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#3593748 - 06/18/12 01:24 PM Re: Review: Battle Academy for iOS [Re: guod]
Magnum Offline
Lifer

Registered: 01/27/03
Posts: 25729
Loc: Naples, Florida
Thx Lian for stopping by... guess you explained my King Tiger problem over at Slitherine's own forum... We got a pretty good iPad following over here for the game Battle Academy, heck I've got 3 to 5 games going every week... I think, us playing, had a big concern about mission balance.. alot of them seem to be one sided... but after playing almost all of them, I think I'll just be waiting for that new update that allows us to select our own forces... and then when could have a gentleman's agreement... IE: No King Tiger's... since in my last game that thing destroyed 90% of my force. lol

Concerns are... scenario balance on some, infantry not being about to move or hide behind brush, and hit/ki;; percentage questions... IE: I had that KT surrounded with 6 tanks and an AT, and yet all those rounds going at one target and nothing... if percentage is 0, then we shouldn't even bother? just run away? (like you answered in your forum.)
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#3593794 - 06/18/12 02:43 PM Re: Review: Battle Academy for iOS [Re: guod]
vonKhan Offline
resident pacifist (sic)
Member

Registered: 04/21/01
Posts: 2012
Loc: Canada
It tends to vary - when I played the same map as Allies against Magnum's King Tiger - I was able to keep it panicked and ineffectual. And with the huge number of allied tanks I could swarm the rest of his armor.

Playing the same map against Mag as the Germans, roles reversed - he couldn't panic my KT sufficiently to force it to break. This made it impossible for his tanks to overwhelm mine.

That aside, the KT broke down in 5 turns to say the least. A ratio that's just ridiculously high.
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#3594069 - 06/19/12 06:38 AM Re: Review: Battle Academy for iOS [Re: guod]
Slitherine_Iain Offline
Junior Member

Registered: 06/07/12
Posts: 2
I think once you get more familiar with the game you'll find the balance switches.

New players find the Germans easy to use because of the big tanks and head on they destroy the Allies. At this stage the Germans have an advantage.

Intermediate players start to avoid the German heavy tanks and just screen them with enough to keep them honest but stay out of contact. They then hit the Germans with numbers somewhere they dont have heavy tanks and punch through to the weaker 2nd line and support units. At this stage I think Allies have the advantage.

Expert German players have a tough job to do to use their heavy tanks aggressively without letting them get cut off and need to hold the Allied attacks to their weak points with very limited forces. Its about trying to use your heavy tanks without getting them knocked out. Push too hard and you get exposed and too slow and your supports will be overrun before your heavy tanks can dominate. At this stage I think its a really even fight.

Obviously every scenario has a slightly different balance.

One of the things you can do is play paired games. Play the scenario from both sides and combined the results to get a winner. This can be really interesting as find very different strategies being used by the same forces on the same terrain and can often pick up interesting ideas.
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#3595406 - 06/21/12 04:08 PM Re: Review: Battle Academy for iOS [Re: guod]
PipFromSlitherine Offline
Junior Member

Registered: 03/21/12
Posts: 20
Just to let you all know, the 2.0 update is now live with multiplayer force selection. I think there will definitely be some back and forth as people learn how to deal with the German heavies, but they aren't invincible! smile

Solves some iPad memory/crash issues too, plus a number of other improvements.

Cheers

Pip

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#3596181 - 06/23/12 11:47 AM Re: Review: Battle Academy for iOS [Re: guod]
vonKhan Offline
resident pacifist (sic)
Member

Registered: 04/21/01
Posts: 2012
Loc: Canada
Nice.

You guys need to fix that town fight map. I lost two games on it as the French without knowing that if my opponent snuck in and grabbed my first flag, I'd lose. Kind of irritating because both times I had more flags and the second game I was creaming him, almost all his armor was gone and mine was by and large intact. On a real battlefield something like that would be really stupid.

Please fix conditions or make it clear in the conditions that certain flags will lose you the game. I had no clue why I lost till he told me.


Edited by vonKhan (06/23/12 11:49 AM)
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#3596189 - 06/23/12 12:23 PM Re: Review: Battle Academy for iOS [Re: vonKhan]
PipFromSlitherine Offline
Junior Member

Registered: 03/21/12
Posts: 20
Originally Posted By: vonKhan
Nice.

You guys need to fix that town fight map. I lost two games on it as the French without knowing that if my opponent snuck in and grabbed my first flag, I'd lose. Kind of irritating because both times I had more flags and the second game I was creaming him, almost all his armor was gone and mine was by and large intact. On a real battlefield something like that would be really stupid.

Please fix conditions or make it clear in the conditions that certain flags will lose you the game. I had no clue why I lost till he told me.


So if they take a specific flag, you lose? Or do you need to defend a given number of flags to prevent a loss and that drops you below that number? I will take a look at the map, but the more details you can give the better I can find out what is going on.

Cheers

Pip

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#3596239 - 06/23/12 01:52 PM Re: Review: Battle Academy for iOS [Re: guod]
vonKhan Offline
resident pacifist (sic)
Member

Registered: 04/21/01
Posts: 2012
Loc: Canada
Thanks for looking into this, as the French I owned the flags up to the church. One of the enemy squads got in and took my first flag on the left side and game over.
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#3597200 - 06/25/12 05:33 PM Re: Review: Battle Academy for iOS [Re: guod]
PipFromSlitherine Offline
Junior Member

Registered: 03/21/12
Posts: 20
I think I have spotted the issue - thanks for the detailed information. We are looking to do a quick update to incorporate balance feedback (as we were expecting) on the new force selection missions and so it should be fixed very soon.

Cheers

Pip

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#3597223 - 06/25/12 06:23 PM Re: Review: Battle Academy for iOS [Re: guod]
Airdrop01 Offline
Chief Pheasant Controller
Senior Member

Registered: 01/07/01
Posts: 3922
Loc: Lenexa, Kansas, USA
VK, not so fast. You were creaming me numbers wise but, I had more flags than you and if you look at the conditions, it is what I said (has nothing to do with the specific flag).

Here are the shots from the last turn showing it (I can't replay the whole thing but you get the idea). Still, you killed way more of me than I of you but I got a couple three infantry and a few trucks back there to distract you from the infantry. tactical





Edited by Airdrop01 (06/25/12 06:28 PM)
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#3597653 - 06/26/12 01:40 PM Re: Review: Battle Academy for iOS [Re: Airdrop01]
PipFromSlitherine Offline
Junior Member

Registered: 03/21/12
Posts: 20
It was strictly speaking correctly working - there was a 'get 5 VPs to win' condition for side 1 which shouldn't have been turned on. Made it a little one-sided smile

Cheers

Pip

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