Forums » Land & Armor Combat » Graviteam Sims » <SABOW>HELP! Need beta testers BAD! For missions and mod. Active Topics You are not logged in. [Log In] [Register User]
Page 1 of 3 1 2 3 >
Topic Options
Rate This Topic
Hop to:
#3591948 - 06/14/12 08:50 PM <SABOW>HELP! Need beta testers BAD! For missions and mod.
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Ok, I have created probably around 25 hours of content. I am way over my head on testing this thing alone. I have my open beta 2 version of mod and missions done. I was going to release it tomorrow but I may just go ahead and do it tonight as it is more or less done. PLease, can ANYONE commit to playing the thing this weekend and reporting back issues????? I still have not been able to test Dysopia V1.1 beta from months ago as well. So what needs to get tested and report upon is campaigns Dystopia V1.1 Beta, Mardga 2.0 Expert, and the best one of the lot, The Road. Mini mod appears to be vary stable and only missing last minute tweeks to textures and proper text and localization of said text. Oh and .50cal is not done but it works vary well (no propper text, and wrong models displayed when it is broken down and moved).

I REALLY need the help here. winkngrin Need to get these missions tested and any issues fixed vary soon. Still need to finish .50cal and figure out what is going on with F5E.

Need to make this workie.....



Last bit of this version of mini mod. A vary big part of The Road campaign........alas missing currently. darkcloud

I am going to take this thing for a quick spin and then post up the link here in an hour or so.


Edited by FlashBurn (06/14/12 09:15 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin


Top
#3591981 - 06/14/12 10:02 PM Re: <SABOW>HELP! Need beta testers BAD! For missions and mod. [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
http://www.mediafire.com/?njrkn7mbs1jvdmu Open Beta2 minimod V1.9 and 5 freaken camapigns. 2 brand new ones that need testing an updated one that also needs testing. Yes, thats more than shipped with default SABOW.........just saying.

Had to fight alot with media fire to get this to upload. duckhunter I love satelite internet..........hhhh no.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top

#3592158 - 06/15/12 10:18 AM Re: <SABOW>HELP! Need beta testers BAD! For missions and mod. [Re: FlashBurn]
majgendad Offline
Junior Member

Registered: 01/11/12
Posts: 11
Loc: Florida
Since I have recently gotten my hands on SABOW, I may be able to return a favor. smile


Edited by majgendad (06/15/12 10:19 AM)

Top
#3592224 - 06/15/12 12:16 PM Re: <SABOW>HELP! Need beta testers BAD! For missions and mod. [Re: FlashBurn]
Vitesse Offline
Member

Registered: 04/24/06
Posts: 1308
Loc: Devon UK
Just got Sabow reinstalled after upgrading my os and may get some time this weekend. See what I can do.

Top
#3592238 - 06/15/12 12:31 PM Re: <SABOW>HELP! Need beta testers BAD! For missions and mod. [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Thanks guys.... It is a huge help.

I will probably go ahead and get the weapons for F5e done and there configs writen this weekend. MK82 and hydra rockets for sure. Maybe mk82 snake eye bomb as well. Need to explore if even rigging up sidewiders is worth it. As of now in SABOW the best you do against an air craft is deal enough damage that it flys off screen. But working aa missles would give Iran faction something better than just .50 mgs against air power. If they would even engage which I do not think is implented........but the basics of it are there.


Edited by FlashBurn (06/15/12 12:38 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3592583 - 06/16/12 01:04 AM Re: <SABOW>HELP! Need beta testers BAD! For missions and mod. [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
OK current issues I am not to happy with.

AIr supports currently seem to be next to useless. Unsure how to deal with that.

The experimental AT team I made for Iran side can be VARY evil. Feed back on that one would be nice. May need to tone that one down.

As the placement of troops by the ai is up to them (I can only influence where they will place themselves), you may get lucky on a battle where they did a really bad job or just the reverse........

I am concerned that players may not know how to properly use the on screen mortar section in The Road. They of course will fire on anything they have LOS on but if you use either arty spotter or commander of that platoon, you can set fire missions with the suppression command. Doing so if often many times more effective than off screen arty supports.

Currently have a few squads in supply platoon set up as reinforcements for other squads. Like a conscript platoon, but in the supply section. This may cause confusion. Feed back on this feature as to good or bad would be great.


Ok, the first few turns with the experimental AT unit did a vary good job of kicking my teeth in a few times. However later in more open ground they where far less effective. So I will probably leave them as is.

Ugh I put to many Hinds in supports. Was hoping they would do something useful........well at one point had a total of 6 on screen at once (this is funny because historically at this point in the war Iraq only had a total of 6 of them) Only 1 of the six even fired its weapons. Need to figure out WTF is causing the air supports to be useless. Or just see what happens after patch.

Mission needs more replacements. Non issue with historical off.......im testing it on. You loose alot of infantry and bmps in this one.

Need to look into seeing if making custom weather is possible......the defaults are not quite what I am after.

Cant wait to hear back from people testing.......and be critical.


Edited by FlashBurn (06/16/12 03:40 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3593391 - 06/17/12 05:36 PM Re: <SABOW>HELP! Need beta testers BAD! For missions and mod. [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Just did some extensive testing with my energa rifle grenade. Ok something changed between when I fisrt made the thing and march beta 2 patch. The good news......it still works. The bad news, it does some wonky stuff when rendered now. Seems to not get rendered till its fired. It appears to fly sideways??? Used export settings for my helmet (had it set up wonky). AND it is not does not report ammo correctly on menu...this I have known about sence march beta patch. Hmmm will see what happens after next patch.


Edited by FlashBurn (06/17/12 06:24 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3593408 - 06/17/12 06:23 PM Re: <SABOW>HELP! Need beta testers BAD! For missions and mod. [Re: FlashBurn]
Vitesse Offline
Member

Registered: 04/24/06
Posts: 1308
Loc: Devon UK
Hi Flashburn. I put some time into the Mardga mission on Friday.

I had to put your mod below the patch in the updater or I got a 001 crash on any mission. Maybe I've got something wrong with the patch? Or is that correct?

Played a few turns and had no problems as far as I could tell. I really don't play very well but thoroughly enjoyed the encounters, especially fighting with the encircled platoon when they get attacked.

I haven't managed to get contact with them yet (if they survive that long).

So far so good.

Thanks for all your efforts. I don't know how you do it!

Top
#3593413 - 06/17/12 06:33 PM Re: <SABOW>HELP! Need beta testers BAD! For missions and mod. [Re: Vitesse]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Originally Posted By: Vitesse
Hi Flashburn. I put some time into the Mardga mission on Friday.

I had to put your mod below the patch in the updater or I got a 001 crash on any mission. Maybe I've got something wrong with the patch? Or is that correct?

Played a few turns and had no problems as far as I could tell. I really don't play very well but thoroughly enjoyed the encounters, especially fighting with the encircled platoon when they get attacked.

I haven't managed to get contact with them yet (if they survive that long).

So far so good.

Thanks for all your efforts. I don't know how you do it!


Thats intersting as far as mod below patch???? Hmmmm Well for that mission should not cause any issues. biggrin The 001 is worry some. Ill have to test it out more with my untouched install. =)

Ya Mardga 2.0 expert should be a pretty different change of pace =). I cant remember is I got rid of all the ??? on flags yet or not. If you see any please let me know. Oh and balancing issues as well....if any. Also are you playing with historical on or off? ON is alot more difficult.

#1 survival tip..... be turned out when not under fire, use binos alot, and scan scan scan. Well unless its dark.........then just scan scan scan.

OH! Also the reinfored BMP1 platoons with the t62. Good or Bad? I use 3 of those in The road as well as 3 pure tank and 2 or 3 plain jane bmp. Cant keep my unit structures in my head straight any more. Personally I like it but looking for the feed back on that one.

and thanks. Vary Vary helpful.


Edited by FlashBurn (06/17/12 06:42 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3593421 - 06/17/12 06:55 PM Re: <SABOW>HELP! Need beta testers BAD! For missions and mod. [Re: FlashBurn]
Vitesse Offline
Member

Registered: 04/24/06
Posts: 1308
Loc: Devon UK
Didn't see any ???'s that I remember. I played historical on and suffered enough attrition to wonder how far forward I might get. I think you've got the balance OK though.

Definitely like the T62 in with the BMP's. Good to see what they actually do and look like in-game!

I may get another chance to play tomorrow. Thanks!

Top
Page 1 of 3 1 2 3 >
Topic Options
Rate This Topic
Hop to:

Moderator:  RacerGT 
 

Forum Use Agreement | Privacy Statement
Copyright 1997-2013, SimHQ Inc. All Rights Reserved.