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#3579234 - 05/24/12 07:39 PM
Re: Review: Battle Academy for iOS
[Re: guod]
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Lifer
Registered: 01/27/03
Posts: 25519
Loc: Naples, Florida
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also a guy named ozzy something.
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#3579277 - 05/24/12 09:43 PM
Re: Review: Battle Academy for iOS
[Re: guod]
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Chief Pheasant Controller
Senior Member
Registered: 01/07/01
Posts: 3878
Loc: Lenexa, Kansas, USA
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Dude, I got lucky first time against him in, I think, "vital village." Since then he's smoked me every time. Guy is good.
_________________________
"For I know the plans that I have for you," declares the Lord, "plans for welfare and not for calamity to give you a future and a hope." Jeremiah 29:11
Blessed are you when people insult you and persecute you, and falsely say all kinds of evil against you because of Me. Matthew 5:11
I will bless those who bless you, and the one who curses you I will curse; and in you all the families of the earth shall be blessed. Genesis 12:3
Ditat Deus.
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#3579609 - 05/25/12 11:19 AM
Re: Review: Battle Academy for iOS
[Re: guod]
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Member
Registered: 01/13/06
Posts: 132
Loc: USA
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As awesome as this looks - won't entice me to buy an Apple device.
Put this out for Android and conquer the world.
Looking forward to it.
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#3579619 - 05/25/12 11:44 AM
Re: Review: Battle Academy for iOS
[Re: Hillslam]
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Junior Member
Registered: 03/21/12
Posts: 20
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As awesome as this looks - won't entice me to buy an Apple device.
Put this out for Android and conquer the world.
Looking forward to it. An Android version is in the works. The wide variation in devices will probably add some time to the development process though. I do wish Google would move the slider a little the other way in terms of trying to standardise the devices. There has to be a middle path between walled garden and anarchy  . Cheers Pip
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#3581093 - 05/27/12 04:15 PM
Re: Review: Battle Academy for iOS
[Re: Magnum]
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resident pacifist (sic)
Member
Registered: 04/21/01
Posts: 2010
Loc: Canada
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also a guy named ozzy something. Thats me  Definitely been enjoying the MP aspect of it. On some maps I do feel that the balance is bad in favour of one side over the other. My games are under ozzy1981
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#3581833 - 05/28/12 07:04 PM
Re: Review: Battle Academy for iOS
[Re: guod]
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resident pacifist (sic)
Member
Registered: 04/21/01
Posts: 2010
Loc: Canada
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Just thought Id add, for the benefit of Pip - there are some really stupid things like tanks missing at point blank ranges. A flat trajectory gun like the 88, 17lber or the panther's 75 should not miss at the ranges it does in the game.
Re: suppression, also ridiculous to have a heavy tank running from a bunch of light tanks because they fired more at it.
Makes the game more like WW2 chess.
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I used to work work for a living, but then I took an arrow to the knee.
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#3582183 - 05/29/12 12:10 PM
Re: Review: Battle Academy for iOS
[Re: vonKhan]
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Junior Member
Registered: 03/21/12
Posts: 20
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Just thought Id add, for the benefit of Pip - there are some really stupid things like tanks missing at point blank ranges. A flat trajectory gun like the 88, 17lber or the panther's 75 should not miss at the ranges it does in the game.
Re: suppression, also ridiculous to have a heavy tank running from a bunch of light tanks because they fired more at it.
Makes the game more like WW2 chess. Thanks for the feedback! With regard to point blank, one thing to bear in mind is that with the abstracted ranges it is still in the order of 100 yards. Also, your units can be suffering from various penalties depending on movement, the target unit size or agility, and so on. Suppressed armour can definitely do some odd things sometimes. They will return fire on occasion though, to try and prevent light tanks chasing King Tigers around, so it shouldn't be a tactic which can be exploited extensively. Cheers Pip
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#3582275 - 05/29/12 02:58 PM
Re: Review: Battle Academy for iOS
[Re: PipFromSlitherine]
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Chief Pheasant Controller
Senior Member
Registered: 01/07/01
Posts: 3878
Loc: Lenexa, Kansas, USA
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Suppressed armour can definitely do some odd things sometimes. They will return fire on occasion though, to try and prevent light tanks chasing King Tigers around, so it shouldn't be a tactic which can be exploited extensively.
Cheers
Pip
Man, I did that the other day thinking the guy wouldn't return fire but sure as you know what, he did fire back and killed my M3 or M5 or whatever it was (don't remember!).
_________________________
"For I know the plans that I have for you," declares the Lord, "plans for welfare and not for calamity to give you a future and a hope." Jeremiah 29:11
Blessed are you when people insult you and persecute you, and falsely say all kinds of evil against you because of Me. Matthew 5:11
I will bless those who bless you, and the one who curses you I will curse; and in you all the families of the earth shall be blessed. Genesis 12:3
Ditat Deus.
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#3584081 - 06/01/12 10:49 AM
Re: Review: Battle Academy for iOS
[Re: guod]
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Member
Registered: 05/25/06
Posts: 2180
Loc: Denmark
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Well, I thought perhaps I had been a bit tough on the game AI in offline mode, so I revisited using the DDay campaign.
No. I would describe it as 'dumb as a box of hammers'.
The level designers have clearly used map design and placement of static units (or mobile units parked in static positions) to make it hard on players - not the ability of AI to maneouvre to achieve an objective. Between you and any given objective will inevitably be a hedge, a hill and a hidden AT gun or Panther/PanzerIV/Tiger. That's not AI.
And there is a play balance issue, maybe particular to that campaign, that drove me to delete the app this time. Puma light recon vs Sherman 76mm tank. Loser at least half of the time is the Sherman. Say what?
Puma: "50mm KwK 39/1 L/60...engagement was strictly discouraged due to its thin armor."
Sherman: "76mm...The 76 mm gun could penetrate roughly 88 mm of armor at 1000 m. This was enough to reliably penetrate a PzIV's glacis. However, the 76 mm was not powerful enough against the frontal armor of a Panther."
So, the Sherman 76mm could take out a PzIV in real life, but it can't take out a light recon Puma in this game.
Yes yes, each shot is a mixture of chance to hit, chance to penetrate, wind direction, proximity to the solstice and alignment of the chakras...sorry, no. Puma light recon vehicles should not be as big a threat on the battlefield to a Sherman as a Panther tank.
In a flight sim, this would be the equivalent of a Bolton Paul Defiant knocking down a Bf109E 50% of the time, or a Mig 21 taking down an F16 half the time.
Had to get that off my chest because I just gave up on a mission in the campaign where my two Shermans managed to take down a Panzer IV, without meaningful damage to their armour or morale because they killed the Panzer IV from behind very quickly, but then both got wiped out by a lone Puma (parked behind a hedge). He took two side armour hits from the Shermans, and then returned fire and killed them both with his first shot.
Wacky play balance stuff like that just makes me "Delete APP", which I have now done.
But maybe there is a tip here for the online players - if you are playing German side, swarm your enemy with Pumas!! You can't lose.
H
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#3584373 - 06/01/12 05:09 PM
Re: Review: Battle Academy for iOS
[Re: guod]
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resident pacifist (sic)
Member
Registered: 04/21/01
Posts: 2010
Loc: Canada
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Pumas do well on flank shots but I lose them always frontally.
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I used to work work for a living, but then I took an arrow to the knee.
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