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#3593055 - 06/17/12 12:52 AM
Build 1.7.1 Rolling Update
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XBL: sSnakeyes
Senior Member
Registered: 10/21/99
Posts: 2506
Loc: Arizona, USA
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Among a long list of updates ... * [NEW] DayZ: Now with additional cruelty! Spawn with only a bandage, painkillers, and a torch. ------------------------------------------------------------------------------------------------------------------- http://dayzmod.com/forum/showthread.php?tid=13032
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“Happiness is not having what you want, it is wanting what you have.” - Sheryl Crow
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#3593083 - 06/17/12 03:08 AM
Re: Build 1.7.1 Rolling Update
[Re: Snakeyes]
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Member
Registered: 10/20/99
Posts: 566
Loc: UT
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Watch yer butts. Apparently this new update has some zombie spawning issues, especially at deerstands. Might hold off on the update for a bit till there's a report by the devs on this.
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AMD Phenom II X6 1055T @3.78GHz 16 Gig DDR3 GTX 570 Windows 7 64 Bit OCZ 90Gig SSD 1TB WD HDD Saitek X52 Pro USB
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#3593097 - 06/17/12 04:46 AM
Re: Build 1.7.1 Rolling Update
[Re: Snakeyes]
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Oberkriegkaboomführer
Hotshot
Registered: 01/18/01
Posts: 6438
Loc: Germany
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I just installed the 1.7.1 version and my 18-day char that I logged off safely yesterday evening spawned on the beach with all equipment lost and stats erased. Me not happy. 
_________________________
"...late afternoon the Air Tasking Order came in [and] we found the A-10 part and we said, "We are going where!? We are doing what!?"
Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm
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#3593150 - 06/17/12 08:56 AM
Re: Build 1.7.1 Rolling Update
[Re: Para_Bellum]
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XBL: sSnakeyes
Senior Member
Registered: 10/21/99
Posts: 2506
Loc: Arizona, USA
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I just installed the 1.7.1 version and my 18-day char that I logged off safely yesterday evening spawned on the beach with all equipment lost and stats erased. Me not happy.  Unfortunately, that happens with the mod updates. Stashes are gone. Vehicles that were repaired and hidden are gone, etc.
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“Happiness is not having what you want, it is wanting what you have.” - Sheryl Crow
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#3593155 - 06/17/12 09:08 AM
Re: Build 1.7.1 Rolling Update
[Re: Snakeyes]
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XBL: sSnakeyes
Senior Member
Registered: 10/21/99
Posts: 2506
Loc: Arizona, USA
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I like this addition: * [NEW] Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is)
I announced that I was friendly a couple times yesterday when another survivor entered a building, only to be immediately killed afterwards. That is sick because I had the drop on them and let them go. This will allow you to IFF other survivors to determine if they are bandits. It makes me want to go bandit hunting today. The conundrum is by doing that, I become a bandit too.
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“Happiness is not having what you want, it is wanting what you have.” - Sheryl Crow
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#3593169 - 06/17/12 09:42 AM
Re: Build 1.7.1 Rolling Update
[Re: Laniakea_aka_Jeff]
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XBL: sSnakeyes
Senior Member
Registered: 10/21/99
Posts: 2506
Loc: Arizona, USA
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Watch yer butts. Apparently this new update has some zombie spawning issues, especially at deerstands. Might hold off on the update for a bit till there's a report by the devs on this. Yep, it's bugged... http://dayzmod.com/forum/showthread.php?tid=13137&pid=122279#pid122279
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“Happiness is not having what you want, it is wanting what you have.” - Sheryl Crow
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#3593246 - 06/17/12 12:44 PM
Re: Build 1.7.1 Rolling Update
[Re: Snakeyes]
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Member
Registered: 07/28/03
Posts: 298
Loc: united states
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Ouch !
Restarting over atm the moment sounds like a bad time, think i will hold off on 1.71 for a bit :} On that note the entire game at this point for me has been more about finding folks to game with and learning the game skills that will be needed in the future. Camps and cars are a server burp from being gone so the personal team building has been my focus , well that and learning the map :}
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#3593250 - 06/17/12 12:48 PM
Re: Build 1.7.1 Rolling Update
[Re: Snakeyes]
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Member
Registered: 06/03/01
Posts: 444
Loc: North Texas
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Really tense is my description in this new update. I got killed a few time right off the bat. Wasn't being super stealthy & got wacked once I realised I didn't have a gun. You really got to watch the eyeball symbol. So when I respawned the Fourth time by some harbor I sneaked all the way to the tracks, popped up to spot where the Zeds were & I got spotted. I took off running like a little girl & ran into a multi level building. They started to fan out inside & found some gear here & there but still no weapon. Got to the roof & I got spotted again by the Zeds & they come into the building again. After about 10 minutes of cat & mouse I slip away only to suprise another by popping up again to check my surroundings and One hit & I was on the ground.
I like the changes, it makes it tense, but you are at a huge disadvantage starting out now.
SlackAdjuster
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Game Rig: Intel 2500K @4.5ghz Asrock Z77 Pro3 G Skill DDR3 1600 2x8gb Patriot Pyro SE 60gb/ WD 1.5TB Sata 600 MSI HD7870 TwinFrozer CoolerMaster HAF 912 Kingwin 1000watt ps Windows 7 Ultimate 64 bit
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#3593253 - 06/17/12 12:55 PM
Re: Build 1.7.1 Rolling Update
[Re: Snakeyes]
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meh
Hotshot
Registered: 07/12/04
Posts: 7295
Loc: NW Alabama, USA
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I think that is the point. One more reason to NOT DIE. As it was in 1.7 I never cared if I died since it is so easy to find weapons and gear. With this new patch... I really dont want to die lol.
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#3593274 - 06/17/12 01:32 PM
Re: Build 1.7.1 Rolling Update
[Re: Master]
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Member
Registered: 10/20/99
Posts: 566
Loc: UT
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According to the DayZ news feed, there should be a hotfix sometime later today (Sunday) to address Line-of-sight and zombie/loot spawning. Think I'll hold off updating til then.
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AMD Phenom II X6 1055T @3.78GHz 16 Gig DDR3 GTX 570 Windows 7 64 Bit OCZ 90Gig SSD 1TB WD HDD Saitek X52 Pro USB
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#3593298 - 06/17/12 02:13 PM
Re: Build 1.7.1 Rolling Update
[Re: Snakeyes]
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Member
Registered: 07/28/03
Posts: 298
Loc: united states
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The race is in rainout so i pulled the trigger and went 1.71.
I used the six launcher and picked a 1.71 server and crossed my fingers. It updated ok and i found myself where i stopped saturday with all my stuff, YAY !
Went to 4 servers checking to make sure it was working ok and i noticed the player killed notices were steady. I am on a great spot on water away from everything waiting for a rabbit to run by and watching the clock, 22 minuets and 20 player deaths !
To say its changed my play style is an understatement.
I expect a hotfix soon with a change to the zeds and can only hope my gear gets saved after that. Now trying to use the shovel to dig a underground shelter to hide in :}
Now its been 28 minuets with 29 deaths, omg !
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#3593302 - 06/17/12 02:20 PM
Re: Build 1.7.1 Rolling Update
[Re: marsvb]
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Member
Registered: 10/20/99
Posts: 566
Loc: UT
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The race is in rainout so i pulled the trigger and went 1.71.
I used the six launcher and picked a 1.71 server and crossed my fingers. It updated ok and i found myself where i stopped saturday with all my stuff, YAY !
Went to 4 servers checking to make sure it was working ok and i noticed the player killed notices were steady. I am on a great spot on water away from everything waiting for a rabbit to run by and watching the clock, 22 minuets and 20 player deaths !
To say its changed my play style is an understatement.
I expect a hotfix soon with a change to the zeds and can only hope my gear gets saved after that. Now trying to use the shovel to dig a underground shelter to hide in :}
Now its been 28 minuets with 29 deaths, omg ! Good to hear your character was saved. Crossing my fingers and hoping that holds through the hotfix with mine. I haven't pulled the trigger on 1.7.1 yet, but the number of 7.0 servers with the proper beta patch are dwindling, including our usual haunt.
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AMD Phenom II X6 1055T @3.78GHz 16 Gig DDR3 GTX 570 Windows 7 64 Bit OCZ 90Gig SSD 1TB WD HDD Saitek X52 Pro USB
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#3593305 - 06/17/12 02:27 PM
Re: Build 1.7.1 Rolling Update
[Re: SlackAdjuster]
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XBL: sSnakeyes
Senior Member
Registered: 10/21/99
Posts: 2506
Loc: Arizona, USA
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Really tense is my description in this new update. I got killed a few time right off the bat. Wasn't being super stealthy & got wacked once I realised I didn't have a gun. You really got to watch the eyeball symbol. So when I respawned the Fourth time by some harbor I sneaked all the way to the tracks, popped up to spot where the Zeds were & I got spotted. I took off running like a little girl & ran into a multi level building. They started to fan out inside & found some gear here & there but still no weapon. Got to the roof & I got spotted again by the Zeds & they come into the building again. After about 10 minutes of cat & mouse I slip away only to suprise another by popping up again to check my surroundings and One hit & I was on the ground.
I like the changes, it makes it tense, but you are at a huge disadvantage starting out now.
SlackAdjuster I spent most of the morning running from zed and experimenting with stealth. I spawned near the airfield close to the coast last time. I was able to sneak past the Army tent camp and I deperately wanted to check the guard towers for an automatic, but I would have died trying. There were Army sentrys all over the place and all I had was a flashlight, a bandage and some pain killers. I found a Winchester in one of the hangers at the airfield. Also, an MP5, but there was no ammo for it. I checked out the ATC tower and there were two dead survivors (bandits?) inside. One of them had an AK and an extra 30 round mag, but I opted for the Winchester for now since the ammo is probably more plentiful in the cities. It is definitely more intense spawning without a weapon. It seems like people are coooperating more now to try and survive... at least initially.
_________________________
“Happiness is not having what you want, it is wanting what you have.” - Sheryl Crow
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#3593312 - 06/17/12 02:49 PM
Re: Build 1.7.1 Rolling Update
[Re: Snakeyes]
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Member
Registered: 07/28/03
Posts: 298
Loc: united states
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Ok on atm on our reg server version 1.71 with the six launcher and waiting for a zed hotfix.
Its 4pm ingame time so it might be on a different night cycle now, lots of clouds and a good chance of rain, come help me build a fort :}
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#3593355 - 06/17/12 04:14 PM
Re: Build 1.7.1 Rolling Update
[Re: Snakeyes]
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meh
Hotshot
Registered: 07/12/04
Posts: 7295
Loc: NW Alabama, USA
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most of the deaths you see are actually the same few players trying to get the game to spawn them where they want. If it does not they hit respawn and *player x was killed*
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#3593359 - 06/17/12 04:32 PM
Re: Build 1.7.1 Rolling Update
[Re: Snakeyes]
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Forum Scout
Member
Registered: 05/14/09
Posts: 291
Loc: Goshen, IN.
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I wanted to get some game time this weekend but I think I'll wait for the hotfix. 
_________________________
"In the absence of orders, go find something and kill it." - Field Marshal Erwin Rommel
I5-2500K Corsair H80 Cooler Asus P8Z68-V PRO 16GB DDR3 1600 Corsair Vengeance Diamond Radeon HD5870 1TB HDD Corsair HX750w Windows 7 (64-bit)
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#3593374 - 06/17/12 04:59 PM
Re: Build 1.7.1 Rolling Update
[Re: Snakeyes]
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Member
Registered: 10/16/05
Posts: 354
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I tried playing some but I get booted with battleye errors or whatever it is called. I got some work done instead so now I can have a relaxing day in the park tomorrow  Yesterday I watched the beginners tutorial and found out how to use the backpack ... I've been playing for weeks with just stuff in my pockets. I don't know what's more stupid, the gear interface or I  -C-
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Thermaltake Level 10GT Intel i7 2600K @4,3Ghz 2 X ASUS Radeon 6950 (6970 BIOS) 8GB Corsair Vengeance DDR3 1600MHz Corsair 120GB Force Series SSD Seagate Barracuda XT 2TB ASUS P8Z68-V PRO GEN3 Corsair H70 Hydro CPU Cooler
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#3593497 - 06/18/12 12:00 AM
Re: Build 1.7.1 Rolling Update
[Re: Charlie_SB]
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XBL: sSnakeyes
Senior Member
Registered: 10/21/99
Posts: 2506
Loc: Arizona, USA
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I tried playing some but I get booted with battleye errors or whatever it is called. I got some work done instead so now I can have a relaxing day in the park tomorrow  Yesterday I watched the beginners tutorial and found out how to use the backpack ... I've been playing for weeks with just stuff in my pockets. I don't know what's more stupid, the gear interface or I  -C- You may need to update the ArmA2 Beta. I think it's at version 93825 at the moment. The inventory system/backpack is kind of confusing.
Edited by sSnakeyes (06/18/12 12:01 AM) Edit Reason: typo
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“Happiness is not having what you want, it is wanting what you have.” - Sheryl Crow
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#3593837 - 06/18/12 04:26 PM
Re: Build 1.7.1 Rolling Update
[Re: Para_Bellum]
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Senior Member
Registered: 09/21/06
Posts: 3211
Loc: California
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I just installed the 1.7.1 version and my 18-day char that I logged off safely yesterday evening spawned on the beach with all equipment lost and stats erased. Me not happy. You might contact the mod in some cases I've read where they can re-instate your inventory. I kept all my stuff after the update but I've had issues where I spawned in different locations from where I logged out.
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www.DCS-Mercenaries.com A casual west coast Black Shark/A-10C Squadron always looking for extra pilots and good times!
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#3593882 - 06/18/12 05:19 PM
Re: Build 1.7.1 Rolling Update
[Re: HitchHikingFlatlander]
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Forum Scout
Member
Registered: 05/14/09
Posts: 291
Loc: Goshen, IN.
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So did the hotfix fix the superfast zombie spawn rate around treestands?
_________________________
"In the absence of orders, go find something and kill it." - Field Marshal Erwin Rommel
I5-2500K Corsair H80 Cooler Asus P8Z68-V PRO 16GB DDR3 1600 Corsair Vengeance Diamond Radeon HD5870 1TB HDD Corsair HX750w Windows 7 (64-bit)
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#3593894 - 06/18/12 05:34 PM
Re: Build 1.7.1 Rolling Update
[Re: SFViper19D]
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Member
Registered: 10/20/99
Posts: 566
Loc: UT
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So did the hotfix fix the superfast zombie spawn rate around treestands? Yep. Zombies are now manageable. See 1.7.1.2 thread for more changes.....
Edited by Laniakea (06/18/12 05:39 PM)
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AMD Phenom II X6 1055T @3.78GHz 16 Gig DDR3 GTX 570 Windows 7 64 Bit OCZ 90Gig SSD 1TB WD HDD Saitek X52 Pro USB
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