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#3583358 - 05/31/12 11:53 AM
Re: june big patch... nice...
[Re: Magnum]
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Skate Zilla HD Studios
Veteran
Registered: 11/24/04
Posts: 12003
Loc: Virginia Beach, VA
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> Fixed a bug where Heavy Barrels and Underslung Shotguns could be over powered. (This is the so called M26 dart issue, see above) > All semi-automatic sniper rifles now properly have shorter range when using a suppressor. > The L96 now properly shoots where the iron sights are aimed. The position was previously offset. > The SKS now has the proper damage values when using a suppressor. The damage was previously too low at close range. > Slightly reduced the suppression effect of SKS rounds. > Decreased the long range damage of the SKS to highlight its close to medium range role. > Slightly decreased the foregrip aimed accuracy penalty on the M4A1 to bring it in line with other guns. > Slightly increased the foregrip aimed accuracy penalty on the SCAR-H to bring it in line with other guns. > Reduced some of the vertical recoil and zoomed accuracy penalties added to the FAMAS in the previous update. > F2000 foregrip accuracy penalty reduced and recoil reduction bonus increased. > AEK971 foregrip recoil reduction bonus increased. > SG553 foregrip recoil reduction bonus increased. > FAMAS foregrip recoil reduction bonus increased. > Fixed the M416’s M26 with Flechettes not having a name in the kill log. > Fixed so all clip based LMGs have Extended Mags as an available unlock. > All semi-automatic shotguns now fire at 220rpm. There was previously simply a small difference between them, whereas now they have different pellet counts instead of rates of fire. > Improved the recoil and accuracy of the M26 to match the 870. > Reduced the impact suppression has on shotguns. Shotguns are still affected by Suppression but it should no longer significantly impact their accuracy from the hip as it previously did. > The 870’s pump speed has been increased slightly from 0.55 seconds to 0.48 seconds. The empty reload time for the 870 has also been reduced slightly. > Improved the accuracy of aimed shotguns when on the move. > The Saiga’s recoil has been reduced. > The M1014 now fires 10 projectiles. The other semi auto shotguns have 9 pellets, and since the M1014 has a lower mag size and a slower reload it now fires 10 pellets to give it some edge. > The USAS-12 now fires 7 projectiles. > The MK3A1 now fires 8 projectiles. > Fixed so the weapon’s fire mode is saved between spawns. why does it sound like they just adjusted everything to make every gun "equal", kinda makes unlocking weapons pointless if they are gonna nerf or beef up guns to be "equal" with the others... they need to keep the stats realistic, not adjust mag size based on how powerful the weapon count is.. $50 when people realize how powerful the G3A3 is and start using it as a mix between battle rifle/sniper rifle like I was doing, they'll nerf it by reducing mag size or power... The G36C is still the "ultimate" engineer platform, behind the G53 > Fixed so the weapon’s fire mode is saved between spawns. THANK YOU!!
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Skate Zilla William B.
HAF922, 700W OCZ, ASRock Fata1ity 990FX Pro, Corsair H100,AMD FX8350 @ 5.15GHz, 16GB G.SKILL Sniper@DDR2133, Sapphire DualX HD7950-OC@1.1 GHz Core/6GHz Mem, Creative XFi Fata1ity Platinum Champ., ASUS VS248HP 24" LEDx3, 5760x1080(6048x), Turtle Beach Earforce, RCA 5.1 Surround CH Fighterstick, Pro Throttle, Pro Pedals, Saitek EclipseII IntensityPro 10-Bit, Kinect For Windows, TrackIR 4 Pro WD 1.5TB Black SATA3, SG 1TB SATA2, 2x SG 500GB SATA2, 1x SG Ext. 1TB USB3
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#3583695 - 05/31/12 07:29 PM
Re: june big patch... nice...
[Re: SkateZilla]
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Member
Registered: 12/04/03
Posts: 1926
Loc: London Town
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> Fixed so the weapon’s fire mode is saved between spawns. THANK YOU!!
Not so great in hardcore mode where it's impossible to know what mode you're in. At least you knew it was set to full auto when you spawned. And what about the tactical light/laser sight always defaulting to on? I'm a bit out of the loop so I've no idea if they were fixed previously.
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#3583840 - 06/01/12 01:38 AM
Re: june big patch... nice...
[Re: Magnum]
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Member
Registered: 01/13/09
Posts: 203
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> Reduced the inaccuracy added when in suppression. There is still an enhanced suppression compared to the initial state in the game, but the effect is now less than it was in the last patch (see above).
good moving.. I would be really happy if they'd completely remove the suppression effect on accuracy though. Generating blur is enough for me. it was dull and tiresome moment when you had a good SA and aiming but couldnt take out several guys at once because of the accuracy reduction.
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#3584030 - 06/01/12 09:29 AM
Re: june big patch... nice...
[Re: Magnum]
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Skate Zilla HD Studios
Veteran
Registered: 11/24/04
Posts: 12003
Loc: Virginia Beach, VA
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yet Im unloading on someone, getting "hit" indicators and he turns around and takes one shot and nails me, i've been nailed in one shot by sniper rifles, .44 scoped, and some assault rifles, I run up behind the guy, aim for his back and unload 20 rounds while he turns around and one shot gets me...
Im thinkin that there are not cheats that get by Punkbuster, as one website is selling the console codes and they say that their hacks and cheats are "undetectable"
_________________________
Skate Zilla William B.
HAF922, 700W OCZ, ASRock Fata1ity 990FX Pro, Corsair H100,AMD FX8350 @ 5.15GHz, 16GB G.SKILL Sniper@DDR2133, Sapphire DualX HD7950-OC@1.1 GHz Core/6GHz Mem, Creative XFi Fata1ity Platinum Champ., ASUS VS248HP 24" LEDx3, 5760x1080(6048x), Turtle Beach Earforce, RCA 5.1 Surround CH Fighterstick, Pro Throttle, Pro Pedals, Saitek EclipseII IntensityPro 10-Bit, Kinect For Windows, TrackIR 4 Pro WD 1.5TB Black SATA3, SG 1TB SATA2, 2x SG 500GB SATA2, 1x SG Ext. 1TB USB3
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#3584130 - 06/01/12 11:53 AM
Re: june big patch... nice...
[Re: Magnum]
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XBL: Matador McNasty
Member
Registered: 10/09/10
Posts: 1642
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"why does it sound like they just adjusted everything to make every gun "equal", kinda makes unlocking weapons pointless if they are gonna nerf or beef up guns to be "equal" with the others... they need to keep the stats realistic, not adjust mag size based on how powerful the weapon count is..
$50 when people realize how powerful the G3A3 is and start using it as a mix between battle rifle/sniper rifle like I was doing, they'll nerf it by reducing mag size or power... "
I think you'd win that bet...
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I blame pilot error. A console is just a PC with most of the non-gaming bits stripped out. i7 3770 Ivy Bridge 3.4 GHZ 8 GB DDR3 RAM NVIDIA 680 2GB HAF X Full ATX Tower Win 7 64 Home Premium
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#3584648 - 06/02/12 04:30 AM
Re: june big patch... nice...
[Re: SkateZilla]
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Member
Registered: 01/30/03
Posts: 715
Loc: Frome/Bath UK
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yet Im unloading on someone, getting "hit" indicators and he turns around and takes one shot and nails me, i've been nailed in one shot by sniper rifles, .44 scoped, and some assault rifles, I run up behind the guy, aim for his back and unload 20 rounds while he turns around and one shot gets me...
Im thinkin that there are not cheats that get by Punkbuster, as one website is selling the console codes and they say that their hacks and cheats are "undetectable" I experience this as well and I'm sure I'm not imagining it. Usually the opponent is significantly wounded when I see them in deathcam. But sometimes they are outrageously healthy or even at 100% even though I KNOW I filled them with lead. I'm also experiencing what I suspect is radar as, usually the top scoring person, has an uncanny ability to hunt people down. I enjoy BF3 but I can't wait until ArmaIII is released.
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#3584948 - 06/02/12 03:33 PM
Re: june big patch... nice...
[Re: Magnum]
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Data? Rewind tape...
Hotshot
Registered: 05/15/00
Posts: 7436
Loc: Oxford, United Kingdom
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I've experienced all the above glitches/exploits/hacks. Sometimes it never happens on a server and I often place top five on my team, other times, it's every other frag and I struggle to get a kill for every 3-4 deaths... I certainly saw a hack the other night that made red appear blue, so you hold fire for a friendly then get blown away...
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#3585143 - 06/02/12 11:19 PM
Re: june big patch... nice...
[Re: U-96]
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Member
Registered: 04/02/07
Posts: 677
Loc: Cleveland, Ohio
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I certainly saw a hack the other night that made red appear blue, so you hold fire for a friendly then get blown away... This happens to me too. I play only TDM so I see probably more cheaters. There are cheats that are undetectable and can be turned on/off. Did you guys not read this article posted on the Official (link) EA forum? http://www.reddit.com/r/battlefield3/comments/t7201/im_a_hacker_and_i_have_some_information_for_the/
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3 Samsung 27" LED Monitors powered by a Zotac 4GB 680GTX. Set at PCI Gen3. 5760 x 1080 resolution. MSI z68a-gd80 (g3) motherboard Ivy Bridge 3770k 3.5Ghz 32GB RAM (all .pbo's loaded into a 25GB RamDisk) TrackIR4 zboard merc keyboard Saitek X-52 stick/throttle/pedals Logitech MOMO racing wheel/pedals Razer Deathadder 3500 black mouse Sony receiver for 5.1 surround sound. 5 speakers and powered sub-woofer.
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#3585153 - 06/02/12 11:49 PM
Re: june big patch... nice...
[Re: Magnum]
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Skate Zilla HD Studios
Veteran
Registered: 11/24/04
Posts: 12003
Loc: Virginia Beach, VA
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There's a Hack that Outlines other players with squares so you can see where they are.
_________________________
Skate Zilla William B.
HAF922, 700W OCZ, ASRock Fata1ity 990FX Pro, Corsair H100,AMD FX8350 @ 5.15GHz, 16GB G.SKILL Sniper@DDR2133, Sapphire DualX HD7950-OC@1.1 GHz Core/6GHz Mem, Creative XFi Fata1ity Platinum Champ., ASUS VS248HP 24" LEDx3, 5760x1080(6048x), Turtle Beach Earforce, RCA 5.1 Surround CH Fighterstick, Pro Throttle, Pro Pedals, Saitek EclipseII IntensityPro 10-Bit, Kinect For Windows, TrackIR 4 Pro WD 1.5TB Black SATA3, SG 1TB SATA2, 2x SG 500GB SATA2, 1x SG Ext. 1TB USB3
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