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#3594612 - 06/20/12 07:04 AM
Question about the damage model
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Junior Member
Registered: 11/16/05
Posts: 99
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I've been watching RoF since the beggining and never quite got around to installing it, however i think i'm getting there. So i have this simple question: What to you think of the dm? Watching all these videos makes me wonder if it's not somewhat off, as i have a hard time believing that massive structural damage (blown wings and such) was a common occurence irl. Even in WW2, especially early, many if not most kills were scored with pk, which was what caused such an emphasis on pilot armour. I have to say that my knowledge of WW1 aerial combat is basically zero ;), so i would appreciate any insight coming from wiser men  .
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#3594618 - 06/20/12 07:14 AM
Re: Question about the damage model
[Re: D13th_Korn]
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Hell Drummer
Senior Member
Registered: 05/03/09
Posts: 2812
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I have the game and played it a lot.
I can't say the DM is 100% realistic, but it's TOTALLY coherent and concrete. Makes you believe.
Never seen (during my gaming) anything DM related that had me to think, not even for a split second, "naaah, impossible".
Which to me it's the only really meaningful thing. Go for it, it's free!
OH! But careful to use a torrent and not the Torrent2Exe. It's a proper b!tch.
_________________________
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#3594667 - 06/20/12 09:41 AM
Re: Question about the damage model
[Re: D13th_Korn]
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Hotshot
Registered: 01/10/01
Posts: 6926
Loc: College Station, Texas, USA
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There were lots of reports of structural failure in WWI (wings, spars, control surfaces, bracing wires...) ROF models this pretty realistically. There were still lots of pilot kills in WWI that lead to crashes and so on. I don't think you're seeing that as much in vids because people simming are just bad shots. 
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#3594677 - 06/20/12 09:55 AM
Re: Question about the damage model
[Re: D13th_Korn]
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Member
Registered: 06/20/10
Posts: 519
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I've been watching RoF since the beggining and never quite got around to installing it, however i think i'm getting there. So i have this simple question: What to you think of the dm? Watching all these videos makes me wonder if it's not somewhat off, as i have a hard time believing that massive structural damage (blown wings and such) was a common occurence irl. Even in WW2, especially early, many if not most kills were scored with pk, which was what caused such an emphasis on pilot armour. I have to say that my knowledge of WW1 aerial combat is basically zero ;), so i would appreciate any insight coming from wiser men  . I'm not sure if I am a wiser man, but here are some thoughts. Many WW1 aircraft relied on wire bracing for their structural integrity; they weren't just there for extra strengthening. In our simulation it's common to have the wires shot away and not suffer any serious consequences, but it is not clear how much correspondence there is between the damage model and what we actually see. Knowing that wings sometimes failed without damage from combat, it is plausible to see them collapsing after being repeatedly shot. The one thing that might happen too frequently is flamers. It was a major event in the career of any pilot to witness a flaming aircraft (for the first time); some pilots went for weeks or months before they finally saw one. In the simulation I see a flamer almost every combat sortie. In Rise of Flight it takes 4 bullets to kill a pilot or gunner. That's like two or three extra lives, which goes some way to explaining the flamers and collapsing wings mentioned above. Hope that helps! 
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#3594716 - 06/20/12 11:20 AM
Re: Question about the damage model
[Re: D13th_Korn]
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Member
Registered: 07/26/10
Posts: 1237
Loc: Wishing I was in the La Cloche
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Have read plenty of pilot accounts about the enemy's wings " folding up like hands-in-prayer". That part of the damage model is very correct. Miracles can also happen, as seen below... BUT what I'd like to see, someday, is damage to the planes (bullets or g-stress) resulting in torn and flapping canvas... This was most commom, but I imagine difficult to model and a potential resource hog. 
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4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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#3594719 - 06/20/12 11:27 AM
Re: Question about the damage model
[Re: D13th_Korn]
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Junior Member
Registered: 11/16/05
Posts: 99
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Thanks a lot guys, sure does help. Yes i forgot to mention the burning engines, noticed that as well. However i was thinking that perhaps videos do not give a correct idea of the frequency of these radical events in the sim, as i'm sure most video makers will select them for more dramatic footage  . For sure just watching a plane crashing after being shot at does not look as good as them flames and flying parts. So 4 bullets irrespective of impact location to kill the pilot? No modeling of wounding and / or one shot kills?
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#3594723 - 06/20/12 11:35 AM
Re: Question about the damage model
[Re: D13th_Korn]
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Member
Registered: 07/26/10
Posts: 1237
Loc: Wishing I was in the La Cloche
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Pretty sure it takes 3 pilot hits to kill, and for you as well, so be thankful! First hit reduces visibility (blur), second hit and your controls are much less responsive --i.e. you are a sitting duck, start praying...
I don't think flamers occur with unrealistic frequency. I fly multiplayer more and more, and seldom see them.
Not sure what you are so worried about, you can install and fly RoF for free (two aircraft of course) so just give it a try!
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4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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#3594808 - 06/20/12 01:55 PM
Re: Question about the damage model
[Re: D13th_Korn]
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Member
Registered: 06/20/10
Posts: 519
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No, it is 4 bullets to kill a pilot or observer. You can actually be triple wounded in RoF. There is no difference between being shot in the toe and being shot in the head.
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#3594824 - 06/20/12 02:17 PM
Re: Question about the damage model
[Re: RoFfan]
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Junior Member
Registered: 09/27/11
Posts: 26
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No, it is 4 bullets to kill a pilot or observer. You can actually be triple wounded in RoF. There is no difference between being shot in the toe and being shot in the head. 4 toes gone, you're a gonner. 3 bullets in the brain - limited vision and poor stick precision, but normally you can make an emergency landing with reasonably good chance of survival.  With this said, this is the only sim I've yet flown that gives a good feeling of flight (if only that cross country cross wind bug could be ironed out  )
Edited by swingman (06/20/12 02:19 PM)
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#3594863 - 06/20/12 03:53 PM
Re: Question about the damage model
[Re: Bandy]
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Junior Member
Registered: 11/16/05
Posts: 99
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Not sure what you are so worried about, you can install and fly RoF for free (two aircraft of course) so just give it a try! Not worried at all, just curious about some things. I don't think i'm going to fly this until fall, you know the drill, so many beers, so many beaches, so little time  so it's gonna have to wait a bit, after all things can only get better  .
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