking out loud. Like the man said. "I can dream, can't I?"


"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia

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#3596215 - 06/23/12 04:55 PM Re: Spitfires And Messerschmidts.....Oh My! [Re: Pooch]  
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laser Some where a while back, I read that was the direction the game was going. The last 2 years of WWI, WWII, and then the one I dream about Korea. Ah Dreams.

Last edited by carrick58; 06/23/12 04:56 PM.
#3596217 - 06/23/12 04:58 PM Re: Spitfires And Messerschmidts.....Oh My! [Re: Pooch]  
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I hope the WW1 possibilities remain profitable for a while. However, I do look forward to the day they jump in the WW2 arena of flight sims.


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#3596218 - 06/23/12 04:59 PM Re: Spitfires And Messerschmidts.....Oh My! [Re: Pooch]  
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No, it's not going in that direction, unless they have had a complete rethink in the last 6 months..
Jason stated at one stage that he wouldn't discount a WWII sim but they were still fully committed to WWI.

#3596222 - 06/23/12 05:08 PM Re: Spitfires And Messerschmidts.....Oh My! [Re: Pooch]  
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I have no problem with 777 maintaining their focus on WWI but the potential in their game engine added to the Channel map they are working on does make you think. If 777 released a WWII sim based on the Digital Nature engine who wouldn't buy it ?

#3596224 - 06/23/12 05:17 PM Re: Spitfires And Messerschmidts.....Oh My! [Re: Pooch]  
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Cliffs of dover has a better engine in many ways, especially for huge flights and lots of ground objects. 777 would have to redesign their engine to allow for much more AI in the game than is currently handled in ROF.

For example, in Cliffs of dover, 20 BF109's taking off to defend 15 ships in the sea against another 20 spitfires, something you will likely never see in ROF. Flights in ROF consist of maybe five planes total with maybe 15 planes in total on each mission along with maybe a few trains and other things, then when you get near their spawn point and they spawn in the game stutters, then your framerate drops significantly the more items they spawn in.

Cliffs may be very buggy but give it credit where credit is due, playing the desastersoft campaign where they've got dozens of static objects on airfields, vehicles driving around as well as 40+ planes and a bunch of ground objects, it's a great sight to see and it runs well for me even in cases like this.

#3596243 - 06/23/12 05:59 PM Re: Spitfires And Messerschmidts.....Oh My! [Re: Pooch]  
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In the hypothetical world where a. 777 built a WW2 sim and b. 1C/MG got CoD to work properly I would support them both. CoD is too buggy for most people and RoF works. I don't play what could or might work.

#3596273 - 06/23/12 07:28 PM Re: Spitfires And Messerschmidts.....Oh My! [Re: Pooch]  
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Didn't Jason once mention a 'RoF II'?
In the end, it all comes down to money, or a lack of it.

#3596293 - 06/23/12 08:21 PM Re: Spitfires And Messerschmidts.....Oh My! [Re: Pooch]  
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Did somebody say "Korea"?


"A week or even a month for someone basically saying "shucks, this is pants" maybe. But their banhammer only has the forever setting. Gotta set phasers to stun for the localization of female undergarments, not kill yo." - Frederf
#3596299 - 06/23/12 08:39 PM Re: Spitfires And Messerschmidts.....Oh My! [Re: Pooch]  
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Oh yeah, I know its not happening any time, soon. There's still a lot of life left in ROF. Plenty more airplanes to build. I'm talking a ways down the road a bit. Just a few miles. Stop at the Zeppelin and make a right into World War Two.
And Korea. Forget it. I've given up. Sounds like something that would be a major hit, and nobody wants to do it. Damn, I want to fly an F-86!


"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia

#3596309 - 06/23/12 09:13 PM Re: Spitfires And Messerschmidts.....Oh My! [Re: toonces]  
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Originally Posted By: toonces
Did somebody say "Korea"?


This is the biggest hole in fight sims IMHO.

#3596310 - 06/23/12 09:15 PM Re: Spitfires And Messerschmidts.....Oh My! [Re: redpiano]  
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Originally Posted By: redpiano
Cliffs of dover has a better engine in many ways, especially for huge flights and lots of ground objects. 777 would have to redesign their engine to allow for much more AI in the game than is currently handled in ROF.

For example, in Cliffs of dover, 20 BF109's taking off to defend 15 ships in the sea against another 20 spitfires, something you will likely never see in ROF. Flights in ROF consist of maybe five planes total with maybe 15 planes in total on each mission along with maybe a few trains and other things, then when you get near their spawn point and they spawn in the game stutters, then your framerate drops significantly the more items they spawn in.

Cliffs may be very buggy but give it credit where credit is due, playing the desastersoft campaign where they've got dozens of static objects on airfields, vehicles driving around as well as 40+ planes and a bunch of ground objects, it's a great sight to see and it runs well for me even in cases like this.


With the PWCG flights consist of more than 5 aircraft. I've seen flights of 10+ on numerous occasions. I really don't know why there are so few aircraft in the sky with the regular beta career.

#3596336 - 06/23/12 10:38 PM Re: Spitfires And Messerschmidts.....Oh My! [Re: RoFfan]  
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Originally Posted By: RoFfan
Originally Posted By: redpiano
Cliffs of dover has a better engine in many ways, especially for huge flights and lots of ground objects. 777 would have to redesign their engine to allow for much more AI in the game than is currently handled in ROF.

For example, in Cliffs of dover, 20 BF109's taking off to defend 15 ships in the sea against another 20 spitfires, something you will likely never see in ROF. Flights in ROF consist of maybe five planes total with maybe 15 planes in total on each mission along with maybe a few trains and other things, then when you get near their spawn point and they spawn in the game stutters, then your framerate drops significantly the more items they spawn in.

Cliffs may be very buggy but give it credit where credit is due, playing the desastersoft campaign where they've got dozens of static objects on airfields, vehicles driving around as well as 40+ planes and a bunch of ground objects, it's a great sight to see and it runs well for me even in cases like this.


With the PWCG flights consist of more than 5 aircraft. I've seen flights of 10+ on numerous occasions. I really don't know why there are so few aircraft in the sky with the regular beta career.


That's true but not always and sometimes the number of AI will actually cause the game to run in slow motion because your PC can't handle what's going on.

#3596376 - 06/24/12 12:46 AM Re: Spitfires And Messerschmidts.....Oh My! [Re: Pooch]  
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I have it set at maximum density and the worst slowdown I see is being limited to 4x time acceleration.

#3596387 - 06/24/12 01:20 AM Re: Spitfires And Messerschmidts.....Oh My! [Re: Pooch]  
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1. We could do a lot of things with more money.

2. We purposely keep the number of planes to a reasonable level so people with middle and lower end computers can play it. And no, there is no easy way we can have an adjustment for the number of planes in a flight. Everytime we up the amount of things going on we get letters. If Pat's campaign has more and that is what you want, then use his.

3. redpiano has some kind of weird agenda against ROF and bad mouths us every chance he gets.

4. And don't get too worked up over Loft's little jab in the article.

5. There is no ROF II in the works.

Jason

#3596415 - 06/24/12 03:10 AM Re: Spitfires And Messerschmidts.....Oh My! [Re: Pooch]  
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Yes I seek to destroy the game I've dumped hundreds of dollars into, what kind of idiotic idea is that?

Just stating popular opinion Jason, you and I both know that ROF can't handle very much in a mission without imploding. Mission makers have said it dozens of times and it's true.

Last edited by redpiano; 06/24/12 03:11 AM.
#3596422 - 06/24/12 03:35 AM Re: Spitfires And Messerschmidts.....Oh My! [Re: Pooch]  
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Don't the AI aircraft in Clod use a simplified FM similar to the old Il-2? That would explain a lot about resource use.

#3596434 - 06/24/12 04:11 AM Re: Spitfires And Messerschmidts.....Oh My! [Re: Pooch]  
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Possibly, which I see no real problem with, as long as they program the AI to not exceed the appropriate speed and to mimic the actual limits of the actual aircraft. I mean sometimes shortcuts have to be made right, and if it's believable but allows the game to run better or have more planes on screen or whatever then go for it I say.

#3596440 - 06/24/12 04:29 AM Re: Spitfires And Messerschmidts.....Oh My! [Re: 777 Studios - Jason]  
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Originally Posted By: 777 Studios - Jason
2. We purposely keep the number of planes to a reasonable level so people with middle and lower end computers can play it. And no, there is no easy way we can have an adjustment for the number of planes in a flight. Everytime we up the amount of things going on we get letters. If Pat's campaign has more and that is what you want, then use his.


Not trying to tell how to program your career, but I do know many career/campaign engines have the ability to scale up if people want it. Speaking as a player who exclusively flies offline career mode, I'd think the number of planes in an individual flight could be slightly increased (at least to 6, for realism purposes, as that was something of a 1917-1918 standard, at least for the French) without a horrible impediment to performance. Beyond that, some sort of option for individual players to select the max flights allowed to generate in a missions, combined with the already existing ability to scale graphics settings would answer for both those who posess systems that can handle larger missions and those who do not.

#3596542 - 06/24/12 12:51 PM Re: Spitfires And Messerschmidts.....Oh My! [Re: Pooch]  
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The number of ground AI units is pretty high, too, but you rarely see them. Maybe some could be replaced with aircraft.

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