Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 5 of 9 1 2 3 4 5 6 7 8 9
#3592285 - 06/15/12 05:52 PM Re: Comanche Gold - TODAY - possibilities ***** [Re: ufolev]  
Joined: Nov 2006
Posts: 3,453
Flyboy Offline
Senior Member
Flyboy  Offline
Senior Member

Joined: Nov 2006
Posts: 3,453
England, UK
Basically, when you hit the terrain with weapons and your chopper, do they impact where they should do?

Inline advert (2nd and 3rd post)

#3592356 - 06/15/12 07:52 PM Re: Comanche Gold - TODAY - possibilities [Re: Flyboy]  
Joined: Mar 2008
Posts: 353
ufolev Offline
Member
ufolev  Offline
Member

Joined: Mar 2008
Posts: 353
I do not see nothing unusual in the weapons usage

this is a video from the weapons usage test


#3592385 - 06/15/12 08:26 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
Joined: Mar 2011
Posts: 55
GamingPrince83 Offline
Junior Member
GamingPrince83  Offline
Junior Member

Joined: Mar 2011
Posts: 55
Germany
There's something i couldn't try with armored fist 2 map because i only have the demo. Is water being recognized as water in the game?

#3592443 - 06/15/12 09:53 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
Joined: Mar 2011
Posts: 55
GamingPrince83 Offline
Junior Member
GamingPrince83  Offline
Junior Member

Joined: Mar 2011
Posts: 55
Germany
Here is a custom mission with sound triggers, just to show you that it's now possible.
I reversed the method ufolev posted here, how to load an original mission as a custom mission and
added the triggers with a text editor.


#3592587 - 06/16/12 05:42 AM Re: Comanche Gold - TODAY - possibilities [Re: GamingPrince83]  
Joined: Mar 2008
Posts: 353
ufolev Offline
Member
ufolev  Offline
Member

Joined: Mar 2008
Posts: 353
Hello flogger83,

Can you share your C.PCX,D.PCX and M.PCX files from your ArmoredFist2Demo
because in mine Demo they are different - you can download and use them :
A2M2_C.PCX
https://www.box.com/s/c40cc06d7bc68d0d55ec
A2M2_D.PCX
https://www.box.com/s/de350a0c6ba151303986
A2M2_M.PCX
https://www.box.com/s/3f82852299c2e4cd8aa7

If you want I can upload here all PCX files which you need :-)

on your question about the water - I do not see water in Armored Fist2 maps :-(

The first discoverer of the "reversed method" for adding of "in game music", sound and text messages, event triggers in .MIS type file
is DavidC99 - look at the missions "Bunker Bashout" and "Lowering Odds".
and I used them too in my missions "DEAD OR ALIVE" , "VIOLATOR" and "SAR" - you can see it on their videos.

I have added you on the top in the beginning of this topic as a one of the innovators of the Comanche Gold
because of the idea for map importation in standard mision editor.

ufo :-)

Last edited by ufolev; 06/17/12 02:29 PM.
#3592618 - 06/16/12 08:55 AM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
Joined: Mar 2011
Posts: 55
GamingPrince83 Offline
Junior Member
GamingPrince83  Offline
Junior Member

Joined: Mar 2011
Posts: 55
Germany
Thanks for adding me. Here are the demo map files.

Gamefront

#3592626 - 06/16/12 09:35 AM Re: Comanche Gold - TODAY - possibilities [Re: GamingPrince83]  
Joined: Mar 2008
Posts: 353
ufolev Offline
Member
ufolev  Offline
Member

Joined: Mar 2008
Posts: 353
hello flogger83

thank you for the files

i tried to insert manually pcx d,c,m and pcx d,c,s files in the mis file from DeltaForce1
but when i start the game comanche sinks in the ground and the game fails because comanche dies


DFB1_C.PCX


DFB1_D.PCX


DFB1_M.PCX


maybe these files do not match to comanche

it is a pitty :-(

ufo

Last edited by ufolev; 06/16/12 09:47 AM.
#3592629 - 06/16/12 09:54 AM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
Joined: Mar 2011
Posts: 55
GamingPrince83 Offline
Junior Member
GamingPrince83  Offline
Junior Member

Joined: Mar 2011
Posts: 55
Germany
Originally Posted By: ufolev
hello flogger83

thank you for the files

i tried to insert manually pcx d,c,m and pcx d,c,s files in the mis file from DeltaForce1
but when i start the game comanche sinks in the ground and the game fails because comanche dies


DFB1_C.PCX


DFB1_D.PCX


DFB1_M.PCX


maybe these files do not match to comanche

it is a pitty :-(

ufo


Hello Ufolev, try leaving out the d,c,s files. With the Delta Force 1 demo i only use the pcx d,c,m and it worked.

#3592633 - 06/16/12 10:30 AM Re: Comanche Gold - TODAY - possibilities [Re: GamingPrince83]  
Joined: Mar 2008
Posts: 353
ufolev Offline
Member
ufolev  Offline
Member

Joined: Mar 2008
Posts: 353
OK but what were the other corresponding files dcs in mission editor please

or what was the name of used terrain in the mission editor?

Last edited by ufolev; 06/16/12 10:48 AM.
#3592643 - 06/16/12 10:57 AM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
Joined: Mar 2011
Posts: 55
GamingPrince83 Offline
Junior Member
GamingPrince83  Offline
Junior Member

Joined: Mar 2011
Posts: 55
Germany
I used one of the Green maps, because the Comanche Gold green d,c,s files correspond with any other green map.

Last edited by flogger83; 06/16/12 11:02 AM.
#3592901 - 06/16/12 09:12 PM Re: Comanche Gold - TODAY - possibilities [Re: GamingPrince83]  
Joined: Mar 2008
Posts: 353
ufolev Offline
Member
ufolev  Offline
Member

Joined: Mar 2008
Posts: 353
OK, the season for Delta Force1 maps in Comanche Gold is already open :
Here are 34 new maps.


One fly with Comanche over the Delta Force1 Map



You can test it personally
1. extract and add these 6 .pcx files in Resource.pff with fwo raven pff utility
https://www.box.com/s/eb13442a1ae70d230d00

2. - get this .MRF file, put it in comanche directory and start it like an user created mission
https://www.box.com/s/79ac579871a3e2c3d723



some of the other DF1 charts:













ufo :-)

Last edited by ufolev; 06/18/12 08:23 PM.
#3593610 - 06/18/12 12:33 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
Joined: Nov 2006
Posts: 3,453
Flyboy Offline
Senior Member
Flyboy  Offline
Senior Member

Joined: Nov 2006
Posts: 3,453
England, UK
Very good, ufolev!

I'll add the DF1 test map to my website. I really like the look of those DF1 terrains, especially the arctic one with the icy water.

#3593817 - 06/18/12 07:43 PM Re: Comanche Gold - TODAY - possibilities [Re: Flyboy]  
Joined: Mar 2008
Posts: 353
ufolev Offline
Member
ufolev  Offline
Member

Joined: Mar 2008
Posts: 353
If you like it now you can get it for personal test
1. these 6 .pcx files must be extracted and added in Resourse.pff with pff utility
https://www.box.com/s/91c7de287f6cdee22b56

2. get the user mission file
https://www.box.com/s/96fe3ece68e60e8e6cc1


or just see the video


Last edited by ufolev; 06/22/12 04:14 AM.
#3594103 - 06/19/12 12:27 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
Joined: Nov 2006
Posts: 3,453
Flyboy Offline
Senior Member
Flyboy  Offline
Senior Member

Joined: Nov 2006
Posts: 3,453
England, UK
Excellent, ufolev!

It's a shame that map was only available in multiplayer in DF1, and there was no singleplayer mission based in it (from what I remember).

Just a question: Are you sure those .PCX files you say you have to put in the .PFF file can't just be placed in the CG install folder like all other mods so far?

#3594225 - 06/19/12 05:03 PM Re: Comanche Gold - TODAY - possibilities [Re: Flyboy]  
Joined: Mar 2008
Posts: 353
ufolev Offline
Member
ufolev  Offline
Member

Joined: Mar 2008
Posts: 353
these PCX files are the new terrain files

Yes you can just extract and put them all in your Comanche Gold install folder - I have tested your suggestion and it works for me.

ufo beercheers

Last edited by ufolev; 06/20/12 12:35 PM.
#3595251 - 06/21/12 03:44 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
Joined: Nov 2006
Posts: 3,453
Flyboy Offline
Senior Member
Flyboy  Offline
Senior Member

Joined: Nov 2006
Posts: 3,453
England, UK
I have just tested the two test maps that ufolev posted links to above, and can confirm a few things...

1) You only need to put the .PCX files in your CG install folder - no need for messing about with .PFF files.
2) Player helicopter and weapons collision models seem to work perfectly - no clipping issues.
3) Water is treated like land - no splashes when shot with rockets and you don't sink into it if you crash over it.

One question: Is the map that gets shown on the cockpit MFD screen the exact same terrain file as the actual terrain, or is there a separate file for that? It always amazes me how accurate the map is with regards to the player's position over the terrain.

#3595515 - 06/22/12 12:02 AM Re: Comanche Gold - TODAY - possibilities [Re: Flyboy]  
Joined: Mar 2011
Posts: 55
GamingPrince83 Offline
Junior Member
GamingPrince83  Offline
Junior Member

Joined: Mar 2011
Posts: 55
Germany
The MFD Maps are the same as the Terrain Maps, it's also the same one used in the Briefing.

I think the problem with the Water occurs because the Pcx format of Delta force 1 is slightly different than the Comanche Gold and Armored Fist 2 format.

I can view the delta force 1 pcx files with a program while the Comanche Gold and Armored Fist Pcx files can't be viewed.

Last edited by flogger83; 06/22/12 12:17 AM.
#3595650 - 06/22/12 10:17 AM Re: Comanche Gold - TODAY - possibilities [Re: Flyboy]  
Joined: Mar 2008
Posts: 353
ufolev Offline
Member
ufolev  Offline
Member

Joined: Mar 2008
Posts: 353
flogger83 is right

there are 8 pcx files for decription the desired terrain


but 3 of them are main

color_map dfm13_c - you can see it in the mission intro, in the mission editor and in game MFD - button "I"



elev_map dfm13_d - you can see it in the mission editor - button "F3"



detail_map dfm13_m - you can see it in the "in game" MFD - button "I"



and all 3 have the same coordinates - they view the same terrain main tile


ufo

Last edited by ufolev; 06/22/12 10:56 AM.
#3595684 - 06/22/12 12:11 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
Joined: Nov 2006
Posts: 3,453
Flyboy Offline
Senior Member
Flyboy  Offline
Senior Member

Joined: Nov 2006
Posts: 3,453
England, UK
Cool, it really simplifies things by using the same file for the actual terrain AND cockpit displays AND briefing.

I guess that's why where you are on the MFD map screen you are precisely over the actual terrain. Genius!

I think with most sims they use one file for the briefing map, another for the MFD map and then yet another file for the terrain - and all in different file formats! This method obviously exposes itself to inconsistencies.

OK, so it's been confirmed that Delta Force 1 and Armored Fist 2 maps work in CG. But now what about DF2 and AF3? And what about maps from NovaLogic's F-22 Raptor, F-16 Multirole Fighter and MiG-29 Fulcrum!? I guess 'technically', all Voxel Space engine games could be used?

#3595689 - 06/22/12 12:26 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
Joined: Nov 1999
Posts: 1,524
Keithb77 Offline
Member
Keithb77  Offline
Member

Joined: Nov 1999
Posts: 1,524
UK
Quote:
with most sims they use one file for the briefing map, another for the MFD map and then yet another file for the terrain - and all in different file formats! This method obviously exposes itself to inconsistencies

But you really want much more resolution for the briefing maps, and much more for the terrain itself.

Years ago I did a lot of work with fng2k moving terrains between Gunship and EAW / Strike FIghters, he also imported terrains from M1 Tank Platoon.
Thats clearly a different format than the Commanche files, but looking at his website might be useful, for tools and info.
I've written a few tools for terrain editing, don't know how useful they would be...

Cheers
Keith

Last edited by Keithb77; 06/22/12 12:51 PM.
Page 5 of 9 1 2 3 4 5 6 7 8 9

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
10 years after 3/8/2014
by NoFlyBoy. 03/17/24 10:25 AM
Hans Zimmer North American concert tour 2024
by NoFlyBoy. 03/16/24 10:54 PM
Steam Spring Sale.
by RedToo. 03/15/24 09:09 PM
Starship Attempt Three
by F4UDash4. 03/14/24 12:06 PM
This is one cool turbofan model
by Zamzow. 03/14/24 02:41 AM
Map Errors
by F4UDash4. 03/13/24 11:25 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0