@MaceUK33: "I'm certain they keep ARMA2 buggy so VBS looks better lol"
Well, you get what you pay for. Militaries pay much more for VBS2 than we do for ARMA2 ....
Nah, I'm with Mace on this one. From a programming and design standpoint, most of the features in that VBS trailer wouldn't be at all difficult to implement into ARMA as well. In essence, what's being demonstrated is that a ton of things which are clearly possible within the RV engine are being deliberately withheld from ARMA in order to create an artificial market. It's like when CPU manufacturers take a chip and then deliberately underclock it, so they can sell the non-downgraded one at a premium. Or, when game developers withhold content from the gold release, so that they can sell it as DLC later. It's not quite on the same level of bad, but it's still a disingenuous strategy on BIS' part.
Take the grenade throw mechanic that was shown. It's something not un-commoon to many other shooters, but in ARMA we are still handicapped with a horrible grenade throw UI that makes grenades worse than useless in CQB (where they are needed the most). Just earlier this week I was musing to myself that if we don't see a grenade arc graphic in ARMA 3, I'm going to try and mod it in. "Guess BIS either lacks the imagination or haven't seen how other shooters have used such UI," I thought to myself. Nope. Not only are they fully aware of these kinds of UI, but have already coded one into VBS. Chances of seeing it in A3?
Or, let's recall how last year a significant number of people were asking on the BIS forums for a realistic wounding system to be implemented in A3. The reply was, "Nope. Too difficult." And, yet here it is in VBS. Sorry, but it's clearly not too much for the RV engine to handle. And, let's be honest, why would it be? This VBS demonstration is mosty showing the commercial ARMA consumer that in many ways we are NOT getting what we've paid for.