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#3578663 - 05/24/12 03:35 AM Re: Longbow Combat-Helo, a secret no more. [Re: BANITA]
Joeyeti Offline
Junior Member

Registered: 08/31/11
Posts: 28
You guys do know about Indiegogo, do you?
DO YOU? exitstageleft

http://www.indiegogo.com/learn/features


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#3581033 - 05/27/12 02:45 PM Re: Longbow Combat-Helo, a secret no more. [Re: BANITA]
MaceUK33 Online   grrr
Everything is true
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Registered: 01/10/05
Posts: 12247
Loc: Darlington, UK.
Can you not something similar to what the Project Zomboid devs did? Whereby they couldn't ask for money for an unfinished product apparently so they put up some crappy little arcade games they'd coded that you bought but you got Project Zomboid with it. Worked quite well I believe.
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#3584168 - 06/01/12 12:38 PM Re: Longbow Combat-Helo, a secret no more. [Re: BANITA]
LcSummers Offline
Junior Member

Registered: 06/21/11
Posts: 18
Please dont give up!!

Take youre time. Its better later than never. I would like to see this beauty. Your progress is fine what i have seen. Those pix were beautiful. I cross the fingers that everything will have an HAPPY END.


BEST WISHES


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#3588080 - 06/07/12 10:18 PM Re: Longbow Combat-Helo, a secret no more. [Re: BANITA]
Skoop Offline
Junior Member

Registered: 07/22/07
Posts: 63
Loc: Ventura, CalifornIA
Have you thought of developing this sim as a third party for dcs ? The dcs world is in dire need of an apache, lots of news going on over there with the addition of third party developers. Could be a win win for all.

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#3588149 - 06/08/12 01:34 AM Re: Longbow Combat-Helo, a secret no more. [Re: BANITA]
toonces Offline
Member

Registered: 02/02/08
Posts: 283
Loc: Honolulu, Hawaii
You know, that is not a bad idea at all.

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#3588263 - 06/08/12 08:36 AM Re: Longbow Combat-Helo, a secret no more. [Re: Skoop]
EagleEye[GER] Offline
Member

Registered: 09/27/06
Posts: 1012
Loc: Germany
Originally Posted By: Skoop
Have you thought of developing this sim as a third party for dcs ? The dcs world is in dire need of an apache, lots of news going on over there with the addition of third party developers. Could be a win win for all.

You can read his comment on CH blog about it: http://combathelo.blogspot.de/2012/05/i-dont-like-this-new-blogger-interface.html#comment-form wink


Edited by EagleEye[GER] (06/08/12 08:37 AM)
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#3588816 - 06/09/12 06:57 AM Re: Longbow Combat-Helo, a secret no more. [Re: BANITA]
BigBANGtheory Offline
Junior Member

Registered: 06/06/12
Posts: 2
Loc: United Kingdom
You can't deny though that a pay for 3rd party Apache model for DCS:World (especially given the Nevada/Edge terrain update on the horizon) addresses several problems facing CH. Like it or not CH will immeadiately be compared to BS2, and someone sooner or later is likely to release an Apache model for DCS:World if the platform is a success.

Or simply use project A to fund project B?

By the sounds of it if you don't get some capital you've reached a road block, and if someone were to make a captial investment in say TriCubic then to a degree you'll start to loose control too. Your market is BS2 owners so you'll get the DCS nuts (which are a minority) one way of another anyway.

Get in quick with DCS:World would be my advice, last thing you'd want is someone ripping off CH to make a module based on your hard work.

Good luck, look forward to your next blog post.


Edited by BigBANGtheory (06/09/12 06:59 AM)

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#3588838 - 06/09/12 08:36 AM Re: Longbow Combat-Helo, a secret no more. [Re: BANITA]
AD Offline
Hotshot

Registered: 10/29/01
Posts: 6269
Loc: South East Asia
When we started developing Combat Helo we had a clear vision of what we wanted to accomplish, and that vision hasn't change much. As technically perfect as DCS is, it was an example of an area where we firmly agreed not to go.

Whether we use DCS as a base for a Longbow addon, or we move to another engine as a base, switching to a different platform at this point would set us back years of work. It would take nothing less than flipping the reset switch on 80% of the work already completed. By comparison, we're no more than a few months of graft away from having CH in a sale-able condition and having that project A (the target range beta) as the means to fund project B (Operation Ouroboros).

Cheers
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#3588844 - 06/09/12 08:49 AM Re: Longbow Combat-Helo, a secret no more. [Re: AD]
OzCougar Offline
Member

Registered: 11/29/05
Posts: 148
Loc: Australia
Well all I can say is just keep at it .... I'm sure it will be worth the wait. I am still "of the faith" and remain positive that there will be a product for my cash.

Cheers cheers


Edited by OzCougar (06/09/12 08:51 AM)
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#3589569 - 06/10/12 05:32 PM Re: Longbow Combat-Helo, a secret no more. [Re: Skoop]
ricnunes Online   cool
Senior Member

Registered: 12/17/01
Posts: 3356
Loc: Portugal
Originally Posted By: Skoop
The dcs world is in dire need of an apache, lots of news going on over there with the addition of third party developers. Could be a win win for all.


Nope, IMO again what the DCS world is in "dire need" is a dynamic campaign system or "war theather" (as well as other "immersive" features).
I'm glad that Flexman and AD seem to want to keep working on CH (instead of going into the DCS module way) and AD's post certainly reassured me on that.

And BTW, what's the point of having the EXACT same helicopter (incluind its system avionics, flight model, etc...) in two diferent and "competing" sims?

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