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#3582691 - 05/30/12 09:10 AM Re: DayZ sucks IMHO [Re: Stormtrooper]
Magnum Offline
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Quote:
Wow I think me and Dave are the only two people on the internet who DON'T like DayZ


Here too... but I don't feel the need to post it... when I don't like a game or mod, I just don't read or post about it.
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#3582705 - 05/30/12 09:37 AM Re: DayZ sucks IMHO [Re: Magnum]
HogDriver Offline
XBL: Matador McNasty
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Registered: 10/09/10
Posts: 1645
Originally Posted By: Magnum
Quote:
Wow I think me and Dave are the only two people on the internet who DON'T like DayZ


Here too... but I don't feel the need to post it... when I don't like a game or mod, I just don't read or post about it.


I mostly do the same. If it's something I really can't stand, or have no interest in, I usually avoid it. I may not like DayZ much, but I am interested, hence the posting.
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#3582772 - 05/30/12 12:07 PM Re: DayZ sucks IMHO [Re: Stormtrooper]
kludger Online   content
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@Taosenai I like the idea of a similar high level goal as in Nethack, the search for loot game feel is very similar, maybe the search for some impossible zombie cure or something that you have to get from somewhere and bring back to the Hospital at Elektro, but it would need some serious play balancing so that individuals may still have a way to achieve it however difficult and organized clans would also not just be able to easily achieve it, hopefully there will be some gameplay enhancements like that eventually.

@Hogdriver I think those two hours 11pm-1am server time where you can't see anything before the moon comes out, are zombie and bandit with NVG hours. Although I spent one night on the coast during those two hours sitting up on a port crane watching the action as people spawn in and use flares, get chased by zombies, fight with bandits etc, and it was fun (and a bit scary) to watch, nowadays when I've been playing and the dead of night comes (11pm to 1am server time) then I think the thing to do is simulate sleep by logging off of DayZ. Worst case if I need to keep playing I can join a server in EU where dawn has already come.

One of the cool things about DayZ is just how open ended it is at this point, and since it is in Alpha and so popular I'm sure Rocket is getting tons of feedback and it will be very interesting to see where it goes.
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#3582782 - 05/30/12 12:16 PM Re: DayZ sucks IMHO [Re: Taosenai]
Tigerwulf Offline
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Registered: 11/20/06
Posts: 1357
Loc: Wolverhampton, UK
Originally Posted By: Taosenai
I agree with HogDriver. I think DayZ would be approved by the addition of a 'goal.' Even the most open-world games still have defined goals in them. It's important to have something to work towards.

For anyone who remembers (or maybe still plays) the game 'nethack,' the ultimate goal was to get to the bottom of the dungeon, get the Amulet of Yendor, then work your way all the way back to the exit. This was not a simple proposition, as dying in nethack was easy, easy, easy. But you kept trying to go down, because there WAS a final goal, and maybe you could eventually ascend your character and become part of a very select few players who've ever done it. And the experience was fun in the mean time.

Something like that would work in DayZ, maybe. Just like Nethack, every time you die you get a new survivor. So you should be able to potentially 'ascend' each survivor, too: in this case, they need to be able to escape Chernarus! Survivors who have built helicopters shouldn't be strafing people in Chernogorsk -- they should be high-tailing it out of the country. Once you've succeeded, you get a new survivor and try it again. Human players mean it's a unique experience every time.

Seems like that would make it more interesting.


I know it's been said many times and you are probably aware, but don't forget this is an Alpha. The game is being constantly updated with bits and bobs and I should imagine that it will continue to do so.

This is not the end product. At the moment people are finding enjoyment in the bare bones that it is so it definitely shows an appetite fir this type of game. I'm very sure that goals and missions will be added in the future.

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#3582793 - 05/30/12 12:37 PM Re: DayZ sucks IMHO [Re: Tigerwulf]
Bib4Tuna Online   mad
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Registered: 04/29/04
Posts: 2040
Loc: NC, USA
Originally Posted By: Tigerwulf
I'm very sure that goals and missions will be added in the future.


Why? - for what I observe, that is basically the appeal of DayZ - literal openendedness. I think most people that get bored or don't like it, fall into a category of gamer that is used to be rewarded by their efforts in games, which has nothing wrong to it in itself, but it goes against the principle in the zombie apocalypse genre. Watch any movie about zombies - Do the humans ever win? You can survive for a long time, but you now live in the planet of the Zeds.

On the technical side, when you have a multi-player game where everyone experiences are different than all others, you can't just plan goals that can be accomplished by everybody. Either the the first player that got to it accomplishes it (which will make others angry they could not get that mission, or not know about it entirely), or you have to create a single player bubble, where everyone finds the same loot, in the same places, and does the same missions than everyone else.

Goals? Waypoints? Who needs that?

The game has a point - survival. Survive longer than anybody else, get the best gear - by any means necessary.
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#3582795 - 05/30/12 12:38 PM Re: DayZ sucks IMHO [Re: Stormtrooper]
Taosenai Offline
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Registered: 03/29/11
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Yep, as a dev myself I appreciate fully that they're still steaming ahead on it. I was impressed by what I saw. I'd say DayZ right now is a foundation, waiting for a full game to be built on top of it. When that happens, it may very well be a masterpiece.
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#3582808 - 05/30/12 01:02 PM Re: DayZ sucks IMHO [Re: Stormtrooper]
jskibo Offline
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Registered: 05/30/09
Posts: 142
Loc: Grand Rapids, MI
I think Rocket is enjoying the "Social Experiment" he has on his hands.

He's stated in the forums, the Goal is to stay alive. Every minute of life is your reward.

He is a sick #%&*$# smile
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#3582810 - 05/30/12 01:06 PM Re: DayZ sucks IMHO [Re: Tigerwulf]
Snakeyes Offline
XBL: sSnakeyes
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Registered: 10/21/99
Posts: 2506
Loc: Arizona, USA
There are a few active threads over at the DayZ forum that debate the addition of missions, objectives, goals, etc.

http://dayzmod.com/forum/showthread.php?tid=9445

http://dayzmod.com/forum/showthread.php?tid=9212

I think groups and teams that play together in DayZ do establish goals and put together missions to achieve them. For example, repair a vehicle or helicopter and use it to achieve other goals. Some people want more structure in the game and some don't. There are groups with structured objectives already such as a medical team that assists wounded players and a secure trading post that is being organized. Survivor radio has come online recently to name a few. I'm sure the developer is looking at any good ideas that the community has to enhance the experience and maintain the interest in the game. Personally, I don't disagree with adding more structure to the game as long as it doesn't become a task list every time I join a server. Sometimes I want to collect some supplies and just head north away from the hot spots along the coast. You will find some adventure no matter where you go.

At the end of the day it's just a game. Some like it, some don't. Most people will agree that the DayZ mod has been very good for the developer of the ArmA series. The mod has sold a lot of copies of ArmA2 CO. That is a good thing.
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#3582827 - 05/30/12 01:38 PM Re: DayZ sucks IMHO [Re: Bib4Tuna]
Tigerwulf Offline
Member

Registered: 11/20/06
Posts: 1357
Loc: Wolverhampton, UK
Originally Posted By: Bib4Tuna
Originally Posted By: Tigerwulf
I'm very sure that goals and missions will be added in the future.


Why? - for what I observe, that is basically the appeal of DayZ - literal openendedness. I think most people that get bored or don't like it, fall into a category of gamer that is used to be rewarded by their efforts in games, which has nothing wrong to it in itself, but it goes against the principle in the zombie apocalypse genre. Watch any movie about zombies - Do the humans ever win? You can survive for a long time, but you now live in the planet of the Zeds.

On the technical side, when you have a multi-player game where everyone experiences are different than all others, you can't just plan goals that can be accomplished by everybody. Either the the first player that got to it accomplishes it (which will make others angry they could not get that mission, or not know about it entirely), or you have to create a single player bubble, where everyone finds the same loot, in the same places, and does the same missions than everyone else.

Goals? Waypoints? Who needs that?

The game has a point - survival. Survive longer than anybody else, get the best gear - by any means necessary.


You're preaching to the choir here, I love this game as you may have read.

All I am saying is that I am sure that at some point some goals and missions will be created for it. Not that I want goals and missions, but that I am sure they will.

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#3582828 - 05/30/12 01:38 PM Re: DayZ sucks IMHO [Re: Stormtrooper]
jskibo Offline
Member

Registered: 05/30/09
Posts: 142
Loc: Grand Rapids, MI
Rocket seems to be out ahead of the planned Vostok Games Release (Late 2013) of a F2P disaster based MMO called Suvarium. Losely based on the STALKER series as its the same development team under another name after the failed to secure the IP rights to STALKER after the collapse of GSC Games.


Not a big fan of the Pay to have a better weapon model of online gaming, so I hope Rocket doesn't take DayZ that direction as well.
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