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#3583433 - 05/31/12 01:37 PM 1.02 patch now available
SneakyPete Offline
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Registered: 12/19/09
Posts: 85
Loc: Lincolnshire UK
Iron Front 1.02 patch out now here:-

http://forum.iron-front.com/showthread.php?307-Iron-Front-Liberation-1944-v1-02-Patch-Available


Version 1.02 Changelog
---------------------------
*New: Added additional mining features.
*New: Added the DT machine gun as a complete weapon, it's located in the USSR ammo crate.

*Fixed: Fixed the work of multiplayer.
*Fixed: Fixed various bugs of Soviet and German campaign.
*Fixed: Fixed the empty fields in the editor for the french, spanish and italian language.
*Fixed: Fixed the trucks - now they can carry mortar and mg parts in their cargo.
*Fixed: M3 Scout car now also can tow anti-tank guns.
*Fixed: Fixed various small building errors.
*Fixed: Fixed some mistakes of the german infantry.

*Updated: All small arms sounds are enchanced.
*Updated: Updated the Blitzkrieg missions, fixed several bugs for them.


smile


Edited by SneakyPete (05/31/12 01:39 PM)
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#3583443 - 05/31/12 01:46 PM Re: 1.02 patch now available [Re: SneakyPete]
guod Offline
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#3583496 - 05/31/12 02:51 PM Re: 1.02 patch now available [Re: SneakyPete]
MaceUK33 Offline
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That's it?!

A few tweaks to stuff that is in no way important! Utter b*llox! I refer to my thread in the community forum about unfinished games, but I expect them to be fixed.

I wasted my money here.
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#3583497 - 05/31/12 02:54 PM Re: 1.02 patch now available [Re: SneakyPete]
charon2112 Offline
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It seems like they're working hard. I'd rather a game have many bugs that are worked on regularly than one bug that's ignored.
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#3583503 - 05/31/12 03:02 PM Re: 1.02 patch now available [Re: SneakyPete]
SneakyPete Offline
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Registered: 12/19/09
Posts: 85
Loc: Lincolnshire UK
Well, a few good tweaks here and there. The Mosin Nagant sounds like a hand cannon now! attack

I'm not detecting any tweaks to the graphics engine but maybe they'll need more time for that. I'm hoping they'll kill off the pop up grass and low detail trees etc fairly soon.
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#3583510 - 05/31/12 03:10 PM Re: 1.02 patch now available [Re: SneakyPete]
MaceUK33 Offline
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Yeah, cos I just couldn't bring myself to play because the M3 Scout car couldn't tow anti-tank guns, glad that's sorted....
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#3583518 - 05/31/12 03:16 PM Re: 1.02 patch now available [Re: SneakyPete]
Master Offline
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So would you rather they not release any patch until they have a fix for the problems that affect you?

Personally I like the fact that once they got a few bugs fixed they patched it. That does not mean they are not working on the other larger bugs but I am sure those will take more than a few days (less than a week?) since the game released.
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#3583523 - 05/31/12 03:22 PM Re: 1.02 patch now available [Re: SneakyPete]
Friday Offline
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I've just gone to fire mine up on Steam and it's downloading 2.2 gigs? That's a bigger patch than advertised isn't it?
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#3583531 - 05/31/12 03:31 PM Re: 1.02 patch now available [Re: Master]
MaceUK33 Offline
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Originally Posted By: Master
So would you rather they not release any patch until they have a fix for the problems that affect you?

Personally I like the fact that once they got a few bugs fixed they patched it. That does not mean they are not working on the other larger bugs but I am sure those will take more than a few days (less than a week?) since the game released.


Should not have released like this! Especially as the devs have stated on the forums over the weekend that they know why it's happening.

But yet again we all stand around saying well done devs for patching ABSOLUTELY NOTHING when the main bugs just have to be endured, because the devs are so awesome.
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#3583549 - 05/31/12 03:42 PM Re: 1.02 patch now available [Re: SneakyPete]
mugwump Online   biggrin
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Wow. Saved games aren't compatible with the new patch so I had to restart Mission 3 as the Germans. CTD after 30 seconds of play. What a wonderful patch!

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#3583614 - 05/31/12 05:24 PM Re: 1.02 patch now available [Re: Friday]
Wango_Tango Offline
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Originally Posted By: Friday
I've just gone to fire mine up on Steam and it's downloading 2.2 gigs? That's a bigger patch than advertised isn't it?

That's what I was thinking. sigh
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#3583664 - 05/31/12 06:40 PM Re: 1.02 patch now available [Re: MaceUK33]
James McKenzie-Smith Offline
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Registered: 01/29/01
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Loc: Vancouver, BC, Canada
Originally Posted By: MaceUK33
That's it?!

A few tweaks to stuff that is in no way important!


Quote:
*Fixed: Fixed the work of multiplayer.
*Fixed: Fixed various bugs of Soviet and German campaign.


While the meaning of the phrase 'work of multiplayer' is rather open to debate, there is no denying that many have reported severe problems with both MP and SP campaigns, including CTDs. How is addressing bugs that resulted in crashes "in no way important"?

Originally Posted By: MaceUK33
I wasted my money here.


I have an offer. Provided that you bought the DVD edition, I will buy it from you at UK market value as assessed at Amazon.co.uk, and pay for postage to Canada. I will pay half when you let me know that you have mailed it, and half when I receive the game, all money transfers through Paypal. In return, I would request that you never, ever appear on the Iron Front forum here, or anywhere at the official forum again. Interested?

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#3583665 - 05/31/12 06:44 PM Re: 1.02 patch now available [Re: James McKenzie-Smith]
jared17 Offline
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Registered: 06/02/09
Posts: 234
Originally Posted By: James McKenzie-Smith

I have an offer. Provided that you bought the DVD edition, I will buy it from you at UK market value as assessed at Amazon.co.uk, and pay for postage to Canada. I will pay half when you let me know that you have mailed it, and half when I receive the game, all money transfers through Paypal. In return, I would request that you never, ever appear on the Iron Front forum here, or anywhere at the official forum again. Interested?


Oh goodie! Can you extend that offer to all of us, and not just him? You're about to lose a lot of money, amigo!


Edited by jared17 (05/31/12 06:44 PM)
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#3583672 - 05/31/12 06:55 PM Re: 1.02 patch now available [Re: SneakyPete]
Rowdied Offline
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Haters always be hatin!

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#3583677 - 05/31/12 07:01 PM Re: 1.02 patch now available [Re: jared17]
James McKenzie-Smith Offline
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Registered: 01/29/01
Posts: 3443
Loc: Vancouver, BC, Canada
Originally Posted By: jared17
You're about to lose a lot of money, amigo!


£22.69 plus postage, if Mace bites. I think that I can swing that.

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#3583683 - 05/31/12 07:12 PM Re: 1.02 patch now available [Re: SneakyPete]
MaceUK33 Offline
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Nope, I have digital download version.
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#3583687 - 05/31/12 07:16 PM Re: 1.02 patch now available [Re: SneakyPete]
James McKenzie-Smith Offline
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Registered: 01/29/01
Posts: 3443
Loc: Vancouver, BC, Canada
Oh well. Hopefully some patches in the future manage to save the situation for you.

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#3583704 - 05/31/12 07:39 PM Re: 1.02 patch now available [Re: SneakyPete]
IV/JG7trumps Offline
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Registered: 05/18/04
Posts: 829
Loc: Perth australia
patch sounds good to me, i would much rather a dev release patches as they fix thingsthan wait months for a mega patch! end of the day there is just no pleasing some people that obviously know more and can do better than the devs! this game has a lot of potential, and am really looking forward to it's maturing through bothe the developers, and 3rd party which i know it will, wish the same could be said for some of the forum members! Mace, do you play CloD, if not you should grab it, your attitude would fit right in with a lot of the crowd over there wink

Craig
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#3583723 - 05/31/12 08:07 PM Re: 1.02 patch now available [Re: SneakyPete]
kludger Offline
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Confirmed on the saved mission incompatibility, restarted Russian mission I am on, still lots of grass/trees popup but at least I noticed the weapons sound way better.
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#3583754 - 05/31/12 09:26 PM Re: 1.02 patch now available [Re: SneakyPete]
davedp32 Offline
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Registered: 07/28/11
Posts: 28
I downloaded new patch today read the install instructions ..I had the beta patch..so I completely reinstalled Iron front.
It installed fine but when I run the patch it gives me error " Error found in file IF\Addons\if_mpmissions...List goes on and on....What is the deal...I re-downloaded it thinking the patch was corrupt but samething...
I have the correct version 1.60....

Please HELP
Thanks
Dave

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#3583809 - 05/31/12 11:37 PM Re: 1.02 patch now available [Re: SneakyPete]
cheesehawk Offline
Member

Registered: 02/23/11
Posts: 605
Loc: CA, USA
Did you remember to install patch 1.01 first? The release patch, not the 1.01a Beta patch. You have to install it before the 1.02 new patch.

Re: Mace...
I haven't had any major game breaking bugs yet, it's not as pretty as advertised, but playable. What's your system specs?

i7 920 @ 4.0Ghz
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Graphic settings set to Very High, post processing turned off

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#3583817 - 06/01/12 12:03 AM Re: 1.02 patch now available [Re: SneakyPete]
adlabs6 Offline
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Well the v1.02 patch has solved my campaign issues, and I'm now able to continue my progress.

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#3583861 - 06/01/12 02:45 AM Re: 1.02 patch now available [Re: SneakyPete]
Phazon Offline
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Registered: 04/06/11
Posts: 199
Loc: Sydney, NSW, Australia
For those getting trees / texture popup issues, have you guys tried the following:


Use the -maxMem=2047 startup command in your Iron Front shortcut? This is the highest setting possible and forces the game to use as much RAM as it can.

Ensure that the Video Memory setting in the options is set to Default. Its poorly worded, its the auto-detect setting that ensures that ArmA 2 uses all your videocard memory. From memory the Very High setting actually only goes up to 1GB. You must use the Default setting for cards that have more than 1GB of memory otherwise you might get popup issues that are being described.


This should help mitigate the issue as much as possible at least. It is still possible there are other bugs that cause popup as in the past with ArmA 2 that may need to be fixed. I don't see any severe popup, at least not to the extent that some people seem to describe. I use the settings above however with a HD6970 2GB card.


Edited by Phazon (06/01/12 02:46 AM)
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#3583863 - 06/01/12 02:49 AM Re: 1.02 patch now available [Re: SneakyPete]
HogDriver Offline
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I agree with Mace's sentiments... A game should be released in a properly working state. But since that almost never happens anymore, I guess I'll just have to be grateful for the incremental patches.
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#3583865 - 06/01/12 02:54 AM Re: 1.02 patch now available [Re: SneakyPete]
Phazon Offline
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Registered: 04/06/11
Posts: 199
Loc: Sydney, NSW, Australia
Well to be honest the situation could be much worse. With Red Orchestra 2 and IL-2 Cliffs of Dover both games released with severe underlying engine issues ontop of the CTDs / gameplay problems.

RO2 got fixed up after several months of waiting, Cliffs of Dover still has yet to be fixed up after over a year.


At least with Iron Front while we do have CTDs and bugs, we know the underlying engine is fairly solid and has been developed on for quite some time as ArmA 2 proves. We just need to give the small development team of Iron Front some time to sort things out, and we should have a nice Eastern Front WW2 simulator on our hands.


Edited by Phazon (06/01/12 02:54 AM)
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#3583899 - 06/01/12 04:48 AM Re: 1.02 patch now available [Re: SneakyPete]
ricnunes Offline
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Registered: 12/17/01
Posts: 3355
Loc: Portugal
Completly agree with Phazon!
I really don't understand some people - Does someone still thinks that NO game will EVER come out without ANY bugs, specially a game based on ArmA engine?? Come on!! This is being naive at best...

Even so with it bugs, Iron Front is still extremelly enjoyable and playable in both MP (at least Co-op which is what matters to me) and in SP (campaign and/or scenarios) a thing that can't be said for many other games released (Red Orchestra 2 and IL-2 Cliffs of Dover are two examples).

IMO, this is the best game that I purchased this year (by far) and also IMO this is the best and most realistic WWII tactical shooter that I ever played but of course this is just my humble oppinion!

Regarding game support: Today it makes exactly 1 (ONE) week that Iron Front was released and the devs already released 2 (TWO) PATCHES!!! This is more than the usual "two weeks" dealine for patches that most devs preaches! What do you want more in terms of game support?? Really.... rolleyes

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#3583930 - 06/01/12 06:28 AM Re: 1.02 patch now available [Re: SneakyPete]
MaceUK33 Offline
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I think from now on I will get the game and pay for it 'in a few months' seeing as that's the attitude of game devs.
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#3583932 - 06/01/12 06:30 AM Re: 1.02 patch now available [Re: SneakyPete]
theOden Offline
Member

Registered: 08/09/10
Posts: 253
If they rush the release wouldn't people be allowed to put pressure for fix?
If we as customers stop expecting a bug/error free product, every single product released in the future will most likely look like IL-2 Ben Dover.
I wouldn't be happy with that.

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#3583946 - 06/01/12 07:19 AM Re: 1.02 patch now available [Re: Phazon]
SneakyPete Offline
Junior Member

Registered: 12/19/09
Posts: 85
Loc: Lincolnshire UK
Originally Posted By: Phazon
For those getting trees / texture popup issues, have you guys tried the following:


Use the -maxMem=2047 startup command in your Iron Front shortcut? This is the highest setting possible and forces the game to use as much RAM as it can.

Ensure that the Video Memory setting in the options is set to Default. Its poorly worded, its the auto-detect setting that ensures that ArmA 2 uses all your videocard memory. From memory the Very High setting actually only goes up to 1GB. You must use the Default setting for cards that have more than 1GB of memory otherwise you might get popup issues that are being described.


This should help mitigate the issue as much as possible at least. It is still possible there are other bugs that cause popup as in the past with ArmA 2 that may need to be fixed. I don't see any severe popup, at least not to the extent that some people seem to describe. I use the settings above however with a HD6970 2GB card.


Setting the video memory to 'default' from 'very high' gives me a 15-20 fps hit with my ATI HD7950. I can't say I really notice much improvement where pop-ups are concerned by doing this either, especially regarding the fairly close range grass which still either pops up or changes to a higher detail whatever the setting. One thing that I didn't like about RO2 were the pop up trees and bushes especially when using zoom. I think IF looks very similar in that respect at the moment. I hope they can do something with it as I find it a bit of an immersion killer.

In other areas I'm still getting CTDs with version 1.02 in single player. This seems to happen more if I run the in game AA.

The devs seem to be listening and working hard regarding problems and patches but I think they should knock the beta patches on the head as it it just serves to confuse many especially those who are not so savvy with computers. There are still problems but all in all I'm happy with my IF purchase and if you compare its release state to something like Cliffs of Dover which IMO is still in an Alpha stage 15 months since release I think IF will be mostly sorted in a much shorter length of time. I don't think it's correct to release buggy games but I've slowly come to accept that is how it is especially in the sim market. Pretty sweeping to say it's a 'sign of the times but like it or not, unfortunately, paying to be beta testers seems to be the norm these days. I'd prefer to be told before purchase if that is going to be the case though!

Cheers.

SP
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#3583949 - 06/01/12 07:32 AM Re: 1.02 patch now available [Re: SneakyPete]
MaceUK33 Offline
Everything is true
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Registered: 01/10/05
Posts: 12203
Loc: Darlington, UK.
Setting video memory to default does nothing.
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#3584017 - 06/01/12 09:10 AM Re: 1.02 patch now available [Re: SneakyPete]
Phazon Offline
Member

Registered: 04/06/11
Posts: 199
Loc: Sydney, NSW, Australia
Originally Posted By: SneakyPete
Setting the video memory to 'default' from 'very high' gives me a 15-20 fps hit with my ATI HD7950. I can't say I really notice much improvement where pop-ups are concerned by doing this either, especially regarding the fairly close range grass which still either pops up or changes to a higher detail whatever the setting. One thing that I didn't like about RO2 were the pop up trees and bushes especially when using zoom. I think IF looks very similar in that respect at the moment. I hope they can do something with it as I find it a bit of an immersion killer.


Hi SneakyPete, what view distance setting do you use? It could be because the videocard is loading more detail onto the screen because the Default setting uses more memory, whereas with lower settings the game loads lower quality versions so it does not max out the memory which is more performance friendly but the quality wouldn't be as good.

It might be hard to tell the difference at the moment because I believe the vegetation is currently bugged somehow. The developer said they were reworking it, so something must be wrong with it at the moment.
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#3584043 - 06/01/12 09:47 AM Re: 1.02 patch now available [Re: MaceUK33]
adlabs6 Offline
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Registered: 11/11/04
Posts: 15396
Loc: Texas, USA
Originally Posted By: MaceUK33
Setting video memory to default does nothing.


Mace, what bug is it you are looking to have solved? I've just reviewed the thread in hopes of helping, but I can't find where you mention what's breaking your game.

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#3584070 - 06/01/12 10:39 AM Re: 1.02 patch now available [Re: Phazon]
SneakyPete Offline
Junior Member

Registered: 12/19/09
Posts: 85
Loc: Lincolnshire UK
Originally Posted By: Phazon
Originally Posted By: SneakyPete
Setting the video memory to 'default' from 'very high' gives me a 15-20 fps hit with my ATI HD7950. I can't say I really notice much improvement where pop-ups are concerned by doing this either, especially regarding the fairly close range grass which still either pops up or changes to a higher detail whatever the setting. One thing that I didn't like about RO2 were the pop up trees and bushes especially when using zoom. I think IF looks very similar in that respect at the moment. I hope they can do something with it as I find it a bit of an immersion killer.


Hi SneakyPete, what view distance setting do you use? It could be because the videocard is loading more detail onto the screen because the Default setting uses more memory, whereas with lower settings the game loads lower quality versions so it does not max out the memory which is more performance friendly but the quality wouldn't be as good.

It might be hard to tell the difference at the moment because I believe the vegetation is currently bugged somehow. The developer said they were reworking it, so something must be wrong with it at the moment.


Hi Phazon,

My view distance is set to around 3000.

I think a few of the graphics settings are a bit screwed up as most do very little to my frame-rates (except vid mem). In general my frame rates in mp or against the AI in Blitzkrieg are 50-80 but around 25-55 in the campaign missions with the same settings which makes the campaign feel pretty sluggish. No real moans from me as I realise others have very poor frame-rates and stability but I'd like to see an improvement in the very slow and ugly texture loading especially when using zoom somewhere down the line if possible. I did read as you said that the devs were aware of the problem and solution so hopefully a fix won't be too long. I do feel there is a problem with the in game AA causing CTDs though.
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#3584141 - 06/01/12 12:06 PM Re: 1.02 patch now available [Re: SneakyPete]
Phazon Offline
Member

Registered: 04/06/11
Posts: 199
Loc: Sydney, NSW, Australia
I did alot of testing tonight on various settings and FPS, nothing really affected my framerate that much short of the texture settings or the 3D resolution which has a massive impact on visual quality. I get roughly 60 fps in the open field-like areas, but forests and towns halve that to 30. Its still perfectly playable, but it does give a somewhat choppy experience when you are looking in one direction that gives you good FPS then you look another and you lose FPS.

I find the vegetation and trees to be a big hit on FPS, and buildings hurt as well. Its expected of course as its alot of objects to render, but I can't help but think I do believe the developers can help make things better by doing some optimisation work.

As I noted before one developer today mentioned that they are going to rework the vegetation, which will hopefully drain less FPS and reduce the draw issues with them. The post in question is here: http://forum.iron-front.com/showthread.php?350-trees&p=2836&viewfull=1#post2836
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#3584230 - 06/01/12 02:12 PM Re: 1.02 patch now available [Re: adlabs6]
MaceUK33 Offline
Everything is true
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Registered: 01/10/05
Posts: 12203
Loc: Darlington, UK.
Originally Posted By: adlabs6
Originally Posted By: MaceUK33
Setting video memory to default does nothing.


Mace, what bug is it you are looking to have solved? I've just reviewed the thread in hopes of helping, but I can't find where you mention what's breaking your game.


There is nothing that can be fixed by us only the devs as they have already stated that they know about it and know how to fix it which is why I was pissed off it hasn't been.

It's blocky, low-res, morphing trees and bushes, low-res textures on buildings popping in and out. And it's nothing to do with setting the video memory to default before you suggest that as it happens on all graphics settings.

ARMA2 OA works perfectly at high/Very High.
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#3584248 - 06/01/12 02:28 PM Re: 1.02 patch now available [Re: SneakyPete]
charon2112 Offline
Junior Member

Registered: 05/25/12
Posts: 89
Loc: Massachusetts USA
For other Nvidia card users-supposedly setting IFL44 to the Arma2 profile in Nvidia Inspector increases performance, although I haven't tried it yet.
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#3584405 - 06/01/12 05:46 PM Re: 1.02 patch now available [Re: SneakyPete]
Friday Offline
Member

Registered: 10/09/07
Posts: 634
Loc: Sevenoaks, England.
I hope they sort the CTD's as it's becoming frustrating, it pretty much crashes every time I play for over 15 minutes, I can just about ignore the trees and grass changing detail as I zoom but that kills it for me!

Must say though, I hope the devs come through as I was really looking forward to this one because of the setting.

It's funny as ARMA 2 works great on my system, here's hoping it's just a hiccup!

I have a i7 2600k, 8 gigs of DDR3, and a ASUS GTX580 DirectCU II on Windows 7 x64, all my other games work flawlessly.
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#3584440 - 06/01/12 06:38 PM Re: 1.02 patch now available [Re: SneakyPete]
cheesehawk Offline
Member

Registered: 02/23/11
Posts: 605
Loc: CA, USA
Sounds to me Mace (and not being offensive here), that your problems are more eye-candy than game-breaking bugs?

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#3584443 - 06/01/12 06:40 PM Re: 1.02 patch now available [Re: SneakyPete]
bonchie Offline
Member

Registered: 01/07/09
Posts: 129
With a genre so devoid of titles it's tough for me to get too upset. I'd rather have a buggy game that's getting fixed then nothing at all.

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#3584493 - 06/01/12 08:29 PM Re: 1.02 patch now available [Re: cheesehawk]
MaceUK33 Offline
Everything is true
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Registered: 01/10/05
Posts: 12203
Loc: Darlington, UK.
Originally Posted By: cheesehawk
Sounds to me Mace (and not being offensive here), that your problems are more eye-candy than game-breaking bugs?


Erm, no not really unless you like playing against a constantly shifting landscape. Try spotting someone against that, it isn't easy and with textures appearing and disappearing it's not easy to concentrate.
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#3584503 - 06/01/12 08:47 PM Re: 1.02 patch now available [Re: SneakyPete]
cheesehawk Offline
Member

Registered: 02/23/11
Posts: 605
Loc: CA, USA
Wierd, your GPU is better than mine (GTX560 Ti + 2Gb), but I have barely any pop-ups, and no shifting/stretching/artifacts. My Nvidia CP settings are basically application controlled, and in-game settings are high-very high. What are yours at?

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#3584641 - 06/02/12 04:03 AM Re: 1.02 patch now available [Re: MaceUK33]
SneakyPete Offline
Junior Member

Registered: 12/19/09
Posts: 85
Loc: Lincolnshire UK
Originally Posted By: MaceUK33
Originally Posted By: cheesehawk
Sounds to me Mace (and not being offensive here), that your problems are more eye-candy than game-breaking bugs?


Erm, no not really unless you like playing against a constantly shifting landscape. Try spotting someone against that, it isn't easy and with textures appearing and disappearing it's not easy to concentrate.


Agreed! Whilst not a game breaker, trying to spot and identify anything in a forest scenario for example, becomes nearly impossible with all the shifting/moving textures. They're on the case as far as I know although when fixed I'm sure the price will be a frame-rate hit. Can't have it all though!

smile
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#3584650 - 06/02/12 04:40 AM Re: 1.02 patch now available [Re: SneakyPete]
Misty Offline
Member

Registered: 12/30/00
Posts: 357
Loc: Germany, near Freiburg
NVIDIA owners should disable AA ingame and in gfx driver options. Look in the readme file inside your IF folder to enable FXAA settings.
In game video ram to default and Texture details to very high (for 1GB vram and more).

I have no CTD´s or texture problems with my AMD 6850.

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#3584670 - 06/02/12 05:48 AM Re: 1.02 patch now available [Re: Friday]
Xambrium Offline
Member

Registered: 04/07/02
Posts: 513
Originally Posted By: Friday
I've just gone to fire mine up on Steam and it's downloading 2.2 gigs? That's a bigger patch than advertised isn't it?


Retail 1.02 patch is only 47,2 MB big..

Originally Posted By: Misty
NVIDIA owners should disable AA ingame and in gfx driver options. Look in the readme file inside your IF folder to enable FXAA settings.


And where do i find the .config for IF?


Edited by Xambrium (06/02/12 05:49 AM)

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#3584672 - 06/02/12 06:00 AM Re: 1.02 patch now available [Re: Xambrium]
SneakyPete Offline
Junior Member

Registered: 12/19/09
Posts: 85
Loc: Lincolnshire UK
Xambrium,

the IF config is under C:\Users\your name\my documents\Iron Front
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