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#3587957 - 06/07/12 05:24 PM
New DCS planes: Typhoon +BAE Hawk
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Stick to the plan man!
Member
Registered: 05/01/09
Posts: 839
Loc: Quebec, Canada
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saw that Our first development is the BAE Hawk T.1A trainer. Why the Hawk? Well first, simply its the jet we have modelled, skinned and fully working in FC2 and has the simplest of features to get working in DCS as the cockpit is mostly analogue. It allows us to get into the inner workings of DCS and allows us to produce a high quality product without having to get too technical with MFCD functionality, advanced radar dynamics, etc. Secondly, it's the fast jet trainer that the RAF (and other air forces) use for pilots getting into the Fast Jet Programme. This also fits in with our ACTS concept which I'll talk about a little later.
We have also discussed producing the Hawk Mk. 128 T2 variant. The Mk. 128 includes modern LCD displays instead of conventional instrumentation, and allows preparation for flying modern fighter aircraft, particularly the all "glass" Typhoon.
And so, on to my favourite jet, the Eurofighter Typhoon. Ever since our first developments back in 2008 for the RAF Recruitment team we have loved working on this aircraft. She is complex as hell, flies like a bat out of hell and quite frankly is a match for any other aircraft in the world, even putting the Raptor to hard work in recent exercises.
This baby is going to be a beast to build into DCS and one hell of a challenge, but it's going to be great fun!!
We will start with an early tranche, most likely the Block 1 moving onto Tranche 2 and Tranche 3 with complex Air-to-Ground systems and full DCS integration. Virtual European Air Operations websiteThe VEAO team are pleased to announce that we have signed contracts to develop the following aircraft for the DCS flight simulator engine.
DCS: Hawk DCS: Eurofighter Typhoon
We will be starting with the BAE Hawk T1.A as this is the model we have developed the most so far and is the easiest to integrate into DCS as it is less digital. So far the integration into DCS is going well, however we are learning as we go along, as are other mod teams. We have created forums for general discussion at this time and may expand these later. These are very exciting times for the team and the community and we are very pleased to make this announcement.
Thanks, Chris.
Edited by Genbrien (06/07/12 07:46 PM)
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#3588000 - 06/07/12 07:06 PM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Member
Registered: 05/24/01
Posts: 1231
Loc: Dublin, Ireland
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#3588051 - 06/07/12 09:01 PM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Egyptian Mau
Hotshot
Registered: 08/08/00
Posts: 8145
Loc: Somewhere....over the Rainbow
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Wow.
That is all/
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#3588069 - 06/07/12 09:52 PM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Lifer
Registered: 01/22/01
Posts: 22709
Loc: KCLT
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I hope they *do* make it eventually into a T-45.. Wow.. So awesome..
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#3588221 - 06/08/12 06:11 AM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Member
Registered: 10/09/10
Posts: 1655
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Would it be cool if DCS turned into the new FSX with all new planes and scenery coming out all the time? Or not?
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#3588288 - 06/08/12 09:14 AM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Hell Drummer
Senior Member
Registered: 05/03/09
Posts: 2804
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Can't wait to hard test the Eurofighter, finally a proper test-bed! ( I just want to boast again that I work for the military sim of the Eurofighter Typhoon for the Military Aviation  )
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#3588628 - 06/08/12 06:49 PM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Member
Registered: 08/26/01
Posts: 1015
Loc: UK, EU
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Wow. Things are getting interesting indeed 
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#3588705 - 06/08/12 09:51 PM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Senior Member
Registered: 01/08/09
Posts: 4328
Loc: Vancouver, BC
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Comrades, we have an opportunity for 9 of us to go online and perform the worlds worse Red Arrows display in history  Interested in the Hawk for sure, but never been grabbed by the 'new' Typhoon as yet. Other than the DiD one  Really looking forward to the new Nevada terrain as well - I wonder if that'll open up the mapping world a bit like all these 3rd party aircraft are. Exciting times..
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#3588796 - 06/09/12 05:26 AM
Re: New DCS plane: Typhoon +Hawk
[Re: HogDriver]
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Lifer
Registered: 01/22/01
Posts: 22709
Loc: KCLT
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Would it be cool if DCS turned into the new FSX with all new planes and scenery coming out all the time? Or not? Yes..it most certainly would be cool. Think about all the military planes that have been modeled to great lengths for FSX that are still fairly well hobbled as far as actual combat goes (yes, I realize things like TACPACK are making strides). Imagine getting to mix up hard core C-17, C-130 and other "Level-D" type civil sim add-ons with a combat environment. 
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#3588802 - 06/09/12 05:43 AM
Re: New DCS plane: Typhoon +Hawk
[Re: FearlessFrog]
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Senior Member
Registered: 04/06/08
Posts: 3828
Loc: UK Midlands
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Comrades, we have an opportunity for 9 of us to go online and perform the worlds worse Red Arrows display in history Lol Fearless  All of a sudden my lack of interest in all things flight sim is becoming aroused again.
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#3589628 - 06/10/12 07:50 PM
Re: New DCS plane: Typhoon +Hawk
[Re: HogDriver]
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Senior Member
Registered: 08/19/01
Posts: 2591
Loc: Seffner, FL USA
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Would it be cool if DCS turned into the new FSX with all new planes and scenery coming out all the time? Or not? If DCS and the 3rd parties do this right, this will become the be-all end-all flight sim for just about anyone. If they keep options to make this game accessible to the lite/arcade crowd and provide plenty of study sim aircraft as well, the only things keeping this sim from taking the whole market will be the limited end user modding and price. If FSX is any indication, even price isn't that big a holdup. But FSX could be fully modded by end users without any co-operation with MS.
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#3596298 - 06/23/12 04:38 PM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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Hawk T1 Cockpit  Hawk T2 Cockpit  Does the real Hawk have no INS? Not on the Hawk 60 (T1).
The Hawk 200 (T2) is equipped with a Northrop Grumman APG-66H multi-mode radar, LINS 300 ring laser gyroscope inertial navigation system, air data sensor, display processor and mission computer. And an All-glass MFCD suite.
We are hoping to integrate the GPS unit used in the T1 into DCS but that's early days yet.
Edited by Silver_Dragon (06/23/12 04:41 PM)
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#3596316 - 06/23/12 05:37 PM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Member
Registered: 06/24/11
Posts: 332
Loc: you would look here!
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DCS is also optimized well for warfare, unlike FSX, so that is another plus. In time, we may even have a Falcon-style Dynamic campaign, maybe even better.
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#3596329 - 06/23/12 06:09 PM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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What day is it? Saturday, oh so I guess it's eye candy day!!!
Enjoy 
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#3596448 - 06/24/12 12:42 AM
Re: New DCS plane: Typhoon +Hawk
[Re: HogDriver]
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Senior Member
Registered: 04/23/02
Posts: 4222
Loc: Texas, United States of Americ...
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Would it be cool if DCS turned into the new FSX with all new planes and scenery coming out all the time? Or not? Except with some sort of campaign career system . . . shoot, it could take you from flight school to combat, if everything pans out . . .
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#3604471 - 07/10/12 04:35 AM
Re: New DCS plane: Typhoon +Hawk
[Re: Nimits]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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update by Ells228 http://forums.eagle.ru/showpost.php?p=1499732&postcount=49A quick update for you all. Work has started on the electrical, fuel and hydraulics systems. Who knew pouring over schematics was so much fun :/
Meanwhile the skinning team are doing an awesome job and we hope to post some pics soon.
Work on the manual has also started and you can expect some great work from our illustration designer.
Things may seem a little slow, but it just seems that way. Lots and lots of coding to be done
Cheers, Chris.
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#3605136 - 07/11/12 10:34 AM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Member
Registered: 08/01/04
Posts: 355
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There is a crucial problem in DCS. Still the Georgia map? Yes I know Nevada will be coming, but is it enough?
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#3605763 - 07/12/12 10:05 AM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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ETA 2012 [Late].
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#3608492 - 07/17/12 10:49 AM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Skate Zilla HD Studios
Veteran
Registered: 11/24/04
Posts: 12322
Loc: Virginia Beach, VA
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Im still trying to count the rivets on the first post..... please leave a message..
gotta love the orange background with the wireframe on it. lol,
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#3611485 - 07/22/12 10:01 AM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Hotshot
Registered: 06/19/01
Posts: 9973
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Wow, I loved flying a Hawk in MSFS years ago. I really need to get a new PC so I can start getting the DCS World stuff.
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#3611487 - 07/22/12 10:06 AM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Hotshot
Registered: 06/19/01
Posts: 9973
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Now we just need to get someone to do a Tornado and the RAF would be well represented... as well as the Luftwaffe, Italian Air Force and Royal Saudi Air Force.
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#3612881 - 07/24/12 04:37 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1499732&postcount=49A quick update for you all. Work has started on the electrical, fuel and hydraulics systems. Who knew pouring over schematics was so much fun :/ Meanwhile the skinning team are doing an awesome job and we hope to post some pics soon. Work on the manual has also started and you can expect some great work from our illustration designer. http://forums.eagle.ru/showpost.php?p=1509016&postcount=84[quote] We are proud to present an awesome skin made by Blondie - Skin XX278 2012 Hawk SoloI'm sure you'll agree he's done an awesome job!!    Real Red Arrows Skin http://forums.eagle.ru/showpost.php?p=1515491&postcount=61One small step for man, one giant leap for Ells!!
Who would believe that doing a 3 stage flaps switch was so hard. Well let me clarify, I've never coded in lua before. My background is Web design and ASP, however all coding follows the same logic with different hooks.
After racking my poor little brain for the past two weeks, I had a eureka moment in the shower...
I figured out the logic and the hooks and now we have a fully functional 3 stage flaps switch, and of course working Gear buttons
Ok I know it's not much but for me was a big breakthrough.
At least I can crack on helping the team with simple little coding things.
YAY for me!!! Hehe
I'll post a quick video up soon of a tour of the pit and some working stuff.
Chris
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#3613876 - 07/26/12 06:15 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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C/S Brixmis
Member
Registered: 09/06/07
Posts: 946
Loc: The Fens, UK
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Wa-hew!  Now that is what I'm talking about!  Where do I sign up....? I'm sure I'll like the Typhoon, but I can see me spending a lot of time in the Hawk - days, months, no - years! PS - agree, though - we desperately need some different terrain to fly over - what we've got is just so, well, old. It is what will stop me buying FC3. Can't say Nevada floats my boat, either, but it's a start, I guess. When it gets here. also - that's not a Red Arrows skin pictured in the post before this one, merely a display aircraft. They have done quite a few very nice ones, especially the RAF Benevolent Fund display aircraft (with the big red heart underneath). There is also a relatively new one out for the anniversary of one of the squadrons (2sqn? not sure now) and the 'famous' SpitHawk, which carried the camo job of a WWII Spitfire to commemorate the anniversary of 19 Sqn RAF. Might have to look at doing some skins for this, if possible. Only done FSX repaints up to now.
Edited by JonnyD (07/26/12 01:34 PM)
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#3615473 - 07/28/12 01:10 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1517534&postcount=32Well it's the moment you've been waiting for. What does the Hawk cockpit look like in DCS: World? Here you go: http://youtu.be/TKYg8PBZaiMAs the disclaimer on the video says this is an early build and improvements to the model, textures and everything else you see are continiously being worked on, but please feel free to ask any questions about what you see. Also don't forget to subscribe to the new channel to see updates we post up. Enjoy, Chris. ----- I've just added another video which shows the close up of the cockpit switch test system. This will also show you some great attention to detail within the model.
Same disclaimer applies.
http://youtu.be/sMNIKaecDBc ------ Otro pequeño update http://forums.eagle.ru/showpost.php?p=1517529&postcount=72Another short update. Work has been going well on the SFM and trials last night were very impressive and even the trim functions are working very well.
But more excitingly work has begun on the Advanced Flight Model!!! ED have given us access to AFM functions and after our engineers passed out with excitment they are starting to get to grips with way more physics stuff than my little brain can handle.
This is an exciting time for all dev teams and whilst none of us know how long it will take to develop an accurate AFM, you can bet it's going to be awesome when it's working properly.
We'll be releasing a short video soon showing off the cockpit and some functioning switches/buttons/gauges/dials. Suffice to say that I flew around the map for about 6 hours last night just looking at the cockpit shadows as I banked around the sunlight and had a big grin on my face.
On the coding front, I've made good progress with basic electircal and fuel systems and now to get the engines started from cold I'm sure our coders will rip my code apart for structure, but it's working, and I'm learning haha
Anywho I hope you enjoy the video when it's posted up.
Cheers, Chris. ______
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#3616051 - 07/29/12 03:56 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Junior Member
Registered: 07/11/10
Posts: 51
Loc: United Kingdom
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Comrades, we have an opportunity for 9 of us to go online and perform the worlds worse Red Arrows display in history  Im in  Can't wait for the hawk in all its DCS glory.
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#3619360 - 08/03/12 07:34 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1522518&postcount=92Weekly update: It's been a very quiet development week for me with Olympic fever going on here in London, go Team GB!!!
Our coder Yammo is back from holiday and has started to work on systems integration. Not much to show here yet apart from what you've seen in the videos. We have 3 stages of development on systems: 1. Simple click a switch do something, turn something on, etc. 2. Link systems together, I.e. lights to electrical, engines to fuel, etc. 3. Build in full schematic systems for fuel, avionics, electrical, engines etc.
This approach allows us to get functions working one by one and is easier to debug. If we started with no. 3 and built in all of the bus and busbar systems in electrical, it would be much harder to debug.
Crow has started on cockpit lighting and I can tell you flying around at night with side lights lighting up the panels is awesome.
Blondie and Crash are busy with new skins.
We're holding fire on the AFM at the moment to get the basic systems up and running so we can tie them into the AFM, although work is ongoing with Hawk aerodynamic data gathering.
Have a great weekend guys and I hope you're enjoying seeing London in all it's glory with the Games. By the way, I spent 3 and a half years working on the Athletes Village building the apartment blocks the Athletes are staying in and am very proud to have contributed to something so amazing.
Team GB!!!
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#3619439 - 08/03/12 10:05 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 11/30/99
Posts: 1524
Loc: UK
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Brill, will buy it as soon as its available! But, as others have said, DCS World needs to be true to its name, currently its just a very small and sadly boring bit of the world.
That Hawk needs to be taking off from RAF Valley, whipping across the Menai straits, up past Mount Snowdon and slipping down the valleys, for a simulated low-level attack on (I wont say the O word) avoiding interception by Typhoons whilst dodging along the Thames....
Cheers Keith
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#3619623 - 08/03/12 01:43 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Entil'zha
Big Kahuna
Registered: 02/15/00
Posts: 35810
Loc: Space Coast, USA
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Perhaps DCS It's a Small World?  Oh wait, ED will NOT risk Disney's army of lawyers. The Jedi Master
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#3619632 - 08/03/12 01:57 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Jedi Master]
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Senior Member
Registered: 01/08/09
Posts: 4328
Loc: Vancouver, BC
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Perhaps DCS It's a Small World?  Oh wait, ED will NOT risk Disney's army of lawyers. The Jedi Master It's a world of laughter, A world of VIKHRs. It's a world of hopes, And a world of TAD SPI TMS Aft Short. There's so much that we share, That it's time we're aware, It's a DCS world after all.
Chorus: It's a small world after all. It's a small world after all. It's a small world after all. It's a small, small world.
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#3619776 - 08/03/12 05:37 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Keithb77]
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Junior Member
Registered: 07/11/10
Posts: 51
Loc: United Kingdom
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Brill, will buy it as soon as its available! But, as others have said, DCS World needs to be true to its name, currently its just a very small and sadly boring bit of the world.
That Hawk needs to be taking off from RAF Valley, whipping across the Menai straits, up past Mount Snowdon and slipping down the valleys, for a simulated low-level attack on (I wont say the O word) avoiding interception by Typhoons whilst dodging along the Thames....
Cheers Keith This sounds like simulation heaven to me 
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#3620014 - 08/04/12 05:28 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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C/S Brixmis
Member
Registered: 09/06/07
Posts: 946
Loc: The Fens, UK
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Skysim do an excellent Hawk T1 for FSX, so if you've got that it might be good for practising the procedures in advance so you know mostly what you're doing when this is released. (edit - APU is not modelled though  ) http://www.avsim.com/pages/0908/Skysim/Hawk.htmWhile others are reading manuals, watching videos and scratching their heads  you'll be going YEEEEEHAAAAAR! at 500kts and treetop level 
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#3620088 - 08/04/12 10:23 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Junior Member
Registered: 07/11/10
Posts: 51
Loc: United Kingdom
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I love the Skysim Hawk but the security programmes kill it. You cant use FS recorder unless your in another skysim hawk for example... and you can't fly it at all with UAC turned on. well you can do both if you like lego blocks and pause screens i guess. Other than that its one of my favourite addons for FSX.
Edited by Python (08/04/12 10:24 AM)
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#3625384 - 08/13/12 05:05 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1529500&postcount=99A small update:
I am currently moving out of my flat, so all of my gear is nice and snugly locked away in storage until I get back into a permanent home with Internet connection.
I still have my laptop so can keep working on development but I may be offline for a while (albeit I do have my iPhone to keep in touch).
Development is still going well and the cockpit model is almost ready for a little touch-up to make it look used. Most parts are now modeled, animated and ready for linking to code which Yammo is hard at work on.
As previously said there won't be much visuals to update on as now it's knuckle down and get coding and let's be honest code doesn't look sexy haha
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#3625428 - 08/13/12 07:54 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/28/06
Posts: 190
Loc: Widnes, UK
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Oh wow - this is amazing news! A detailed Hawk study is the one aircraft that could finally get me into jet sims.
I developed a real affection for the aircraft back in the ninties when I used to produce Hawk cockpit pilot training aids. I remember creating artist's impressions for the cockpit design team too - specifically the Mk115 and 127 variants.
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FS~Valisk www.skiesoffire.org"I've never seen the Icarus story as a lesson about the limitations of humans. I see it as a lesson about the limitations of wax as an adhesive." - Randall Munroe
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#3641769 - 09/10/12 12:43 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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New update http://forums.eagle.ru/showpost.php?p=1548582&postcount=156Ok, enough of this washing machine malarky and time for an update.
I think it's safe to say that bringing Tango into the team was a wise decision, the man is a machine!!! In just a couple of weeks he has achieved what would have taken me several months to code.
All code has been written from scratch based on the Hawk systems and behaves exactly like a BAE Hawk T.1A
Here is a simplified list of what is currently functional within the cockpit:
ELECTRICAL SYSTEM * Batt 1 and Batt 2 * Battery discharge logic * Battery charge logic (Hawk T1.A spec) * Commoned battery bus * Battery contactors * Essential Bus * Generator bus * Ground power connection logic (Hawk T1.A spec) * Ground power shortcut key * Ground power contactor * All AC inverters, transformers and contactors are modelled * Standby instruments and standby radio power switches * All systems will be tied to the correct busses, requiring certain minimum voltages to operate
AHRS - ATTITUDE DIRECTION INDICATOR (PRIMARY ADI) * Attitude indicator * Gyro spool-up and down, and accurate useful run-time after power failure * Acceleration effects due to maneuvering * Acceleration effects due to increase/decrease in speed * Natural erect rate * Fast align sensitive to gyro RPM * Auto fast-align based on power state * Fail flag
AHRS - HORIZONTAL SITUATION INDICATOR (HSI) * Gyro-spool up and down, and accurate run-time after power failure * DG mode Earth rate error based on aircraft latitude * DG mode transport rate error sensitive to aircraft latitude, heading and ground speed * DG mode transport rate correction (fixed at 350 kts GS and sensitive to aircraft heading) * DG mode Latitude selector knob fully operational (used to calibrate earth rate and transport rate corrections - AHRS does not know aircraft position) * DG error accumulation due to maneuvering * DG mode tumble * DG heading manual set function * SYNC mode includes magnometer simulation (located in the top of the vertical fin) * Magnometer errors due to maneuvering (positional) * SYNC mode auto correct rate at 1.5 degrees/min during level unaccelerated flight using inputs from magnometer * Manual and auto FAST SYNC mode * SYNC IND fully functional in SYNC mode (parks in vertical position in OFF or DG modes) * Fail flag
STANDBY ATTITUDE INDICATOR * Gyro spool-up and down, and accurate useful run-time after power failure * Gyro errors specific to this instrument * Acceleration errors * Maneuvering errors * Instrument-specific transient errors during maneuvering * Multiple failure modes (topple compensation mechanism and topple due to maneuver limits being exceeded) * Manual cage mode/erect * Natural erect rate * Fail flag
STANDBY DGI * Gyro spool-up and down, and accurate useful run-time after power failure * DG mode * Maneuvering limits * Accumultive error due to maneuvering * Earth rate error * Transport rate error sensitive to aircraft heading * Manual heading set * Manual cage function * Topples when maneuvering limits exceeded * Fail flag
TURN AND SLIP CO-ORDINATOR * Gyro spool-up and down, and accurate useful run-time after power failure * Topples (permanent in-flight as no reset function) * Inaccurate at low RPM/topples on ground if spin-up time not observed before taxi * Fail flag (flag disappears when at operating RPM)
DUAL AIRSPEED INDICATOR * Compressibility effects * Outside Air Temperature affects Mach (simulation weather system limited) * Affected by alpha and beta
PRIMARY ALTIMETER: * Requires DC supply * Kholsman calibration window (hPa) * Displays density altitude (sensitive to OAT as well as pressure) * Fail flag
BACKUP ALTIMETER * Pure pressure instrument * Kholsman calibration window (hPa) * Displays density altitude (sensitive to OAT as well as pressure)
VERTICAL SPEED INDICATOR * Based upon atmospheric model * Instrument lag
MAGNETIC COMPASS * E2C compass including all behaviors during turns ("swing" sensitive to heading and direction of turn, sensitive to acceleration, pendulum effects) * Integrated lighting
AIR DATA SYSTEM * Complete air data simulation
CAUTION AND WARNING SYSTEM * CAWS (Caution and Warning System) core fault system is implemented and fully functional. * Attention-getter lights fully implemented with complete logic.
COCKPIT LIGHTING SYSTEM * Panel night lighting in development * Tied to correct electrical systems * Fully independent brightness control system * Emergency lighting system tied to DC ESS bus * Emergency lighting dimmer due to reduced number of bulbs used for function
I'm hoping to record some video this week to post up, so keep an eye out for that.
Thanks, Chris.
Edited by Silver_Dragon (09/10/12 12:43 PM)
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#3642235 - 09/11/12 09:27 AM
Re: New DCS plane: Typhoon +Hawk
[Re: SkateZilla]
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ShowTime 100
Junior Member
Registered: 10/01/10
Posts: 27
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Skate Zilla
Chevron11 Cooler Master HAF 922, 700W OCZ, ASRock Fata1ity 990FX Pro, Corsair H100 Water Cooled AMD FX-8120@4.0 GHz, 16GB G.SKILL Sniper @ DDR1600, Sapphire DualX HD7950-OC@1.0 GHz Core/6GHz Mem, ASUS VS248H-P 24" LEDx3, 5760 x 1080 Eyefinity, Creative XFi Fata1ity Platinum Champion, RCA 1000w DD5.1, CH Fighterstick+Pro Throttle+Pro Pedals, Intensity Pro 10-Bit HDMI Video Recording, InfiniTV4 PCIe WD 1.5TB Black SATA3, SG 1TB SATA2, 2x SG 500GB SATA2, 1x SG Ext. 1TB USB3
Seriously dude, just looking at your spec, and its insane! so jealous
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#3642253 - 09/11/12 09:48 AM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Member
Registered: 08/06/11
Posts: 908
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Eurofighter typhoon looks awesome! Definitely grab that.
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#3642278 - 09/11/12 10:33 AM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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low-spec system simmer
Member
Registered: 08/04/12
Posts: 268
Loc: Smalltown Minnesota
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are these planes down the line of A-10C, or FC3 in complexity?
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"Burn them all." -------------- Intel Core2 Duo E8200 @ 2.66GHz 4GB RAM Sparkle Geforce GTX460
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#3642284 - 09/11/12 10:40 AM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Member
Registered: 05/24/01
Posts: 1231
Loc: Dublin, Ireland
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If the Title is sold as "DCS:-Hawk" for example, expect system detail in line with the A-10, Ka-50 or P-51.
If it doesn't use the DCS name in the title, it is likely to be less detailed, and you will have to ask the developer for details.
Nate
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#3642486 - 09/11/12 04:05 PM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Entil'zha
Big Kahuna
Registered: 02/15/00
Posts: 35810
Loc: Space Coast, USA
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I'm supposing "no DCS = FC level" because frankly how much would you pay for a plane with lower than LOMAC levels of realism? Not enough to make it worth their time to do it I would imagine!
I'm fine with that, I've flown LOMAC/FC for almost 10 years and think it's fine (other than a couple of *ahem* AAM issues) so I'm not a "it must be DCS or no sale!!" fanatic.
The Jedi Master
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The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#3642781 - 09/12/12 03:44 AM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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More Hawk news http://forums.eagle.ru/showpost.php?p=1549628&postcount=170Well a quick update now and I'll try and record some video this week.
I have been writing the manual for our testers this evening so they know what the systems should and shouldn't be doing (hence why no recording a video). The electrical systems section in the manual is complete, albeit I need to insert some schematics when they're re-drawn. Next is AHRS, Central Warning Panel (CWP) and cabin pressurization as they are also complete in-sim.
I just need the go-ahead on the format of the manual and I'll post an example couple of pages up.
And if I type one more thing about electrical busses without imagining big red double decker things driving around London, I'm going to jump under one!!
Tango has been tweaking a few systems here and there and the fast erect sequence on the ADI is now working beautifully as well as the topple (yes I do like to throw the Hawk around to get my SAI and DGI to topple just to watch the effects hehe).
Cabin lighting is also being worked on and we now have back lighting for main panel gauges which looks very sexy at night. Also some spots around the cockpit which again look great. They are also being tied into the electrical systems and switches/dials.
We have carefully selected a few Alpha testers that will help test out these systems, mainly AHRS. They are real world pilots or mechanical engineeers in one shape or form either in armed services or commercial flying. There are a few ex Hawk pilots i'm also in contact with to help us out.
For now, we are keeping the Alpha testing team small and with real life experience in the systems we are coding. Sometimes this means flying for a few hours straight and level to see directional drift so not sexy fun flying but necessary to check systems are working as they should.
You wanted fidelity, well you're gonna get it, big time!!
That's enough from me tonight and I hope to bring you a video very soon.
Cheers, Chris.
Now I'm off to bed to dream about these.....
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#3642954 - 09/12/12 11:09 AM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Hell Drummer
Senior Member
Registered: 05/03/09
Posts: 2804
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Can't wait to whip up the Tiffy... Even though I know I'll spot all the discrepancies from the real one, I'll still enjoy it. It's the only DCS plane I know I can fly/fight with from the second the installation is over... 
_________________________
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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#3642963 - 09/12/12 11:20 AM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Lifer
Registered: 01/02/01
Posts: 21271
Loc: Vienna, 2nd rock left.
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You gotta wonder how they can do the Typhoon from available open sources...?
But oh my, that would finally be an aircraft worth buying into the DCS environment.
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#3642994 - 09/12/12 11:59 AM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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Other news to the hawk http://forums.eagle.ru/showpost.php?p=1550036&postcount=181Internal Build (5) 11-09-2012
NEW FEATURES:
* Cabin pressurization * CAWS integration * Positive and negative safety valves * Cabin leak rate * Cabin altitude indicator * Air-conditioning mode selector
UPDATED SYSTEMS:
* Backup ADI tweaked * AHRS earth rate error and transport error now sensitive to actual aircraft latitude and not tied to the latitude knob (thanks to ED for the help getting the coordinates out of the sim)
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#3643016 - 09/12/12 12:28 PM
Re: New DCS plane: Typhoon +Hawk
[Re: RSColonel_131st]
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Hell Drummer
Senior Member
Registered: 05/03/09
Posts: 2804
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You gotta wonder how they can do the Typhoon from available open sources...?
But oh my, that would finally be an aircraft worth buying into the DCS environment. Yeah, +1 on both points! Still I got A10... But you see I have the Warthog, so... I was kinda obliged In all honesty I think, given that they're British: -someone from "pilot/RAF" side is giving them nudges and/or paper help... -industry has a small polite mole... plus a whole deal of educated guesses. My main gripe is... How can they ever on Earth get the correct MHDD Symbology? It's IMPOSSIBLE to find the complete works on the interweb, and what you find is mostly outdated. So... Gonna wait and see. Oh, and buy! 
_________________________
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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#3643447 - 09/13/12 08:06 AM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Lifer
Registered: 01/02/01
Posts: 21271
Loc: Vienna, 2nd rock left.
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I know a hallway in Grosseto where you could find it on the wall. If you had access to the airbase, that is  I'd love for a true Multirole aircraft to enter DCS, and then THIS one in particular, yet I guess it would feel "stupid" to play a system where you just know some things have been fictionally created due to lack of real world material. The other potential problem I could see is that there are no real adversaries in DCS that would really match the EF's capabilities. Anything lower than SU-30 is kinda unfair.
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#3643703 - 09/13/12 02:22 PM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Skate Zilla HD Studios
Veteran
Registered: 11/24/04
Posts: 12322
Loc: Virginia Beach, VA
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We'll have the DCSW Version of RedFlag soon.
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HAF922, 700W OCZ, ASRock Fata1ity 990FX Pro, Corsair H100,AMD FX8350 @ 5.15GHz, 16GB G.SKILL Sniper@DDR2133, Sapphire DualX HD7950-OC@1.1 GHz Core/6GHz Mem, Creative XFi Fata1ity Platinum Champ., ASUS VS248HP 24" LEDx3, 5760x1080(6048x), Turtle Beach Earforce, RCA 5.1 Surround CH Fighterstick, Pro Throttle, Pro Pedals, Saitek EclipseII IntensityPro 10-Bit, Kinect For Windows, TrackIR 4 Pro WD 1.5TB Black SATA3, SG 1TB SATA2, 2x SG 500GB SATA2, 1x SG Ext. 1TB USB3
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#3643754 - 09/13/12 03:28 PM
Re: New DCS plane: Typhoon +Hawk
[Re: RSColonel_131st]
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Hell Drummer
Senior Member
Registered: 05/03/09
Posts: 2804
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Yeah I sort of do... 
_________________________
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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#3643785 - 09/13/12 04:20 PM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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Other new from the Hawk http://forums.eagle.ru/showpost.php?p=1551076&postcount=122Guess what time it is, yep it's eye candy time!!! Say horay for the candy man, the candy man, the candy man....ok shut up Ells and show the candy... Introducing the DCS:Hawk night time lighting, in cockpit and externals. Independently variable cockpit lighting, also demonstrating the landing light.  Emergency lighting.  Full brightness normal lighting.  Full brightness normal lighting plus emergency lighting.  Updated landing light.  Externals    
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#3643788 - 09/13/12 04:26 PM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1551111&postcount=1Here is an extract from the DCS:Hawk flight manual covering the Electrical Systems. This should hopefully give you some idea of the fidelity in the systems that we have implemented and will continue to implement throughout the project. The manual is very much in draft format but the content writtten is pretty much there and reflects what is, and will be, implemented in the DCS:Hawk. Happy bedtime reading. http://www.veao.eu/dcs/hawk/manual/DCS_Hawk_Flight_Manual.pdfChris.
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#3643830 - 09/13/12 05:50 PM
Re: New DCS plane: Typhoon +Hawk
[Re: RSColonel_131st]
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Entil'zha
Big Kahuna
Registered: 02/15/00
Posts: 35810
Loc: Space Coast, USA
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I know a hallway in Grosseto where you could find it on the wall. If you had access to the airbase, that is  I'd love for a true Multirole aircraft to enter DCS, and then THIS one in particular, yet I guess it would feel "stupid" to play a system where you just know some things have been fictionally created due to lack of real world material. The other potential problem I could see is that there are no real adversaries in DCS that would really match the EF's capabilities. Anything lower than SU-30 is kinda unfair. That's why scenario makers love the "you and wingman versus an enemy squadron" scenarios. Quantity has its own quality, after all! The Jedi Master
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The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#3647856 - 09/20/12 05:55 PM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1555862&postcount=208Note this is WIP, and may be subject to changes.
NEW FEATURES:
* Weapons system * Weapon Main Panel * Missile Panel * Lamps and indicators * Complete WMP and MP logic
CURRENTLY WORKING:
* MASS (Master Armament Safety Switch) * All WMP indicators and switches * Jettison function * Missile pylon selection (station 2 and 4)
CURRENTLY WORKING (SORT OF):
* Pylon selection (only pylon 1 works; 5 is bugged in the base sim - ED fixing)
TO BE ADDED:
* Light for missile lock on missile panel - waiting for ED * Missile functions - waiting for ED
EDIT TO ADD: I'll edit this post when items are fixed/added. I was debating posting this or not.
Best regards, Tango.
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#3651880 - 09/27/12 01:39 PM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1560940&postcount=162I present to you two new skins (still WIP).
208Sqn RAF Valley - XX218  and 100 Sqn at RAF Leeming - XX189  The current XX278 2012 Hawk Solo skin is also being updated ready for Blondie's show at VFAT in December.  I think it's safe to say that Blondie and Crash are doing amazing jobs with the skins at the moment and we'll bring you some more skins to come soon.
Chris.
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#3652281 - 09/28/12 04:33 AM
Re: New DCS plane: Typhoon +Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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#3660152 - 10/10/12 08:25 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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new for manual and systems http://forums.eagle.ru/showpost.php?p=1558667&postcount=219A quick update before bed time.
Whilst I'm trying to catch up with Tango's code by writing the manual, I've had a bad week at work last week and this week hasn't gone too well so far either.
I've updated the manual to incorporate the Lighting System and next on my list is the AHRS system (gonne be a long time writing that one up).
In terms of development, Tango is working away at weapons and I'm happy to say he hasn't blown himself up yet, although the laughter I heard over Teamspeak I'm sure was testing if bombs would go off when dropped whilst sitting on the runway :-/
ED have changed a couple of things which means we have greater control of external flight surface animations and more to come on that soon. For now I'll say that they are really stepping up the pace to give the dev teams and ultimately you, the best flight sim in the world.
Blondie and Crash are still hard at work on skins and we are currently testing two new skins in the Sim. We currently have 4 in-sim with more to come.
Eye candy is on hold at the moment until the new skins are ready to be shown off and then I'll post some screenshots and a video with a whole bunch of stuff.
Oh yeah, did I mention I'm on holiday from this Friday for a week, lazing on a sunny Spanish beach with my girlfriend thinking about you lot getting to grips with FC3.
Enjoy it guys, it's AWESOME!!! http://forums.eagle.ru/showpost.php?p=1560918&postcount=223Thanks Gunterlund.
Well a quick update from me before I head off to sunnier climes to lay on a beach for 10 days.
The manual has had a couple of updates on Lights and AHRS and I've started on weapons. I'll post an updated version when I get back.
I'm just adding our logo to a couple of screenshots of the latest skins that Blondie has made which are awesome and I'll post them up. And as the perfectionist that he is, is tweaking them all of the time to get them as realistic as possible.
Coding wise, there are some excting things going on that I don't want to share right now but will be big things I'm sure you will love and we'll post an update soon.
So, have a great week, enjoy the new screens when I upload them and see you when I get back.
Chris. and answer by multicrew http://forums.eagle.ru/showpost.php?p=1575540&postcount=227Yes, this will be something we will hopefully be implementing
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#3661929 - 10/12/12 04:46 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 10/22/99
Posts: 1238
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Someone wake me up when DCS makes a Tornado. Everything else seems boring to me.
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#3661975 - 10/12/12 06:13 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Oberkriegkaboomführer
Hotshot
Registered: 01/18/01
Posts: 6473
Loc: Germany
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Tornado would certainly be nice but then I'm still enjoying the A-10, more than 2 years after I've bought it.
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"...late afternoon the Air Tasking Order came in [and] we found the A-10 part and we said, "We are going where!? We are doing what!?"
Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm
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#3662229 - 10/13/12 08:55 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Junior Member
Registered: 07/11/10
Posts: 51
Loc: United Kingdom
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A tornado would be amazing, Im very much looking forward to learning how to walk in the Hawk first however 
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Corsair 650D Core I7 3770K @ 4.5Ghz Asus Sabretooth Z77 EVGA GTX 680 Superclocked 8GB Corsair XMS3 Be quiet! Dark rock pro v2 240GB Corsair force 3 SSD 1TB seagate Barracuda HDD Corsair TX 850W Bitfenix Spectre pro fans all round. Windows 7 64
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#3663177 - 10/15/12 09:55 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Entil'zha
Big Kahuna
Registered: 02/15/00
Posts: 35810
Loc: Space Coast, USA
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You must be REALLY small to be able to walk around in that cockpit...
The Jedi Master
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The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#3677785 - 11/08/12 03:35 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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VEAO and EFA News http://forums.eagle.ru/showpost.php?p=1596557&postcount=265Coming back on topic. what radar are you guys modeling for the typhoon? captor or captor-e?
If the captor-e is being modeled. im very curios about the modeling of an aesa radar. specially concerning the ability of other planes to detect it.
I want to take the time to let you know that I am very much looking forward to the release of this module. If there is anyone capable of making a accurate sim of this plane it is you guys. Thanks Bandit. At this time it's too early to say. We are still in discussion with the Typhoon Consortium as to what features we can release for a public vs military solution. As soon as the details have been nailed down we'll post them up. Cheers, Chris.
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#3677995 - 11/08/12 11:41 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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More Update for EFA and Hawk: http://forums.eagle.ru/showpost.php?p=1596587&postcount=268Its called an Aircraft Mnf License.
Many aircraft manufactures hire teams to search out companies using the likeness of their aircraft. What they require is a license agreement, which often results in small revenue share back to them.
In 2009 VEAO attained a licence from BAE Systems and the RAF to produce a Eurofighter Typhoon external model for public display at the Waddington International Airshow here in the UK. That was a one-off project for BAE and the RAF.
Since then it has always been our goal to attain licences to produce the Hawk and Typhoon for military and commercial applications. These discussions are underway with BAE and the Typhoon Consortium.
We will not sell any model without these licences. As a company we will not take that risk.
There is some interesting case law on the subject of IP rights (Intellectual Property). And I read in the papers in fact only yesterday that Budweiser are suing for the new movie about a drunk pilot crashing a plane and he was drinking Bud.
Basically if you don't have permission to use a brand, it's not worth the risk. The same applies to producing aircraft models for DCS if you're going to sell them.
It's not TFC or ED's responsibility to attain the licences, it's up to us 3rd party devs.
I hope that clears some stuff up, Chris. http://forums.eagle.ru/showpost.php?p=1596591&postcount=269Originally Posted by Cedaway Are you military contractual too? Respect It is our goal to use our products in military applications as well as commercially to the DCS community. That being said, essentially we will have two products, a full spec military version and a commercial version with certain features disabled for obvious reasons. Chris
Edited by Silver_Dragon (11/08/12 11:42 AM)
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#3693044 - 12/04/12 06:25 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
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Loc: Arafo, Canary Islands, Spain
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#3698305 - 12/13/12 12:43 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1627481&postcount=275We're still here!!
Still working on this fuel modelling!
* Fuel density change due to temperature * Fuel density change due to pressure * Fuel mass flow rate changes due to pressure/temperature in normal and failure modes
In addition to:
* 3D computation of acceleration vector (due to maneuvering) to determine fuel position in tank for purpose of determining fuel transfer between tanks * tank transfers and NRVs * negative g tank * fuel boost pump (normal and failure modes) * fuel pressurization system (normal and failure modes) * fuel waxing/freezing
** THIS LIST IS SUBJECT TO CHANGE **
Best regards, Tango. ____________
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#3714653 - 01/09/13 02:25 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1647610&postcount=280Happy New Year falcon_120! Quote: How is the development going? Great thanks! Just finishing up the code for the fuel system; I've got the code written for determining fuel position in the tanks. I'm now working on the fuel pressurization details and tying all that in with an as-yet non-existent engine model, so got all that to write as well before it is complete! There is much stuff going on behind the scenes (as always) and we will update as and when we can! Best regards, Tango.
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#3715292 - 01/10/13 12:30 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1648421&postcount=283Quote: Originally Posted by falcon_120 How is the delevelopment going? Which are the milestone for 2013? I'm looking forward for the typhoon but understand that the hawk is the first step. I hope everything goes fine. And keep up the good work. Hey Falcon, As Tango posted he is working on some of the most complex issues for the aircraft. We are coding both planes; Hawk and Tiffy to real world levels essentially so every nut, bolt, fuel pump, tubes, etc. all need to be coded so we have greater control over those elements for failures and damage modeling as an example. I'm extremely busy with work things at the moment and away for weeks on end but when I'm home I'm slowly coding the Typhoon cockpit switch test functions which should allow for a smoother transition later, like we did for the Hawk. The first goal of 2013 is to have a cold start jet, hence why Tango is coding the fuel and engine systems currently. Following on from that most of the essential primary cockpit systems are already coded so we can start fully testing every function on engine power, and loss. The second goal is the secondary systems; radio's, navigation, failures, warnings, etc. Then as and when ED release "components" to us, we will code them in. The third goal is to have the rear cockpit modeled and tied into the front cockpit. So if you flip a switch up front, the rear responds and vice versa. Dual cockpit control is still being conceptualised and discussed. As and when we have more info on that we'll release it. A little note on this; the Hawk requires certain functions to be enabled in the front cockpit before the rear can be used, I.e. two pilots. We are currently discussing ideas on single player use of dual cockpit switching and how that will work. In real life, as far as I know, you can't just jump in the back and away you go. We may add a simulated pilot up front to enable those functions and allow switching between the seats. Again it's still being discussed. The dual cockpit function may not make it into the first release of the module but will be upgraded for free later to allow the ability. And of course work is still ongoing with the EFM so of course that is a goal for this year. We are hoping to publish the module for release some time this year, but again it's still too early to give a specific date. I hope that answers your question. Thanks, Chris.
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#3715910 - 01/11/13 10:06 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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New issues, more work to ED http://forums.eagle.ru/showpost.php?p=1649022&postcount=291Hi Supersheep,
Actually you raise a great question. Under gravity feed conditions, several limitations exist.
1) No negative g flight 2) Restriction of power below 95% especially at high altitude and high speed (eng fuel flow exceeds gravity flow rate so it can exhaust the collector in a few minutes) 3) Fuel quantity indicator (FQI) becomes unreliable during any maneuver 4) Fuel qty in the wings and collector are at the same *level* geometrically, so the FQI under-reads (yes, this will be modelled too!)
Under pressurization the level of fuel in the collector is physically higher than the level in the wings even though they are otherwise directly connected (albeit through non-return valves).
Best regards, Tango.
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#3733040 - 02/09/13 06:39 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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Weapons details. http://forums.eagle.ru/showpost.php?p=1667594&postcount=310In terms of weapons, we are still considering exact versions of weapons, but here is what that the Hawk can carry.
Extract from our flight manual: Two underwing pylons can be fitted, one left and one right; the pylons are interchangeable but not jettisonable. Each pylon is equiped to carry a MATRA (M155) rocket launcher containing 18 x 16mm SNEB rockets projectiles, a practice bomb carrier or a carrier bomb light stores (CBLS) No 100 Mk1 or Mk3 for carrying 2 x 28lb ballistic practice bombs. Each pylon on the T. Mk1A is eqquiped to carry a 600lb cluster bomb or Sidewinder millise launcher (LAU-7A). With the exception of the Sidewinder launcher the pylon stores are jettisonable. A 30mm Aden gun, contained in a non jettisonable gun pod can be carried under the wing on the fuselage centre line.
Aiming facilities for the available attack modes are provided by a D195R Integrated Strike and Interception System (ISIS). In the T. Mk1A the gun can be selected for firing at the same time as any of the pylon-carried stores are selected for release or firing. When AAM are selected the firing or release of any other pylon-carried store is inhibited. On some aircraft a ground launched banner target can be towed and released.
Hope that helps
Chris
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#3740971 - 02/24/13 11:48 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1683271&postcount=312Just a quick update - work has not stopped on the Hawk - I'm currently migrating the existing code base to take advantage of new capabilities we've been given in terms of code integration with the sim which is why things have been a bit quiet regarding progress. I hope to have some new features implemented soon (and more manual writing for Ells )!
I can share this though - now have realistic N1/EGT relationship based on external factors (altitude, speed and OAT).
Best regards, Tango.
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#3741017 - 02/24/13 01:40 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 12/15/09
Posts: 2145
Loc: Jerz
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Thanks for the updates Dragon, I hadn't been following this one as closely. Looking great though. Day one customer for sure  Did they ever get the licensing issues resolved?
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#3741150 - 02/24/13 06:23 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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I Not know them, expected VEAO can be get the "approved" patch who Bellsimtek and the UH-1H
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#3745898 - 03/05/13 07:20 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1692947&postcount=319Hey guys, A quick update for you. After a 3 month work assignment away from home, I'm returning this weekend. And once my replacement motherboard is delivered and installed I'll be back up and running in no time, plus a new GTX680 to give me 120 fps in DCS This means more regular updates, the promo video for DCS:Hawk that I promised a while back and helping out the team on additional tasks for the Hawk. I'm also going to work on the Typhoon cockpit test switch system so things can get moving on her also, but our primary focus is still the Hawk. I'm also very pleased to announce that we will be in TFC's hangar again this year for Flying Legends on the 13th and 14th July. We will be showcasing all of the ED DCS products along with DCS:Hawk and letting the public fly her for the first time, hopefully in Multiplayer across two pc's and probably streamed live across the Internet (bandwidth dependant). So, if you're in the Duxford area that weekend definitely pop by and try out the Hawk, along with watching an awesome airshow of TFC's planes. http://fighter-collection.com/cft/flying-legends-pages/I'm also hoping to be able to show you some pre-release modules like we did last year, but that's very much dependant on TFC and ED allowing me to (I was a little sneaky last year hehe). Ok, back on topic, the Hawk, what are we up to? Well, we have a working cockpit DLL. It doesn't sound like much but it is a huge thing in the 3rd party module world and we are only one of two teams that have it working at the moment. A huge thanks goes to Tango, our lead coder and also to Beczl for the pointers to get us there. Having the DLL gives us much greater control over the cockpit functions within the sim, and the external world influences they have. An example of this is that we can create our own navigation system, that are not reliant on the default nav systems in DCS. Not to say there is anything wrong with the DCS ones, we just want to make them better It also means that the cockpit systems tie in very nicely to the AFM. An example of this is that currently when we load the Hawk in DCS the landing struts collpase and the plane hits the ground. Of course it's what we mean for it to do as it means the interfaces are working beautifully between the cockpit and EFM for testing. That way when we get the code talking to each other, hitting the gear lever doesn't just mean it retracts or extends, it will have a greater affect on the air flow and aerodynamics of the jet. Things like stall buffeting can be fully implemented, all the real world niceties to have in the sim. Pretty much most of the systems like electrical, fuel and engine are all coded. Tango is busy converting those over to the DLL so we can tie them into the EFM and AFM. In cockpit systems like lighting, oxygen and air conditioning are also fully coded and being converted into the DLL. So once the code has been converted and optimised, we'll have a fully working jet sitting on the ramp waiting to be started up, flown and shut down just like in real life. One of our lead testers has a good friend that is helping us out with systems and flight model. He is an ex Hawk instructor so we value his opinion and expertise immensly. Just a reminder that we are building the module to the highest military specification possible, not just DCS fidelity level. There are reasons for this that I can't go into right now. Certain real world functions may not be able to be present in the public release module and that really depends on future discussions and contracts. But rest assured if we have to "simulate" certain restricted functions, you won't notice the difference unless you've actually flown the Hawk in real life. Again this really depends on licence agreements. In terms of that, we have already started discussions with BAE Systems and will be demonstrating the module to them in the near future. That's probably enough for a quick update for now and I'll be posting more regularly from now on. Thanks to all for your messages of support and patience. Cheers, Chris.
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#3748493 - 03/10/13 05:00 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1695502&postcount=336Sorry Cowboy, I won't be able to make it down to Weston due to work that weekend. It also gives us, well Tango, some time to get the code transferred to the cockpit DLL. There is still lots of research going on for an accurate flight model and whilst that still may not be ready for July, we'd like to have something at least that flies like a Hawk. May would be just too early for both.
In several weeks time I'm hoping to open up applications for Beta testers. We have a team of Alpha testers already that make up members from various VFS' and ED testers as well as real life pilots.
Once we have a solid flight model, the Virtual Red Arrows are also going to put her through her paces in a 9 or 10 ship formation flight to see how the graphics fps load may be affected. I can't wait to get some screens and video from that flight
So, i guess that some of you may be able to fly her before July
At the moment I'm also testing how the multiplayer function is working in terms of if you have the mod installed or not and you join a server without it loaded on your PC. We may have to release a downloadable external model pack to ensure compatibility. Ill keep you updated on that as testing goes on and will need some public help with a session coming soon so keep an eye out.
Cheers, Chris.
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#3748692 - 03/10/13 04:56 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 10/26/09
Posts: 613
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Every update is encouraging. It looks like the the most detailed aircraft yet.
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#3748859 - 03/10/13 10:20 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Skate Zilla HD Studios
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Registered: 11/24/04
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good news...
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#3754008 - 03/20/13 06:39 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1702612&postcount=394A quick update for you.
Tango has nearly completed porting the cockpit code over to the DLL so I have a busy days testing tomorrow (good job I booked the day off work) before I head off to snowy Austria for a week snowboarding.
As you will have seen we have opened up applications for Alpha Testers. This is for a select few that have real life experience in either the Hawk or similar systems. This is a significant milestone for us on the project and one we are proud to have achieved.
At this point it is too early to say when the Open Beta testing will begin as there are still a few things we are working with ED on and discussions with BAE.
Our thought process is that we will run a similar system to ED in that it will be a paid for Beta and details of costings etc are still under discussion but likely to reflect standard ED pricing.
I know I keep promising a video, of which I will do when I'm back from holiday next week, showcasing the full cockpit and functions.
Many thanks again for all of the posts, PM's and Emails giving your support.
Cheers, Chris.
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#3754186 - 03/20/13 01:31 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Senior Member
Registered: 12/22/02
Posts: 3932
Loc: Wisconsin, USA
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Slow but steady wins the race. Keep going little turtles, keep going. 
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#3761251 - 04/02/13 05:43 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1713919&postcount=408Easter Update Well technically Easter finished in the UK 36 minutes ago, so I hope you all had a good four day break from work and enjoyed your Easter eggs and any religious festivals you attended.
After catching up with Tango tonight I understand he had a great chat with the potential Alpha testers on Saturday night and we will be shortly sending out the NDA agreements to the successful candidates for signing.
Which brings us to the next phase; systems testing. About 85-90% of the cockpit systems have been converted over to the DLL and after a quick flight this evening they are looking fantastic. The DCS:Hawk manual has had a big update since I was away and I will continue to update it this week hoping to get the majority of systems functionality written so the testers know what they will be testing against.
We have implemented the Mantis bug tracking software so the testers can report bugs and we can feed back on them. This is a great tried and tested bug tracking system which will benefit us well.
Digital Rights Management (DRM) software This allows us to copy protect our module, similar to the current DCS titles sold by TFC/ED. After making my bank account a little lighter this evening, we will be implmenting a world renouned system that is quick and easy to manage on our side and painless on your side. I'd like to point out that it is not Starforce which some have had issues with in the past. Our new Alpha Testers will be the first users to try it out and we will take their feedback on how it works, but initial demo trials have shown it works very well and like I said painless on your side to install and activate the mod.
So, what's next? Well, development is still ongoing with the coding and as you saw in the Eye Candy section Blondie has made some more awesome skins. Next on the coding front is the navigation and radio systems which I've mentioned before. Modeling has begun on improving the ejection seat and Crow is one of the best modelers I know out there so you can expect outstanding work from him as always.
Dual Cockpit Some of you have contacted me by PM and Email to ask about this. Once the Alpha Testers have confirmed correct functionality of the cockpit systems they will essentially be "copied" into the rear section of the aircraft and tied to the front section. So if a switch up front is flicked, the rear responds accordingly and vice versa. Then it's onto the seat swtiching functionality, which I can't go into details yet as it's still being worked on. As soon as we have more info on that, you'll be the second to know, well the Alpha Testers will be the first.
Open Beta Module Again, some of you have been asking about this. It's too early to say yet but we will likely implement an open beta module. This means that it will be "open" to the community to purchase, as per ED's modules have been, and will allow for further feedback to tweak and develop systems. We are still a way off from this and discussions are still ongoing about price and licences so I'll leave it there for now.
Website and Forums Another thing on my list to do is to rebuild our website and forums and I'll announce when they have been upgraded. This will also incorporate the DRM licence software and e-commenrce sections allowing you to buy the module when it's ready and retrieve any lost licence keys.
Have a great week and another update soon, Chris.
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#3761664 - 04/02/13 09:07 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 05/03/05
Posts: 147
Loc: temporally displaced
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lol "some have had issues" Understatement of the year award goes to:........
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#3769428 - 04/18/13 04:13 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1727140&postcount=516Yes all features described are already working in 1.2.3 and 1.2.4 As Tango said updates will be done by us when ED release new versions. They won't be part of ED's updates. We are looking at an auto-updater system and how this will work when ED do an update, or more importantly when you update your system, as you may not do it on the same day.
All things we are discussing with ED.
I spent about 4 hours last night testing all features in 1.2.4 to make sure nothing has broken, and all good
We of course know when ED are building new releases and have access to them so we can anticipate any problems with our modules prior to ED's release.
And as it's our own DRM solution, not ED's, this feature should be on all of our products (unless something changes in World preventing it, but unlikely).
In terms of which aircraft next, maybe the T2 or T45, we'll have to see as it's a whole new cockpit model, all glass.
Beaker, I'm pretty sure that's on Tango's agenda already
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#3769854 - 04/18/13 06:01 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 05/01/06
Posts: 311
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#3773775 - 04/26/13 03:48 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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new video..... night cockpit light and ILS http://youtu.be/Z1m3FYtDEJU
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#3773881 - 04/26/13 07:07 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 10/26/09
Posts: 613
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Cockpit lighting looks good. A request though, can you make the initial night cockpit lighting state on the tame side? For example ED's A-10 night lighting initializes quite quite strong.
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#3780252 - 05/10/13 07:52 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1752808&postcount=563Quick update: Ramp cold start procedure given to testers today. This is a mix between our code and SFM tweaks until AFM gets written.
This has always been a goal of mine as I felt it meant something to start-up from cold, align systems, taxi out and take off (seemed more real). I can't wait to get home tonight to try it out.
The Alpha testers are doing a good job bug finding and Tango is doing an awesome job coding it. Crow has also started on remodelling the ejection seat and soon to start on the rear cockpit model.
Blondie is working on a commemorative skin and I look forward to showing you that soon.
We're working closely with ED on other systems that need tweaking and are getting great support from them.
Have a good weekend all and ill bring you another video soon.
Cheers, Chris.
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#3780417 - 05/10/13 02:20 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Silver_Dragon]
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Member
Registered: 12/15/09
Posts: 2145
Loc: Jerz
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http://forums.eagle.ru/showpost.php?p=1752808&postcount=563Quick update: Ramp cold start procedure given to testers today. This is a mix between our code and SFM tweaks until AFM gets written.
This has always been a goal of mine as I felt it meant something to start-up from cold, align systems, taxi out and take off (seemed more real). I can't wait to get home tonight to try it out.
The Alpha testers are doing a good job bug finding and Tango is doing an awesome job coding it. Crow has also started on remodelling the ejection seat and soon to start on the rear cockpit model.
Blondie is working on a commemorative skin and I look forward to showing you that soon.
We're working closely with ED on other systems that need tweaking and are getting great support from them.
Have a good weekend all and ill bring you another video soon.
Cheers, Chris. Sounds to me like we might have this one by years end at this rate  a bit surprised though, saying the cold start was "always a goal of mine" sounds a bit odd. I mean, wouldn't that be a given that a DCSW product would allow cold-starts...
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My Rig:AMD Phenom X4 955 Black Edition OCed@4.0 GHz/GIGABYTE GA-890FXA-UD5 AM3 AMD 890FX Mobo\ MSi AMD 6950 2GB \ 8 Gigs of G.skills Ram\Storage: OCZ SSD 240GB/ Bunch of HDDs\All held together by: Coolermaster HAF 932 case Other Assets Deployed: HOTAS: Logitech G940  CH FighterStick/Pro-Throttle/Throttle Quad/Saitek Combat Rudder Pedals TrackIR Simpit: ETA Q2 2013 Wheel: ETA Q4 2013
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#3781786 - 05/13/13 04:29 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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VEAO Hawk
This is a work in progress video of the pilot animations from outside view. Not final textures or animations but shows the attention to detail we're working on.
Enjoy, Chris. http://youtu.be/fa3qYJom0OM
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#3789873 - 05/30/13 07:29 PM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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http://forums.eagle.ru/showpost.php?p=1775053&postcount=582Hi,
It's been a bit quiet since my last update! Here is the latest list:
* HYD SYS completed * RAT logic modelled, including the shuttle valve that regulates hydraulic pressure in SYS 2 when RAT is supplying hyd press * Fixed certain aspects of the nav system * Implemented the audio system, and added nav beacon audio with correct pitch, keying and timing of transmission (WIP: sync to the sim so that everyone hears the idents at the same time) * Completed the cockpit lighting system * Started tying systems to the associated electrical busses * Numerous other fixes and additions
It's starting to feel like an aircraft now!
Best regards, Tango.
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#3789960 - 05/31/13 02:28 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Hotshot
Registered: 01/08/02
Posts: 6547
Loc: England
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This is looking excellent.
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#3790047 - 05/31/13 09:26 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Senior Member
Registered: 12/22/02
Posts: 3932
Loc: Wisconsin, USA
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#3790453 - 06/01/13 05:15 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Member
Registered: 08/26/08
Posts: 407
Loc: Arafo, Canary Islands, Spain
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New info Bae Hawk http://forums.eagle.ru/showpost.php?p=1776018&postcount=330Ok guys, you asked for eye candy so you've got a lot this morning. This is from our latest Alpha build 0.0.13.0 compiled last night. Features of the video are internal canopy opening mechanism, engine start-up sequence day and night and night lighting tied into electrical systems. That should keep you going for a while. Yes we know the fuel light is on. As the fuel system is currently being implemented you'll notice zero fuel on the gauge, therefore the light is on the CWP. Also the warning flags on the dials and wep panels are illuminated. Night textures for those are WIP. Oh and you'll get a little sneak preview of the new canopy seat and textures http://youtu.be/vNF2-5PU8n4Normal disclaimer; not final product, textures, features, etc Next eye candy will be a memorial flight showcasing the TFC memorial skin for Jim. Enjoy, Chris.
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#3792294 - 06/05/13 07:34 AM
Re: New DCS planes: Typhoon +BAE Hawk
[Re: Genbrien]
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Commander 476 vFG
Member
Registered: 11/05/10
Posts: 187
Loc: Warner Robins Ga, USA
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VEAO update via Facebook (believe it's also on the ED boards now, can't access them from work). Development Path We can now confirm our development path and anticipated timescales for the Hawk release.
Firstly we will be releasing the combat trainer variant of the T.1A as an open Beta, similar to ED products. Our aim is for November/December this year but there are external factors which may push this back but that's our target.
We will then shortly after release the display version of the... T.1A There are quite some differences in the cockpit, external model and engines. This will be in early 2014. Anyone that purchases the Beta will automatically receive the display variant free of charge. Once we reach final product of the combat variant the display variant will then be an additional paid for seperate module.
The modules need to be separate anyway to handle the differences.
Next on our list is the T.2 This is due to potential military contracts.
We did discuss the Goshawk in great depth and at this time we feel that our focus should be on the T.2 and we will possibly do the Goshawk but only if we get potential military contracts or see a greater opportunity in the US market for it.
The reason for this is focus on the Typhoon which is in service in multiple countries and greater potential for contracts.
If things change we'll let you know.
Thanks, Chris.
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