Nice review, well done. Right on the money about ArmA-series bugs still living on here. I was pretty disappointed to see that AI drivers don't even bother attemping to cross the pontoon bridges on the large map. In the editor, I placed an AI tank on one side of the river and gave it a waypoint on the other side. It literally drove in a direct line into the water and exploded. That we're still having to deal with this kind of wacky behaviour over ten years into the OFP/ArmA series is superlatively frustrating.
I think the maps are very detailed and run quite well given the amount of enterable buildings and the details of some the larger structures. I wish there was a bit more variety - I guess eastern Europe is probably pretty flat, but still, I find a lot of the terrain offered looks the same before too long and lacks variety of some old ArmA-series maps like Takistan or the classic Sahrani. The wide-open plains do make for some pretty cool tank battles.
There is a small firestorm brewing on the IF forums with regards to the modding policy announced earlier this month. Essentially, mods can only be developed and deployed for IF under approval and license with the publishers as free or paid DLC. I am not a big 'mod guy' but this arrangement seems pretty draconian and honestly a little backwards, particularly given that Bohemia right now is rolling in cash with ArmA II CO being among the top selling games on Steam thanks almost entirely to a community-developed free mod (Day Z). I wonder if this will negatively impact the longevity of interest and support for this game, or whether the team can flip it into a really viable model for development and deployment of content sourced from the community.
"...for who are so free as the sons of the waves?"