with the bug fix patch 4.11.1 completed we are now focusing on development of 4.12. We plan to complete it some time this year. We will frequently inform you about major and minor features, to keep you entertained.
Updates:
Flyable planes: Hawk 75 (Finnish version) Ki-45 Kai Hei Ki-45 Kai Tei Ki-45 Kai Ko Ki-45 Kai Otsu
AI planes: Vickers Wellington Bristol Beaufort
New ground objects: German submarines Type VIIB and Type IXB
AI improvements: Taxi to take off
Facelifts: P-38 cockpit repaint P-40E new 3D model
Miscellaneous: Change in scoring system - shared kills Independent management for multi-turret tanks T-28/T35 Wide screen support and GUI changes
Our first update probably isn't much of a surprise for anyone who's been following this board, but we still want to officially announce it. Patch 4.12 will add a cockpit to the Hawk 75 we already have as an AI plane, and make it flyable. The cockpit will be for the Finnish version. Finland acquired and operated more than 40 Hawks throughout the war.
This weeks update shows a little change in the scoring system. Patch 4.12 will introduce shared kills, which was historical practice in many air forces and has been requested by the community. It will no longer be the last pilot to put in a shot which gets all the credit. The below video shows an example from offline play.
Today we are presenting an new feature for the AI, which will be included in patch 4.12. It will be possible to have AI taxi for take off on the airfield. This feature will work with spawning from stationary planes as well as with normal spawning. The mission builder has to set the route to the runway, and it works on any type of airfield. Below a video showing how it might look.
Today's update show one of the smaller projects that will find their way into 4.12 - the repainted cockpit for the P-38. Cockpit updates are among the most frequent requests we are getting, so, here is one.
This week we'd like to announce that the Ki-45 Kai Hei and the Ki-45 Kai Tei, that have been added as AI planes in 4.11, will receive a cockpit and be flyable in 4.12.
The below screenshots show the cockpit, the gunner with the unique gun training mechanism of the Ki-45's rearward gun, a shot of what the big nasty 37mm cannon can do, and in case you're wondering what the second gunsight on top of the canopy frame is doing, a shot of the slanted guns installed in the Tei models fuselage as well as an idea of how to use them.
-------------------------------------------------------------------------------------------------------------------------------- Thread Update 01 - September 14, 2012 --------------------------------------------------------------------------------------------------------------------------------
Update July 13th, 2012 - Part 1
This week update will contain a bit more pictures, since the last update is already quite some time ago. It will be made in four parts.
Part 1: We are happy to announce the often requested rework of the P-40E (and following) series - you know: the 'upward bent wings issue'. In fact this is a completely new model, made from scratch by our member 'Macwan'. (note: all pictures are WIP shots!)
Part 2 Lets present a few more pics, to show the detail, that goes into such work.
And because this question may raise up: No - the old skins will not match anymore. The decision was made, because the old mapping was awfull. So this model got a full new mapping - no shared parts (like half of lower side mirrored) anymore.
Part 3 Additional to the two versions of the Ki-45 Kai (as AI) - released with 4.11 - you will get two further versions: Ki-45 Kai KO and Ki-45 Kai OTSU.
These two are earlier versions, easily recognizable by their shorter nose, which carries a central landing light. All 4 plane types will be flyable in 4.12 naturally.
Part 4 Last but not least we look down to the surface. Here we have two new German submarines - the Type VIIB (made by 3rd party) and the Type IXB.
Further on as a new feature, the heavy Russian tanks T-28 and T-35 with their multi-turret layout will now be able to handle their turrets independently. This (multigun-)feature might be adopted to other units (bunkers, flak-turrets or similar) later.
This time we'd like to share a few features in the GUI and in flight. We'll leave it to the community to find everything and will only name one: 4.12 will have true wide screen support, which was the most popular community request at the time we started development.
Registered: 11/05/07
Posts: 2499
Loc: Gulf Coast of Florida
I'm sure one of the modders will make a cockpit repaint in english for the Hawk.
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Windows 7 32 SP1 Gigabyte GA770 probably obsolete already AMD Phenom II X4 3.1Ghz really an X3 unlocked and overclocked ATI HD 5830 1Gb 256 bit it was cheap 4 x 1Gb GSkill 1333Mhz looks pretty on the MB X-Fi Xtreme Creative Soundcard - cheap pair of headphones
"She put carbolic in my coffee, turpentine in my tea, Strychnine in my biscuits, Lord but she didn't hurt me." Furry Lewis / Big Chief Blues
The plan is to have at least a french cockpit in A-3/4 and maybe an additional A-2 for french and finns, plus a unique P-36A or C for the US. Main difference would be in armament and engines. But maybe this is to much yet for 4.12.
cant you just take hsfx and up30 take all there stuff and put it into your version since they wont merge To make it a better community all under one patch with everything included like it should be.
Still the game has higher numbers then cod but dwindling fast. Wish we have 1000+ all under one version with virtualpilots grennadich and greatergreen
Any how the development shots look great.
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- Good dogfighters return home with ammo, The great ones do not.
HSFX 6 will include all content from 4.11.1. Sometime after 4.12 is released, I'm sure there will be another version of HSFX to include it's content as well. Only UP has refused to keep up with official updates.