(just copy-pasting what I posted at AVSIM)
What's really gonna make-or-break MS Flight's Alaska for me is how obvious the autogen draw distance is.
If you fly out of, say, Unalakeet in winter in FSX, all the ground textures are stark-white. And the autgen trees are dark green/grey/black. The result is that you usually have a thick patch of dark trees around your aircraft then nothing but white out to the horizon. Then as you fly around, what was barren and white before, suddenly becomes a thick, dark forest once you get close to it. It's a huge immersion killer for me and as a result I find FSX Alaska pretty much useless.
This annoying effect can be reduced by better matching the ground textures with the autogen (ORBX seems to have done this to some extent). Meaning you'd be better off with a very dark ground texture (maybe with spots of white in it) to represent a thick forest of green trees on snow covered ground. If the trees have snow on them, then the texture should be lighter (more of a grey). You get the point. Other games do this better; FSX is horrible at it.
It's not much of an issue in Hawaii, but the green trees are usually on green textures. It's hard to tell from the screen shots so far if Flight's Alaska will have the same issue or not. If you look closely at the shot of the airport, the mountains in the far distance appear to be barren. I don't know if that's intentional or a result of draw distance....
*edit - and actually looking again that shot you posted, Beach, it looks like Flight's Alaska might suffer from the same issues that FSX's Alaska does. Lame.
Edited by malibu43 (06/05/12 05:11 PM)
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