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#3584400 - 06/01/12 05:41 PM Re: The Six Gun Dolphin! [Re: totalspoon]
PatrickAWilson Offline
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Registered: 01/19/07
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I wonder if that was the first symmetric wing mounted gun?


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#3584529 - 06/01/12 09:50 PM Re: The Six Gun Dolphin! [Re: totalspoon]
totalspoon Offline
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Registered: 10/06/07
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Loc: Australia
There's a picture in one of my books somewhere (I just looked but can't find it) of a crashed French Spad S.VII with a lewis mounted on each inter wing strutt. The Spad S.VII was in service to the end of the war, but the mounting of the wing guns most likely predated that of the Dolphins wing guns.

Spoon

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#3584639 - 06/02/12 03:59 AM Re: The Six Gun Dolphin! [Re: totalspoon]
LukeFF Offline
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BTW, here's the quote in question from Windsock:


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#3585076 - 06/02/12 08:21 PM Re: The Six Gun Dolphin! [Re: 777 Studios - Jason]
Avimimus Offline
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Registered: 11/19/01
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Originally Posted By: 777 Studios - Jason
Can't reload the ones on the wings. Shoot your wad and hope no one catches you after.

Jason


Extremely cool...

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#3585111 - 06/02/12 09:53 PM Re: The Six Gun Dolphin! [Re: 777 Studios - Jason]
JMB_ Offline
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Registered: 01/08/12
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Originally Posted By: 777 Studios - Jason
Shoot your wad and hope no one catches you after.



That sums up my entire combat flight sim career whether it be using guns, bombs or harsh language biggrin

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#3585214 - 06/03/12 04:43 AM Re: The Six Gun Dolphin! [Re: totalspoon]
Mogster Online   content
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That windsock quote is interesting, also the Lewis guns don't look out of place on the lower planes. I can understand why pilots liked it, c of g is quite low also rather than high and unstable, maybe.

96 rounds per gun isn't a small ammount of ammo if you save it for that killer shot.
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#3586025 - 06/04/12 02:15 PM Re: The Six Gun Dolphin! [Re: totalspoon]
Jedi Master Offline
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Registered: 02/15/00
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What, no wingwalking reloader field mod? biggrin

Anyway, that's fine, it's like I fight in Il-2. I use the MG's to ensure fire is on target, then I trigger the cannons to hit home.
You should be able to set separate triggers for the Lewis guns, right?



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#3586080 - 06/04/12 03:33 PM Re: The Six Gun Dolphin! [Re: JMB_]
FIScott Offline
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Registered: 07/21/09
Posts: 166
Originally Posted By: JMB_
Originally Posted By: 777 Studios - Jason
Shoot your wad and hope no one catches you after.



That sums up my entire combat flight sim career whether it be using guns, bombs or harsh language biggrin



That pretty much sums up the early years of my sex life.

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#3586661 - 06/05/12 03:37 PM Re: The Six Gun Dolphin! [Re: totalspoon]
Bandy Offline
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Registered: 07/26/10
Posts: 1236
Loc: Wishing I was in the La Cloche
Well, in the Dolphin cockpit at least I can understand the difficulty of aiming the angled Lewis'.

However, there are many other accounts of pilots being very effective with pulling down the Foster mounted Lewis on N17's and SE5's and firing into the bellies of 2-seaters and fighters, both surprised and in dogfights. Perhaps the biggest proponent of this tactic being Albert Ball, who has numerous combat reports mentioning just this (below).

Time will tell. Once the full range of the Foster mount is modeled in RoF it will be interesting to see what happens. Just a guess, but I figure there will be just a handful of pilots who will get the nack of it.

I predict having to reload the overwing Lewis will have a PROFOUND effect for Entente pilots. I think there may be quite a few people crying and complaining. I only hope the full rate of fire for the Lewis will be similarly modelled --that thing spat bullets like crazy with no synchronization...


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#3586671 - 06/05/12 04:05 PM Re: The Six Gun Dolphin! [Re: totalspoon]
RoFfan Offline
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Registered: 06/20/10
Posts: 515
50 yards for convergence? I can shoot and kill from 6x that distance in Rise of Flight. What amateurs! reading

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