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#3580747 - 05/27/12 04:33 AM Re: Performance question [Re: Rowdied]
ijozic Offline
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Registered: 03/22/01
Posts: 140
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Or the game's coding..
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#3580879 - 05/27/12 11:20 AM Re: Performance question [Re: ijozic]
Rowdied Offline
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Registered: 02/04/08
Posts: 39
Loc: Edmonton, AB
Yup must be the game not a 5yr old + processor.

Yes the game has it problems but if you have Arma or Arma2 then you should know what to expect.

Did you read my previous post?

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#3580901 - 05/27/12 11:45 AM Re: Performance question [Re: shadylurker]
Phazon Offline
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Registered: 04/06/11
Posts: 199
Loc: Sydney, NSW, Australia
Performance for me is basically the same as ArmA 2 in Chernarus, if not a bit better. This is also using the exact same configuration settings between the two games.
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#3580909 - 05/27/12 12:00 PM Re: Performance question [Re: Rowdied]
shadylurker Offline
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Registered: 07/16/06
Posts: 390
Originally Posted By: Rowdied
Yup must be the game not a 5yr old + processor.

Yes the game has it problems but if you have Arma or Arma2 then you should know what to expect.

Did you read my previous post?




Many other games run great, I would accept that my processor is the problem if it was even being utilized 100%... There are people with latest gen hardware having the same issue, 24fps(ish) no matter the settings.

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#3580954 - 05/27/12 12:54 PM Re: Performance question [Re: shadylurker]
guod Online   cowboy
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Registered: 09/29/00
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Just a WAG. Could there be a difference in performance between the Steam and non-Steam versions?
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#3580960 - 05/27/12 12:57 PM Re: Performance question [Re: guod]
Phazon Offline
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Registered: 04/06/11
Posts: 199
Loc: Sydney, NSW, Australia
Originally Posted By: guod
Just a WAG. Could there be a difference in performance between the Steam and non-Steam versions?


Its possible, especially if we are comparing the non-steam 1.01a beta version to the Steam version that is stuck at 1.01 until an official patch is released. I haven't heard of performance differences on ArmA 2 though regarding Steam.
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#3580976 - 05/27/12 01:21 PM Re: Performance question [Re: Phazon]
MaceUK33 Online   grrr
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Registered: 01/10/05
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Originally Posted By: Phazon
Originally Posted By: guod
Just a WAG. Could there be a difference in performance between the Steam and non-Steam versions?


Its possible, especially if we are comparing the non-steam 1.01a beta version to the Steam version that is stuck at 1.01 until an official patch is released. I haven't heard of performance differences on ArmA 2 though regarding Steam.


Nobodies using the beta patch on their non-steam version though are they?
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#3581013 - 05/27/12 02:17 PM Re: Performance question [Re: shadylurker]
Phazon Offline
Member

Registered: 04/06/11
Posts: 199
Loc: Sydney, NSW, Australia
It fixed up a whole bunch CTDs, the game used to hang on me before I applied the beta patch and now it hasn't crashed once during a number of tank battles I played today that had 15 tanks in it. I'll be doubling that number tomorrow for fun.

That said its a lil fiddly to install as its not an executable, apparently another official patch will be released soon with alot more fixes so everybody will be on the same page then.
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#3581151 - 05/27/12 05:51 PM Re: Performance question [Re: shadylurker]
FearlessFrog Offline
Senior Member

Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
Might be worth trying it with the Steam community overlay off - that's a graphical difference per version. In your Steam library you can right-click / properties to see the options.

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#3582217 - 05/29/12 01:21 PM Re: Performance question [Re: Rowdied]
ijozic Offline
Member

Registered: 03/22/01
Posts: 140
Loc: HR
Originally Posted By: Rowdied
Yup must be the game not a 5yr old + processor.

Yes the game has it problems but if you have Arma or Arma2 then you should know what to expect.


The CPU rarely plays a significant part in games unless we're talking about simulations with a rather large number of units present.

This is such a simulation, but in my experience (bought them all) it has issues regardless of the number of units, just like all of the games from the series (for which I'd blame the underlying engine).


Edited by ijozic (05/29/12 01:24 PM)
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i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SoundBlaster 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1 btn 2 axis gameport joystick, Numpad as hat-switch. 2 FPH on a good day, 1 FPH average.

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