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#3580258 - 05/26/12 09:17 AM Re: SimHQ Iron Front server ready for testing [Re: guod]
SneakyPete Offline
Junior Member

Registered: 12/19/09
Posts: 85
Loc: Lincolnshire UK
Just had an hour on the SimHQ server. Fun and Mayhem was the order of the day and I enjoyed it. There were a few odd occurences ie I managed to kill my self a few times but at least I wasn't thrown out to desktop or anything drastic like that. cool
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#3580327 - 05/26/12 11:32 AM Re: SimHQ Iron Front server ready for testing [Re: guod]
Gunnyhighway Offline
Move, Strike, Protect
Member

Registered: 08/11/07
Posts: 653
Loc: San Diego, CA
I did not have problems, but i saw a lot of guys disconected or having connection problems as there were characters running on place and not being killable!
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#3580328 - 05/26/12 11:34 AM Re: SimHQ Iron Front server ready for testing [Re: MaceUK33]
Gunnyhighway Offline
Move, Strike, Protect
Member

Registered: 08/11/07
Posts: 653
Loc: San Diego, CA
Originally Posted By: MaceUK33
I kept seeing you trying to get on Pronto, in between GunnyHighway sniping me lol smile


The sniping part was nice Mace.
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#3580335 - 05/26/12 11:49 AM Re: SimHQ Iron Front server ready for testing [Re: Gunnyhighway]
Biggles07 Offline
Member

Registered: 01/22/09
Posts: 2474
Loc: Newcastle Upon Tyne, England.
Originally Posted By: Gunnyhighway
I did not have problems, but i saw a lot of guys disconected or having connection problems as there were characters running on place and not being killable!


I never noticed that Gunny, was on with you too. It definitely wasn't me being invulnerable, as I was instantly dying as soon as I spawned most of the time lol. No one I shot at was invulnerable either, definitely not. Did you see the messages I was typing? ( I was "Skellen" if you remember). There was only 4-5 of us at the time.

Was starting to get a bit miffed at being ignored after saying hello lots lol....didn't know what was going on at first. Still, I suppose playing computer games is a very serious business after all, forgot about that bit. biggrin I didn't even know what a bloody death match was and I thought we were all supposed to just, like, be friends and "come together" to fight teh foe and ting. biggrin Clearly not. In hindsight, the clue was in the name. hahaha

Does it have a comms TS? Probably missed it, that would be better than typing its a PITA.

I knows the ways, now though. Won't happen again. hahaha
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#3580345 - 05/26/12 12:05 PM Re: SimHQ Iron Front server ready for testing [Re: guod]
Tigerwulf Offline
Member

Registered: 11/20/06
Posts: 1393
Loc: Wolverhampton, UK
I don't think people are seeing typed messages. Also heard Mags on comms and acknowledged but no response. No idea whats going on with comms.

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#3580452 - 05/26/12 03:07 PM Re: SimHQ Iron Front server ready for testing [Re: guod]
Gunnyhighway Offline
Move, Strike, Protect
Member

Registered: 08/11/07
Posts: 653
Loc: San Diego, CA
played yesterday and today. No problems
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#3581489 - 05/28/12 09:28 AM Re: SimHQ Iron Front server ready for testing [Re: guod]
Gunnyhighway Offline
Move, Strike, Protect
Member

Registered: 08/11/07
Posts: 653
Loc: San Diego, CA
Played yesterday, all day (5/27) and some times I got the broken chain link (lowest part of the right hand part of the monitor)in yellow and red but did not get disconnected and no lag at all.
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#3581722 - 05/28/12 03:23 PM Re: SimHQ Iron Front server ready for testing [Re: guod]
guod Offline
Lifer

Registered: 09/29/00
Posts: 21708
Again, a reminder that the SimHQ IF server is really the ironfront.exe working in server mode. It may or may not be part of the problem, but soon as the official next IF patch arrives, we'll update. wink

Comms... SimHQ has a dedicated TS3 channel just for Iron Front (in case you didn't know). For connection details, click on the Multiplayer link in the links bar at the top of the page.
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