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#3597085 - 06/25/12 01:13 PM
Re: SimHQ 2012 DRM Revival - Series1
[Re: A_Pilavoine]
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Member
Registered: 06/27/08
Posts: 535
Loc: Hungary
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I run on a basic laptop, dx9 + med graphics, 50m in the mirrors, editing .scn file on most demanding parts and 8 cars to show. DRM cars are VERY light on fps, with SCES it was dx7, everything at lowest and 40fps max, so I guess a basic PC config should easily do the trick. Thanks! Would you mind explaining the .scn file edit part? 
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Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
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#3597088 - 06/25/12 01:24 PM
Re: SimHQ 2012 DRM Revival - Series1
[Re: Staniol]
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Member
Registered: 03/29/10
Posts: 405
Loc: The Netherlands
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Oh, I almost forget, I had some noticeable slowdowns during start. Which are the most demanding graph feats? Any tweaks around?
(I have a radeon 6850, I thought this is good enough for the game:) ) I have a 5850 and didn't have any problems. But the GFX card isn't the problem in most racing sims. The CPU has to do most of the work especially when there are many cars around. One this that really hurts fps are the shadows. Turn does off (don't like that) or on medium.
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Rob.
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#3597118 - 06/25/12 02:16 PM
Re: SimHQ 2012 DRM Revival - Series1
[Re: Staniol]
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The ex-laptop racer !
Member
Registered: 10/21/11
Posts: 417
Loc: Poitiers, France
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I run on a basic laptop, dx9 + med graphics, 50m in the mirrors, editing .scn file on most demanding parts and 8 cars to show. DRM cars are VERY light on fps, with SCES it was dx7, everything at lowest and 40fps max, so I guess a basic PC config should easily do the trick. Thanks! Would you mind explaining the .scn file edit part?  Sure  In the Gamedata/Locations/mytrack file, there's a mytrack.SCN file. What this file does is pick up all the instances of the track so rFactor loads them. That applies for the trees, the skybox, the s/f line ... Editing the .SCN file basically means to me : removing all the FPS-eater objects. Open that .SCN file with Notepad (or whatever you want :P), you'll see plenty of these lines : Instance=fbuild17 { VisGroups=(33) ///fbuild MeshFile=fbuild17.gmt CollTarget=False HATTarget=False LODOut=(2000.0) } I didn't bother understanding everything  what you need is : MeshFile, the name of the instance loaded ; and CollTarget, which tells you if you can collide the instance or go through. You can't delete objects with CollTarget=True, otherwise the server will kick you. But any of the CollTarget=False instances can be deleted, just by removing these lines. For example, dealing with low FPS entering the Stadium, I deleted all the grandstands and left half of the spectators. Now it looks like this :  Much lower FPS, and Stadium's spirit is still there  and from the cockpit, you completely forgot people are flying ! Be careful and don't delete brake markers 
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#40 Arthur Pilavoine
41 races, 13 wins, 11 poles, 28 podiums, 10 fastest laps, 3 DNFs, 2 disconnects.
2011.. SCES GT1 : 4th (2 races out of 7) 2012.. UK SSTCC : Runner-up ......... INDY 100 : 8th ......... SCES GT2 : Runner-up (5 races out of 6) ......... DRM Pro : Runner-up ......... DRM Sprint Pro : 3rd ......... F171 : Winner of Monza and Charade
"How can we know the limits if we do not try to overcome them?" - Gilles Villeneuve
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#3597123 - 06/25/12 02:26 PM
Re: SimHQ 2012 DRM Revival - Series1
[Re: guod]
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Member
Registered: 06/27/08
Posts: 535
Loc: Hungary
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Thank you! Makes it clear, however, as Rob stated, I shouldn't have any issues with this card, so maybe I can avoid removing track objects!
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Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
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#3597129 - 06/25/12 02:31 PM
Re: SimHQ 2012 DRM Revival - Series1
[Re: guod]
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The ex-laptop racer !
Member
Registered: 10/21/11
Posts: 417
Loc: Poitiers, France
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Yeah still better of you can avoid that, it hurts removing ALL the trees around the Hunaudières 
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#40 Arthur Pilavoine
41 races, 13 wins, 11 poles, 28 podiums, 10 fastest laps, 3 DNFs, 2 disconnects.
2011.. SCES GT1 : 4th (2 races out of 7) 2012.. UK SSTCC : Runner-up ......... INDY 100 : 8th ......... SCES GT2 : Runner-up (5 races out of 6) ......... DRM Pro : Runner-up ......... DRM Sprint Pro : 3rd ......... F171 : Winner of Monza and Charade
"How can we know the limits if we do not try to overcome them?" - Gilles Villeneuve
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#3597142 - 06/25/12 03:02 PM
Re: SimHQ 2012 DRM Revival - Series1
[Re: guod]
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Member
Registered: 09/05/07
Posts: 2311
Loc: Victoria, Australia
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Hey Arthur, you don't need to remove entire lines, you only need to modify the VisGroups value. http://www.nogripracing.com/forum/showthread.php?t=239904So for example, you can show the brake markers at Hockenheim in Low Detail by changing the value from 33 to 32, instead of removing things from Full Detail.
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#3597146 - 06/25/12 03:07 PM
Re: SimHQ 2012 DRM Revival - Series1
[Re: Rob_Bakker]
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SimHQ MotorSports Editor
Member
Registered: 04/14/10
Posts: 1353
Loc: Middlesex, UK
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One this that really hurts fps are the shadows. Turn does off (don't like that) or on medium. +1 Shadows have HUGE impact, especially with lots of cars. Changing from full to high or medium is definitely worth a try.
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Roses are #FF0000 , Violets are #0000FF
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#3597152 - 06/25/12 03:36 PM
Re: SimHQ 2012 DRM Revival - Series1
[Re: Ahmad]
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The ex-laptop racer !
Member
Registered: 10/21/11
Posts: 417
Loc: Poitiers, France
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Hey Arthur, you don't need to remove entire lines, you only need to modify the VisGroups value. http://www.nogripracing.com/forum/showthread.php?t=239904So for example, you can show the brake markers at Hockenheim in Low Detail by changing the value from 33 to 32, instead of removing things from Full Detail. THANK YOU !!!  That's really great, and yeah slower but better than removing all, many thanks mate, didn't know how that works 
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#40 Arthur Pilavoine
41 races, 13 wins, 11 poles, 28 podiums, 10 fastest laps, 3 DNFs, 2 disconnects.
2011.. SCES GT1 : 4th (2 races out of 7) 2012.. UK SSTCC : Runner-up ......... INDY 100 : 8th ......... SCES GT2 : Runner-up (5 races out of 6) ......... DRM Pro : Runner-up ......... DRM Sprint Pro : 3rd ......... F171 : Winner of Monza and Charade
"How can we know the limits if we do not try to overcome them?" - Gilles Villeneuve
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#3597175 - 06/25/12 04:37 PM
Re: SimHQ 2012 DRM Revival - Series1
[Re: Rob_Bakker]
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SimHQ Forums Manager
Hotshot
Registered: 06/28/01
Posts: 9789
Loc: Fort Wayne, Indiana, USA
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Full disclosure: I'm hitting 339kmph down the Mulsanne straight (that's with no damage to the car  ), what about everyone else? I have done 2 test laps this weekend and the highest I have seen at the end just before the kink was 342 km/h With 1 wing and lowering brake duct and radiator I hit (214mph) 344kph at the kink. With race trim but still 3 laps of fuel right about 339/340(ish)kph.
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"Cave Putorium!" SoWW #2485 Beware the Weasel
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#3597203 - 06/25/12 05:37 PM
Re: SimHQ 2012 DRM Revival - Series1
[Re: guod]
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SimHQ MotorSports Editor
Member
Registered: 04/14/10
Posts: 1353
Loc: Middlesex, UK
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Roses are #FF0000 , Violets are #0000FF
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