So our dear friend Pol released a short clip called "Dev Clip #1" the other day. And I have to confess, Pol, that when I saw the title of Dev Clip, I thought it was a short clip of the actual dev team doing or discussing something and that sparked an idea that I had to share with the group.
Wouldn't it be great if we could find a way to create a podcast interview of the OBD team after W.O.F.F. is released later this year? I know I would watch and re-watch something like that. I'd love to hear from the great group of guys that have worked so hard over the last 7+ years making this gem of a flight sim that we all love. Hearing from Winder, Pol, OvS, and the rest of the team would be fantastic. How did the team come together? What made them decide to start coding with the CFS3 engine. What were the hurtles they discovered along the way? What did the reception of Phase 1 mean to them? How did the set the list of things to accomplish when it came time to work on Phase 2 and 3. What was it like to develop this last, most massive, update of them all? If we could get video - even better - but I think that kind of insight from the team once the dust settles would be a wonderful treat for the community - and a fitting sign of respect and admiration from us to hear just how they did it.
And I think actually
hearing from you guys would be a massive treat that a simple text interview just wouldn't do justice. Besides, we've been hearing Pol shout "Contact! Clear!" now for years!
Great games have released "making of" packages before. Fallout 3 did it and even IL2 1946 had a long video of the team at work. I'm certainly not suggesting adding this on to your list for the release of W.O.F.F. (first of all, I have no place to, second - I'm not crazy!). But sometime after it's all done - one relaxing afternoon - perhaps one of us could host an interview with the team and ask you some questions about how you produced the greatest World War I flight simulator of all time.
What do you think guys?