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#3587042 - 06/06/12 07:14 AM Re: Comanche Gold Antialiasing Solution [Re: S3ti]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3233
Loc: England, UK
I knew we could count on ufolev to test this further, but I have to agree that it doesn't look as though the MLAA is working, at least from the screenshots.

I think that ufolev may have got the screenshots by using the in-game screenshot facility that can be enabled from a small menu hack. In which case, it is very unlikely that any postprocessing effects would be grabbed.

I find these third-party postprocessing programs quite interesting, there is one out there which enables all sorts of effects in many modern games (not just one), but can't think what it's called. There's also one specifically for the Dark Engine games such as Thief 1 & 2 and System Shock 2, which is more along the lines of this as those games are from the same era. But unfortunately, most of these kind of programs are graphic card-specific, and at that, driver-specific, and even then may not work for everyone depending if they 'hook' it into the game successfully or not.


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#3587077 - 06/06/12 09:29 AM Re: Comanche Gold Antialiasing Solution [Re: Flyboy]
S3ti Offline
Junior Member

Registered: 06/01/12
Posts: 17
I have all your hacks enabled but what`s the key binding to take screenshots ingame please?

Yes, actually FXAA and MLAA are not visible in fullscreen screenshots, only when taken from windowed modes. Maybe my first screenshots were somehow in windowed mode because of those black bars...


Edited by S3ti (06/06/12 09:30 AM)

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#3587097 - 06/06/12 10:03 AM Re: Comanche Gold Antialiasing Solution [Re: S3ti]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3233
Loc: England, UK
I actually have no idea what key it is to take a screenshot! I've just taken a look back at the documentation for the hacks but it doesn't say anywhere.

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#3587206 - 06/06/12 12:50 PM Re: Comanche Gold Antialiasing Solution [Re: S3ti]
ufolev Offline
Member

Registered: 03/19/08
Posts: 223
Dear Friends,

I do not know whether MLAA works here or not - I only saw that with these tunings on MAX



I have this result


with FRAPS

ufo :-)



Edited by ufolev (06/06/12 12:53 PM)

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#3587256 - 06/06/12 02:17 PM Re: Comanche Gold Antialiasing Solution [Re: ufolev]
S3ti Offline
Junior Member

Registered: 06/01/12
Posts: 17
As I said already, Fraps and other usual screenshot methods can't show FXAA/MLAA. The screenshots are taken from a buffer in the graphics card where the effect isn't yet applied if I got that correctly.

If it looks exactly that way ingame like on your screenshot, it doesn't seem to work. You can see the effect quite good at the two screenshots that I posted in the beginning of the thread. wink

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#3592263 - 06/15/12 01:24 PM Re: Comanche Gold Antialiasing Solution [Re: S3ti]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3233
Loc: England, UK
I've put a link to this topic on my CG website. smile

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#3621506 - 08/06/12 05:20 PM Re: Comanche Gold Antialiasing Solution [Re: S3ti]
BFeely Offline
Junior Member

Registered: 08/05/12
Posts: 3
Hello. I'm the developer of DXGL. (it's called "DXGL" not "DXGL Wrapper") I'd like to say I like what I see. And so you understand, DXGL currently only supports DirectDraw to any significant amount. Direct3D7 (and below) support is currently at the beginning of development, and Direct3D support caps are not currently advertised in Release builds.

Also, I would agree the reason you don't see MLAA/FXAA is because of your video capture software. The reason those methods work on software rendered games under DXGL is because these antialiasing methods are post-processing effects that work without the scene geometry.


Edited by BFeely (08/06/12 05:25 PM)

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#3621571 - 08/06/12 07:22 PM Re: Comanche Gold Antialiasing Solution [Re: S3ti]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3233
Loc: England, UK
Hi BFeely, thanks for joining the forums, for introducing yourself, and for the explanations. I'm sure that when the other guys see your post they will have some questions for you!

How did you know that we had talked about your program here?

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#3622131 - 08/07/12 07:17 PM Re: Comanche Gold Antialiasing Solution [Re: Flyboy]
BFeely Offline
Junior Member

Registered: 08/05/12
Posts: 3
I found your post because there was a screenshot of the DXGL config program in Google Images that wasn't mine, so I decided to take a look. By the way, how does DXGL work for you, performance-wise?

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#3622965 - 08/09/12 03:42 AM Re: Comanche Gold Antialiasing Solution [Re: S3ti]
ADHS Offline
Member

Registered: 11/21/10
Posts: 123
Loc: Hellas
Any attempt (signatures) for an Open Source Comanche Gold yet? ahoy

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