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#3586720 - 06/05/12 05:43 PM Re: MMO IL-2 coming [Re: SlipBall]
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#3586721 - 06/05/12 05:45 PM Re: MMO IL-2 coming [Re: SlipBall]
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They said the MMO will be released in 2013, which to me means BOM is the MMO.
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#3586726 - 06/05/12 05:55 PM Re: MMO IL-2 coming [Re: SlipBall]
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Looks dead to me ahoy
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#3586733 - 06/05/12 06:02 PM Re: MMO IL-2 coming [Re: BKHZ_Furbs]
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Originally Posted By: BKHZ_Furbs
They said the MMO will be released in 2013, which to me means BOM is the MMO.



It does point that way
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#3586806 - 06/05/12 08:09 PM Re: MMO IL-2 coming [Re: SlipBall]
Chivas Offline
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Originally Posted By: SlipBall
Originally Posted By: BKHZ_Furbs
They said the MMO will be released in 2013, which to me means BOM is the MMO.



It does point that way


The MMO could use the BOM maps, COD maps, and any other sequels map.
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#3586817 - 06/05/12 08:23 PM Re: MMO IL-2 coming [Re: SlipBall]
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Or, it could be pining for the fjords...

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#3586820 - 06/05/12 08:29 PM Re: MMO IL-2 coming [Re: csThor]
Chivas Offline
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Originally Posted By: csThor
Originally Posted By: cheesehawk
Originally Posted By: Chivas
I doubt off line single player campaigns will ever be able to compare to the immersion of an online war. It will be years before the AI can be developed in any sim to match the skill and cunning of real pilots and the ability to communicate with them realistically. That said if the development can improve the AI, and aspects of the use of Triggers, campaign builders should be able to make some very interesting missions in the not too distant future. All is not lost yet, just because the developer mentions that they will make an MMO with the new IL-2 engine doesn't mean they have stopped work on the single player uses for the game engine. Do some MMO's use AI units or are they all human players? Not knowing if your confronting an AI or human opponent can introduce some element of apprehension of which strategy of attack one would use.


I would say just the opposite, it will take years of practice for a single multiplayer campaign or online war to come close to being immersive or historical. People will not create/fly scenarios that doesn't give them the advantage, and when people are grouped together, they become even more stubborn in their resistance. (take for example, both sets of the Multi-squad campaigns in CoD, I was confronted by my own squad who was running it for providing Radar intel to the RAF, in lieu of the broken radar we had in game, or the RAF's refusal to sign up currently, since their IIa's are no longer uber-weapons.) You cannot achieve any historical accuracy (immersion) with online numbers, where will you find 36 Ju-88 pilots and accompanying crewmembers? All you have are human-to-human dogfights, which is not immersive. People also tend to gravitate towards the best current tactics, disregarding what was done in RL or at the time.

This. Online is - and has always been, despite some serious bomber types in 1946 - a fighter and fighter-bomber centristic clusterf*ck which makes some people think they're something special just because they play vs other people and which bears absolutely no relation to real aerial warfare in the 1940s. Ever seen a Gruppe of player-manned Stukas attacking a fortified position? Ever seen more than a handful of player-manned bombers? A swarm of single-seat Il-2s? I haven't. Instead I had more than my fair share of planeset whines just because someone didn't get the fighter he wanted. I've come to accept that the overwhelming majority of the players thinks this is realistic (which it isn't). When one tries to move towards realism they have their counter-arguments down - it's usually "fairness", "playability" or other such smokescreen words which really only hide that they don't want realism but preserve their little own world.

Originally Posted By: Chivas
The new game engine when fixed will allow one human bomber pilot lead a group of AI bombers which should go along way in introducing more historic Battle of Britain type scenarios. That way you could have only five human bomber pilots leading five or more AI bombers each. Along with the fine tuning of triggers, the COD campaigns should be quite immersive. Most adults can do those missions and like I said you will always have an element of people doing there own thing, but in most cases that won't find and interrupt the mission on a large map and if they do its just the fog of war. Even when they do find the mission the covering pilots will often find them easy meat, that would hardly effect the overall mission. Once and awhile a team killer will try to disrupt the mission but its easy to kill him or boot him.

You really think this will matter? I don't. We will have lone-wolfing as opposed to coordinated squadron-sized operations, we will see more fighter-bombers than ever produced/modified in 1940 because players detest having to fly the real strike aircraft of the Luftwaffe at that time (the Stuka), we will still have people hovering over enemy bases hoping for an easy kill, we will still have RAF fighters roaming over France (which in real life they weren't allowed to) and we won't see the kind of scrambles that were the daily bread of the RAF Fighter Command in the BoB. And you know why? Because people having fun and the kind of environment the BoB brought on don't mix well. In an offline campaign such experiences can be tailor-made for the player, the historical planeset can be observed without a need to "adapt" it to sooth some player's ruffled feathers.


Its the only way it will work as you will never organize a hundered bomber pilots or more on one server. The same with the Stuka's you would only need two Stuka human pilots to lead two squadrons of AI Stukas. You can have servers with passwords to only allow squads that want to play by any rules they dictate. Lone wolves could be just classed a the fog of war, or if they camp bases boot their sorryass, your choice. Why couldn't you have scrambles, it would be relatively easy to build a mission online or offline with a hundered AI bombers or more already on the way to targets about the distance away a historic scramble might start. I think eventually you will see full 24/7 wars with AI run historic day by day Battle of Britain missions where human pilots can take over any AI aircraft at any point in the Battle. Either waiting to scramble or inflight.
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#3586938 - 06/06/12 12:54 AM Re: MMO IL-2 coming [Re: Chivas]
csThor Offline
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Originally Posted By: Chivas
Its the only way it will work as you will never organize a hundered bomber pilots or more on one server. The same with the Stuka's you would only need two Stuka human pilots to lead two squadrons of AI Stukas.

I am quite aware that the system doesn't allow for that many human players - if one could find that many to begin with. My argument was against the - IMO - false statement that only online can lead to immersion. In my case it's the opposite as I detest how players are using history as a smokescreen to hide their "sportive contest" clusterf*ck menthality.

Originally Posted By: Chivas
Lone wolves could be just classed a the fog of war, or if they camp bases boot their sorryass, your choice. Why couldn't you have scrambles, it would be relatively easy to build a mission online or offline with a hundered AI bombers or more already on the way to targets about the distance away a historic scramble might start. I think eventually you will see full 24/7 wars with AI run historic day by day Battle of Britain missions where human pilots can take over any AI aircraft at any point in the Battle. Either waiting to scramble or inflight.

I was merely argueing against the misconception that online has anything to do with historical realism beyond setting and perhaps planesets. Many people have a limited amount of time to play so they can't (and in many cases won't) bother with coordination, which can involve a certain amount of waiting, leading to the everlasting gangbang between the two closest airfields (or above them). wink
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#3586969 - 06/06/12 02:46 AM Re: MMO IL-2 coming [Re: SlipBall]
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I actually scrolled back to page 13 when I clicked on this thread because I saw BOM and was hopeful that it stood for "Battle Of Midway".

Battle Of Moscow? No thanks.

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#3586971 - 06/06/12 02:53 AM Re: MMO IL-2 coming [Re: csThor]
NattyIced Offline
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Registered: 04/25/08
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Originally Posted By: csThor
I am quite aware that the system doesn't allow for that many human players - if one could find that many to begin with. My argument was against the - IMO - false statement that only online can lead to immersion. In my case it's the opposite as I detest how players are using history as a smokescreen to hide their "sportive contest" clusterf*ck menthality.


Have you ever played an organized online war? Or even just an organized online event?

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