Battle of Britain
in 5 Phases
This is a non-story campaign with a fairly accurate historic approach.
The missions are done with artistic freedom but the overall flow represents the actual process of the airwar.
No big final nor any designed suprises/features but perhaps a little repetitive, just like the real war was I guess.
Fly Hurricanes and Spitfires from different Squadrons with a correct homebase as far as my research have found.
AI support/enemies are also from accurately deployed airfields - nothing the player will notice too much of though.
War will proceed no matter your contribution, good or bad, but "mission victory" (by points) will put that side in a more favourable setup in the following mission-part, in terms of planes quantity and quality.
To fast-forward just start the mission and escape out again and you will proceed to the next in sequence (with enemy in favourable situation as described).
Originally built as RAF Fighter Command, this campaign has been extended to be flown as:
I./JG 26 - Bf109E pilot
III./ZG 26 - Bf110C pilot
II./SG 1 - Ju87B pilot
III./KG 1 - He111 pilot
II./KG 2 - Ju88 pilot
Corpo Aereo Italiano 56 Stormo - G.50 pilot (a challange)
These are less historical to reduce pilot flying distance.
The Battle of Britain can be roughly divided into five phases:
(10 July – 11 August) Kanalkampf "the Channel battles". Luftwaffe attacks the Shipping lanes of the Channel.
(12 August – 23 August) Adlerangriff "Eagle Attack", the early assault against the coastal airfields and Chain Home Radar Sites.
(24 August – 6 September) Assault on RAF Fighter Command, Luftwaffe targets the airfields. The critical phase of the battle. Blenheim raid LW airfields.
(7 September - 30 September) "Blitz", The day attacks switch to British towns and cities (London). RAF sinks numerous barges in Ostend/Dunkirk, probably reason for Op. Sea Lion to be postponed.
(1 October - 31 Oct) FighterBomber Attacks (bombers at night only) what could have been operation Sea Lion instead..
Each Phase is represented with 4 missions with a randomly selected planeset and to some extent a random target area.
Outcome of each mission is based on a score system to keep the war going no matter player result. Obviously, a good effort from the player will add to the side's score.
Player landing a damaged aircraft may earn up to 5 score making it well worth to fly home.
Side with best score will have better planes available next mission, AI and player(s).
(MP version is under contruction but BirthPlace regeneration laughs me in the face :/ )
Edit: Why not add a link too? Download