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#3589694 - 06/10/12 11:04 PM
Interview: Rise of Flight's Albert Zhiltsov - Part 1
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Lifer
Registered: 09/29/00
Posts: 21705
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Rise of Flight's Third Anniversary Part 1 - The Road Ahead SimHQ Contributing Editor Jonas "Avimimus" Weslake-George interview's Rise of Flight's Albert Zhiltsov. http://www.simhq.com/_air14/air_526a.html
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Sarà cura del moderatore, eventualmente, intraprendere azioni tese ad imporre le poche e semplici regole necessarie ad una "convivenza" serena e rispettosa per tutti.
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#3589731 - 06/11/12 02:41 AM
Re: Interview: Rise of Flight's Albert Zhiltsov - Part 1
[Re: guod]
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Junior Member
Registered: 03/03/09
Posts: 71
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Thanks for the interview ! Great how Albert is focused on quality. Bugs are killing immersion. RoF might still be lacking some features, but everthing that is included runs bugfree. I very much appreciate this concept. And I am looking forward to the first "real water" landing.
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#3589842 - 06/11/12 09:12 AM
Re: Interview: Rise of Flight's Albert Zhiltsov - Part 1
[Re: guod]
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Member
Registered: 08/08/11
Posts: 162
Loc: Falkirk,Scotland
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Nice interview,thanks for sharing,good to see all seems well. Mick.
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#3590022 - 06/11/12 01:25 PM
Re: Interview: Rise of Flight's Albert Zhiltsov - Part 1
[Re: guod]
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Member
Registered: 06/26/09
Posts: 1093
Loc: Where the ocean meets the sky
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Good interview, and interesting ! Thanks Albert And 'Avimimus'  B.t.w. Regarding the Felixstowe and the Hansa-Brandenburg: " ... Probably the most accurate designation of the differences between these two planes is the fact that Hansa is a plane that is taught to swim and Felixstowe is a ship that is taught to fly ..." I am not sure whether i misunderstood that, or if it is a translation problem (?)* This is a translation from Ernst Heinkel's book "Stormy life": " [...] In 1916, the german naval branch near the channel was in a very difficult situation, the english were not only superior in numbers, their planes were faster, more agile and better armed. [...] So the "Seeflugstation Zeebrugge" (Brugge) needed better planes, and [Hansa-Brandenburg's engineer] Heinkel ordered to build a prototype and become one of the competitors, to create and present such a plane." His design won the competition, if with a trick - the initial flight showed the plane was tail-heavy, and before the test pilot of IDFLIEG flew it himself the next day, Heinkel's crew "illegally" shortened the fuselage, in a hangar at night, secretly. Anyway, the W.12 was designed to start and land from, and on water, right from the beginning - it was never thought to be used as a land plane.* Yes i know it was a joke  (Heinkel needed 8 weeks to build the W 12. He took the possibilities of lightweight construction to extremes (no wires, cantilever wings, aerodynamics), but the result was one of the best planes of WW1, and still one of the best seaplanes still in 1930 - then still used by Sweden and the Netherlands. Pilot Christiansen already shot down 3 enemies on the transfer flight from Rostock/Warnemuende to Zeebrugge with its new W 12, and with the later W 29 mono-seaplane Germany was able to keep its naval aerial superiority around Zeebrugge for the rest of the war.) Heinkel also reports that some of the seaplanes of the time were not able to start from very smooth water, due to the adhesion of the water surface. All planes had to be set "auf Stufe" in the starting phase, to be able to break this adhesion - but not all planes could. So Heinkel developed his special swimmer underside with staggered keel that overcame that problem. Thanks for the interview, Kai "Catfish"
Edited by Catfish (06/11/12 06:00 PM)
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#3590156 - 06/11/12 05:29 PM
Re: Interview: Rise of Flight's Albert Zhiltsov - Part 1
[Re: guod]
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Hotshot
Registered: 01/08/02
Posts: 6547
Loc: England
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I think he means that the Felixtowe design owes more to boats and the HB design is more like a land plane adapted to the water. I dong think the statement needs analyzing too much.
Great news about the gunner command system.
Edited by Mogster (06/11/12 05:30 PM)
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#3590497 - 06/12/12 09:31 AM
Re: Interview: Rise of Flight's Albert Zhiltsov - Part 1
[Re: Catfish]
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Two-speed Five-Blade Fan
Senior Member
Registered: 11/19/01
Posts: 3199
Loc: Canada
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Good interview, and interesting ! Thanks Albert And 'Avimimus'  B.t.w. Regarding the Felixstowe and the Hansa-Brandenburg: " ... Probably the most accurate designation of the differences between these two planes is the fact that Hansa is a plane that is taught to swim and Felixstowe is a ship that is taught to fly ..." I am not sure whether i misunderstood that, or if it is a translation problem (?)* This is a translation from Ernst Heinkel's book "Stormy life": " [...] In 1916, the german naval branch near the channel was in a very difficult situation, the english were not only superior in numbers, their planes were faster, more agile and better armed. [...] So the "Seeflugstation Zeebrugge" (Brugge) needed better planes, and [Hansa-Brandenburg's engineer] Heinkel ordered to build a prototype and become one of the competitors, to create and present such a plane." His design won the competition, if with a trick - the initial flight showed the plane was tail-heavy, and before the test pilot of IDFLIEG flew it himself the next day, Heinkel's crew "illegally" shortened the fuselage, in a hangar at night, secretly. Anyway, the W.12 was designed to start and land from, and on water, right from the beginning - it was never thought to be used as a land plane.* Yes i know it was a joke  (Heinkel needed 8 weeks to build the W 12. He took the possibilities of lightweight construction to extremes (no wires, cantilever wings, aerodynamics), but the result was one of the best planes of WW1, and still one of the best seaplanes still in 1930 - then still used by Sweden and the Netherlands. Pilot Christiansen already shot down 3 enemies on the transfer flight from Rostock/Warnemuende to Zeebrugge with its new W 12, and with the later W 29 mono-seaplane Germany was able to keep its naval aerial superiority around Zeebrugge for the rest of the war.) Heinkel also reports that some of the seaplanes of the time were not able to start from very smooth water, due to the adhesion of the water surface. All planes had to be set "auf Stufe" in the starting phase, to be able to break this adhesion - but not all planes could. So Heinkel developed his special swimmer underside with staggered keel that overcame that problem. Thanks for the interview, Kai "Catfish" Very cool. Thanks for the history!
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#3590660 - 06/12/12 02:46 PM
Re: Interview: Rise of Flight's Albert Zhiltsov - Part 1
[Re: guod]
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I'm just a
Member
Registered: 07/10/05
Posts: 1463
Loc: CA
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I wish the interviewer asked what the plans for improving the career mode were. It would be nice to see it come out of beta with some improvements in the future with more planes in the air, etc. I haven't flown it in awhile for this reason. Not sure what to make of the SDK issue. In the past, modders have been able to meet or exceed developers with content with a proper SDK. I would guess they don't want any competition for their DLC planes? Not sure about that either.
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#3590735 - 06/12/12 04:22 PM
Re: Interview: Rise of Flight's Albert Zhiltsov - Part 1
[Re: guod]
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Hotshot
Registered: 01/08/02
Posts: 6547
Loc: England
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There's no doubt that producing stuff to ROF standards is difficult, modders also require support from the team, I think that's what he means. If you have the necessary skills then the team will work with you, as they already are with some individuals with the "dev partner" prefix attached to their names in the ROF forum.
I can understand their position, Maddox gave up taking 3rd party models after receiving poor work and being on the wrong end of too many missed deadlines.
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#3590771 - 06/12/12 05:06 PM
Re: Interview: Rise of Flight's Albert Zhiltsov - Part 1
[Re: Mogster]
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I'm just a
Member
Registered: 07/10/05
Posts: 1463
Loc: CA
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I can understand their position, Maddox gave up taking 3rd party models after receiving poor work and being on the wrong end of too many missed deadlines.
Maybe I'm not saying what I mean properly. I am not looking at it like the dev team has to "take" any 3rd party models. I'm looking at it like IL-2, FSX, etc. The community modders can make what they like, upload to a common site like Mission 4 today, and users can decide if they want to download and install it. Some of the best plane sets for other sims have come from modders and not the dev team that created the sim.
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#3590938 - 06/12/12 11:23 PM
Re: Interview: Rise of Flight's Albert Zhiltsov - Part 1
[Re: guod]
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Junior Member
Registered: 07/24/09
Posts: 14
Loc: CHCH New Zealand
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Its great that the 777 team are very open about there plans. This interview + the monthly blogs are a great insight in to how this sim has been put together & what can be achieved.
I think people forget that this sim is now 3 years old & the team are still working on improving an already polished product. There biggest challenge is to keep the revenue rolling in with new content so they can keep developing. If they open the modding up to any Tom Dick & Harry we will lose the quality & perhaps the integrity of the sim. Just look at FSX the developers have been closed down & IL2 franchise is now a bit of a mess. I think 777 have a smart strategy in place for a niche product. Us simmers need start paying for quality sims as there are very few developers left in this industry as the money is just not there.
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#3590994 - 06/13/12 03:19 AM
Re: Interview: Rise of Flight's Albert Zhiltsov - Part 1
[Re: Sellar]
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I'm just a
Member
Registered: 07/10/05
Posts: 1463
Loc: CA
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Its great that the 777 team are very open about there plans. This interview + the monthly blogs are a great insight in to how this sim has been put together & what can be achieved.
I think people forget that this sim is now 3 years old & the team are still working on improving an already polished product. There biggest challenge is to keep the revenue rolling in with new content so they can keep developing. If they open the modding up to any Tom Dick & Harry we will lose the quality & perhaps the integrity of the sim. Just look at FSX the developers have been closed down & IL2 franchise is now a bit of a mess. I think 777 have a smart strategy in place for a niche product. Us simmers need start paying for quality sims as there are very few developers left in this industry as the money is just not there. I get what your saying. Though it would be nice if they could include modders in the developement of the career at least. I have spent a decent amount of money on the sim ($200?) and I don't fly it anymore because the single player(career) has gone stale and feels sterile during the missions. I haven't bought any of the recent new planes, or anything else for that matter, in quite awhile as I wait for a reason to fly the 26 I already own. They are missing out on revenue from players like myself and others that have shelved the game until offline play is given some attention. Every blog or announcement is just planes, planes, planes,rockets,scarf,planes,planes, etc.
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Alienware Area 51 X-58 Windows 7 64 bit Home edition Intel I7 920 @ 3.5 ghz 6 gig 1600mhz corsair in triple channel PowerColor 6970 PCS+ 2GB with factory OC Intel 510 series 120gb SSD (boot drive) Caviar Black 1 TB 7200 rpm Onboard Soundmax sound
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#3596208 - 06/23/12 12:49 PM
Re: Interview: Rise of Flight's Albert Zhiltsov - Part 1
[Re: guod]
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Hotshot
Registered: 01/10/01
Posts: 6926
Loc: College Station, Texas, USA
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Great interview! Just read all three. 
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