Here is a custom mission with sound triggers, just to show you that it's now possible. I reversed the method ufolev posted here, how to load an original mission as a custom mission and added the triggers with a text editor.
If you want I can upload here all PCX files which you need :-)
on your question about the water - I do not see water in Armored Fist2 maps :-(
The first discoverer of the "reversed method" for adding of "in game music", sound and text messages, event triggers in .MIS type file is DavidC99 - look at the missions "Bunker Bashout" and "Lowering Odds". and I used them too in my missions "DEAD OR ALIVE" , "VIOLATOR" and "SAR" - you can see it on their videos.
I have added you on the top in the beginning of this topic as a one of the innovators of the Comanche Gold because of the idea for map importation in standard mision editor.
i tried to insert manually pcx d,c,m and pcx d,c,s files in the mis file from DeltaForce1 but when i start the game comanche sinks in the ground and the game fails because comanche dies
i tried to insert manually pcx d,c,m and pcx d,c,s files in the mis file from DeltaForce1 but when i start the game comanche sinks in the ground and the game fails because comanche dies
DFB1_C.PCX
DFB1_D.PCX
DFB1_M.PCX
maybe these files do not match to comanche
it is a pitty :-(
ufo
Hello Ufolev, try leaving out the d,c,s files. With the Delta Force 1 demo i only use the pcx d,c,m and it worked.
If you like it now you can get it for personal test 1. these 6 .pcx files must be extracted and added in Resourse.pff with pff utility https://www.box.com/s/91c7de287f6cdee22b56
It's a shame that map was only available in multiplayer in DF1, and there was no singleplayer mission based in it (from what I remember).
Just a question: Are you sure those .PCX files you say you have to put in the .PFF file can't just be placed in the CG install folder like all other mods so far?
I have just tested the two test maps that ufolev posted links to above, and can confirm a few things...
1) You only need to put the .PCX files in your CG install folder - no need for messing about with .PFF files. 2) Player helicopter and weapons collision models seem to work perfectly - no clipping issues. 3) Water is treated like land - no splashes when shot with rockets and you don't sink into it if you crash over it.
One question: Is the map that gets shown on the cockpit MFD screen the exact same terrain file as the actual terrain, or is there a separate file for that? It always amazes me how accurate the map is with regards to the player's position over the terrain.
The MFD Maps are the same as the Terrain Maps, it's also the same one used in the Briefing.
I think the problem with the Water occurs because the Pcx format of Delta force 1 is slightly different than the Comanche Gold and Armored Fist 2 format.
I can view the delta force 1 pcx files with a program while the Comanche Gold and Armored Fist Pcx files can't be viewed.
Cool, it really simplifies things by using the same file for the actual terrain AND cockpit displays AND briefing.
I guess that's why where you are on the MFD map screen you are precisely over the actual terrain. Genius!
I think with most sims they use one file for the briefing map, another for the MFD map and then yet another file for the terrain - and all in different file formats! This method obviously exposes itself to inconsistencies.
OK, so it's been confirmed that Delta Force 1 and Armored Fist 2 maps work in CG. But now what about DF2 and AF3? And what about maps from NovaLogic's F-22 Raptor, F-16 Multirole Fighter and MiG-29 Fulcrum!? I guess 'technically', all Voxel Space engine games could be used?
with most sims they use one file for the briefing map, another for the MFD map and then yet another file for the terrain - and all in different file formats! This method obviously exposes itself to inconsistencies
But you really want much more resolution for the briefing maps, and much more for the terrain itself.
Years ago I did a lot of work with fng2k moving terrains between Gunship and EAW / Strike FIghters, he also imported terrains from M1 Tank Platoon. Thats clearly a different format than the Commanche files, but looking at his website might be useful, for tools and info. I've written a few tools for terrain editing, don't know how useful they would be...