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#3592965 - 06/16/12 08:26 PM Ground Branch – New Walkthrough
Linebacker Offline
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Registered: 05/01/12
Posts: 749
Loc: YYZ

http://www.youtube.com/watch?v=V1UOtnlwyjg

Man, even in pre alpha, the shooting and movement mechanics are making me drool.

http://www.kickstarter.com/projects/670743543/ground-branch
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#3592967 - 06/16/12 08:33 PM Re: Ground Branch – New Walkthrough [Re: Linebacker]
Magnum Offline
Lifer

Registered: 01/27/03
Posts: 25535
Loc: Naples, Florida
nice, th for sharing.
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#3593001 - 06/16/12 09:52 PM Re: Ground Branch – New Walkthrough [Re: Magnum]
Bumfluff Offline
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Registered: 03/30/08
Posts: 473
They're still well short of their funding target. hope they get there.

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#3593041 - 06/16/12 11:51 PM Re: Ground Branch – New Walkthrough [Re: Linebacker]
PFunk Offline
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Registered: 07/03/03
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Loc: N. Central Texas
Online only?
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#3593043 - 06/17/12 12:03 AM Re: Ground Branch – New Walkthrough [Re: Linebacker]
Linebacker Offline
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Registered: 05/01/12
Posts: 749
Loc: YYZ
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#3593243 - 06/17/12 12:38 PM Re: Ground Branch – New Walkthrough [Re: Linebacker]
Gunnyhighway Offline
Move, Strike, Protect
Member

Registered: 08/11/07
Posts: 653
Loc: San Diego, CA
For once that I see characters moving right and drawing right, the financial support from the public does not seem to be there!...

Did you notice that no sights are floating in the air in front of the character?...

When was last time u saw that in a "Tactical" game play? yep

Food for thaughts! jawdrop
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#3593466 - 06/17/12 08:50 PM Re: Ground Branch – New Walkthrough [Re: Linebacker]
Hammer* Offline
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Registered: 02/05/00
Posts: 619
Loc: Norwich, CT
Well, I'm impressed and will support the Kickstarter project.
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#3593591 - 06/18/12 07:37 AM Re: Ground Branch – New Walkthrough [Re: Linebacker]
Ojokoltsa Offline
Member

Registered: 02/20/01
Posts: 696
Simply wow! I like the fluent movement and all the sounds. A lot of attention to details, such as the sounds when lowering and rising the weapon. It's these little things that really add to the immersion of a game.
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#3593709 - 06/18/12 12:25 PM Re: Ground Branch – New Walkthrough [Re: Linebacker]
jsonedecker Offline
Junior Member

Registered: 04/02/12
Posts: 23
Thanks guys!

We are working on more videos like this. We know we are in for a horrific fight to get funded, but are doing everything we can think of to get there. For those that have backed us already, thank you very much. For those that cannot do so financially, please spread the word far and wide.

And for those on the fence, please realize we cannot show everything at this stage due to incompleteness... but we will get there. By supporting us now you help to ensure that we have the means to get on this full time and to get us all a game that we can truly enjoy!

We need everyone's help. :-)

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#3593730 - 06/18/12 12:56 PM Re: Ground Branch – New Walkthrough [Re: Linebacker]
Jedi Master Offline
Entil'zha
Big Kahuna

Registered: 02/15/00
Posts: 35615
Loc: Space Coast, USA
Quote:
We have an active Singleplayer campaign under design, but for this first release we are concentrating on a solid MP experience with the unique core gameplay elements in place. A second release will bring with it the SP campaign as well as a Co-op experience.


Well, then I will be waiting for the 2nd release as you couldn't pay ME to be interested in the MP part of any game.

All I play is SP and co-op and have for the last 10 years, whether in a tactical sim, flight sim, FPS, RTS, you name it. I'm not about to change that anytime soon (I feel the same today as I have for the last 10 yrs, so why would tomorrow be different?) but when a good SP campaign with co-op is out I'll go for it.

I just hope it's "true" co-op like they've stated. By that I mean the SP campaign and other humans can take the roles of those on your team, not like Splinter Cell or Rage or ME3 or some of these others were co-op exists separate from the campaign, whether or not it has any bearing on it/is a part of the larger story. In those cases you tend to get at most half as many co-op missions as SP, if not fewer, and you burn through them way too fast.



The Jedi Master
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