Keep it up. I just created a big battle real quick to try this. It's easy to create something very challenging.
Most of those trees are ugly, but I'm digging the furs. You have to be careful with putting too many of them. It really messes up enemy tanks' ability to maneuver. But they and walls are useful for creating predictable routes. Hmm... wonder if buildings could also be used like that.
How are you doing the IF-THEN triggers?
Which maps are the largest ones? Some of them are very small.
Any way yet to create custom maps? Comanche 4 has a gazillion different user mods out there. Funny, one review said Comanche 3 Gold was "too complicated" compared to the sequel. Wow. 4 must really suck.
I'd really like to find a way to disable Altitude Hold and Auto Hover in the mission editor/briefing for user-created missions, as if your helo has already sustained some damage or there's been cost-cutting on the block you've been deployed with. They both make some missions a little too easy, while on others it's essential as a strategy to speed up execution of tasks. Spiraling around and up hills/ridges is fun.
Any list compiled yet of the different units, what they are, their sensor range, and weapon capability/range/altitude? A lot of them I don't recognize.
Anyone using my GlovePIE scripts for C3Gold? I get a lot of thrill out of the flight mode law system. For cruising over water with Alt Hold on, the top one on the X52 slider is essential. Smooth.
Last edited by Reticuli; 01/31/1110:54 PM.
The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.
Hi Reticuli, I can't really answer any of your queries as I haven't tried this new breed of mission editing techniques but all I know is, it's great to see you in here again!
I've posted a number of examples already in a topic that I created earlier. In essence, you have to unpack the MRF file, edit the MIS file with your own triggers, and then repack it.
Also, I will most likely be releasing a tool shortly that will allow you to place objects in groups, which is where the power of triggers becomes a little more realized.
I see. Units disappeared because I wasn't in the correct tile. Tiles are fixed size. Zoom out, move with arrow keys. Much bigger, though repetitive.
The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.
I use only Standart Comanche Gold Mission Editor which is very limited, but DavidC99 has described in his topic: - Comanche Gold Modding Breakthrough -- Triggers many tips how to add triggers in your custom missions Also there is other topic: - Comanche Gold - Easter Egg! about adding of new 3D objects in your custom missions
The most of innovations in Comanche Gold mission editing are created from DavidC99 who is very kind to share them with us.
Thanks for the information and screenshots, ufolev!
I have just played through the 5 new-found missions that ufolev posted the link to. They are all quite well made and are fairly easy to complete with the realistic default weapon loadouts. There is an immersion factor in that your FARP is alive with moving Humvees and helicopters, but no radio chatter as these were made before DC99's experimentation with custom radio chatter and trigger implementation.
One thing of note that did spoil a couple of the missions, there are one or two ZSU-23-4s to look out for that won't be killed with Hellfire or cannon from certain angles. This is a weird bug found in a fair few custom missions, not just with ZSUs but many units. If at first a Hellfire won't kill one, try to evade its fire and shoot at it from another angle. Failing that, an artillery barrage never fails!
Good hunting, Griffon 2-6!
Last edited by Flyboy; 01/17/1212:44 PM. Reason: Missions tested