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#3576726 - 05/21/12 01:38 PM Re: DayZ [Re: MaceUK33]
Santhonax Offline
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Registered: 10/11/11
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Originally Posted By: MaceUK33
Originally Posted By: Tigerwulf
Originally Posted By: HogDriver
Look at New Orleans after Hurricane Katrina. Mass lootings were common, with sporadic rapes and shootings thrown in. (remember that New Orleans on a good day is one of the "Murder Capitols" of America) It was pretty rough, but it wasn't all out war between the survivors.


Yup and the vast majority of those crimes were probably people who were already scum. If I was in the same situation I wouldn't start killing and raping people.


I wouldn't rape anyone either but it would be me and my son against everyone else and I would do what I had to. I wouldn't just kill random people.

I think it would be much more like 'The Road' where food is very scarce, especially after time and people will kill for a tin of beans.


I think we all would be surprised by what we would, in fact, do to stay alive a few months into a survival situation. Few people are capable of imagining themselves in such a situation due to the fact that, frankly, how many of us have gone a week without food? How often has your life been put at jeopardy from sepsis in a simple cut on your finger, but you had no anti-biotics? More importantly, how many times have you been held at gunpoint by another "survivor" who promptly took your last box of spaghetti that you found in an abandoned house? Mace is getting a little closer to reality by admitting that he might have to take a few nasty steps, but you say you wouldn't "randomly" kill folks? I dare say that everyone here is not only capable of doing so, but would become fairly handy at accomplishing said deed. Maybe you wouldn't go out "hunting" folks, but if you saw an armed guy with a backpack full of something walking toward your hiding spot, and you'd been attacked/held at gunpoint several times, would you shoot him?

This is an element that I absolutely love about DayZ. I've found that I am about 70/30 split on what to do when I see another survivor. 30% of the time I am convinced enough that they're friendly to exchange bullets for food/water and to work together. 70% of the time I will kill them, because frankly you just never know. Anyone who claims that such a mentality isn't "role-playing" needs to garner a wider perspective on human nature, or wait for a single-player mod.
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#3576770 - 05/21/12 02:31 PM Re: DayZ [Re: MaceUK33]
Charlie_SB Offline
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Registered: 10/16/05
Posts: 354
The greatest part of Dayz is the fear of losing your stuff. I have been going a full week with my character and have not fired a single shot. I stay well clear of all other players and stalk the ones I come across out of curiosity. I love the uncompromising approach and I hope no ubisoft buys the right to the concept and destroys it.
I have no doubt in my mind that in a real life crisis there would be lots of people killing without asking questions or even thinking twice about it. The world is jam packed with evil people justifying their own actions with any crazy idea they come up with. With me being such a nice guy I would be a goner the first week :-) My guess is that there would plenty of people succumbing to apathy the second hour after facebook access is lost...

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#3576850 - 05/21/12 03:49 PM Re: DayZ [Re: MaceUK33]
kludger Offline
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Glad they fixed the panic noises (annoying after a while if you are camping over some Zeds) and especially glad they fixed the ladder climb with pistols bug, I think I died as many times from falling off ladders as from bandits :P

I think I would do real life similar to what I do now in DayZ... avoid human contact and just focus on surviving, the killing situation would mostly come up if I or my family would be in danger or being pushed to chose killing or protecting my family... one thing that makes DayZ simple compared to potential real life situations is not having to protect family and loved ones, the situations would be much more complicated if that was involved.

That could actually be a cool gameplay feature if like in Counterstrike and hostages, if there were situations where you had to go rescue innocents and lead them to safety past the zombies and bandits.
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#3576877 - 05/21/12 04:28 PM Re: DayZ [Re: MaceUK33]
Vertigo1 Offline
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I thought the ladder-pistol bug was a problem within the arma engine itself? How is the mod team fixing it? I thought they could only do cosmetic work on the code?
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#3576930 - 05/21/12 06:14 PM Re: DayZ [Re: Santhonax]
Tigerwulf Offline
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Registered: 11/20/06
Posts: 1353
Loc: Wolverhampton, UK
Originally Posted By: Santhonax
Originally Posted By: MaceUK33
Originally Posted By: Tigerwulf
Originally Posted By: HogDriver
Look at New Orleans after Hurricane Katrina. Mass lootings were common, with sporadic rapes and shootings thrown in. (remember that New Orleans on a good day is one of the "Murder Capitols" of America) It was pretty rough, but it wasn't all out war between the survivors.


Yup and the vast majority of those crimes were probably people who were already scum. If I was in the same situation I wouldn't start killing and raping people.


I wouldn't rape anyone either but it would be me and my son against everyone else and I would do what I had to. I wouldn't just kill random people.

I think it would be much more like 'The Road' where food is very scarce, especially after time and people will kill for a tin of beans.


I think we all would be surprised by what we would, in fact, do to stay alive a few months into a survival situation. Few people are capable of imagining themselves in such a situation due to the fact that, frankly, how many of us have gone a week without food? How often has your life been put at jeopardy from sepsis in a simple cut on your finger, but you had no anti-biotics? More importantly, how many times have you been held at gunpoint by another "survivor" who promptly took your last box of spaghetti that you found in an abandoned house? Mace is getting a little closer to reality by admitting that he might have to take a few nasty steps, but you say you wouldn't "randomly" kill folks? I dare say that everyone here is not only capable of doing so, but would become fairly handy at accomplishing said deed. Maybe you wouldn't go out "hunting" folks, but if you saw an armed guy with a backpack full of something walking toward your hiding spot, and you'd been attacked/held at gunpoint several times, would you shoot him?

This is an element that I absolutely love about DayZ. I've found that I am about 70/30 split on what to do when I see another survivor. 30% of the time I am convinced enough that they're friendly to exchange bullets for food/water and to work together. 70% of the time I will kill them, because frankly you just never know. Anyone who claims that such a mentality isn't "role-playing" needs to garner a wider perspective on human nature, or wait for a single-player mod.


I know me that's all i'm saying. I also know that we didnt come this far as a species based upon that logic.

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#3577364 - 05/22/12 11:28 AM Re: DayZ [Re: MaceUK33]
HogDriver Offline
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Registered: 10/09/10
Posts: 1641
If I was starving to death, I would definitely kill a complete stranger for their food. Especially if the odds of that person sharing were slim. Last resort kind of thing obviously, but I'm not going to let myself die because "it isn't right" to murder someone. If it went wrong, and I ended up being killed, well, I was dying anyway... Why suffer?

In DayZ I still think I'd just shoot anyone I came across if I had the jump on them. Not because I'd enjoy player-killing or griefing, but because I don't trust gamers. biggrin And extra supplies never hurt...

Still waiting to see what else the devs do with the mod before jumping back in.
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#3577403 - 05/22/12 12:25 PM Re: DayZ [Re: MaceUK33]
Tigerwulf Offline
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Registered: 11/20/06
Posts: 1353
Loc: Wolverhampton, UK
Yeah i would too Hog, but my original post if anyone read it i am the invisi poster aftet all, was the argument against idiots who say that that they run around killing people in game when they have loads of supplies etc because that's what they would do in real life. My argument was calling BS to that and that they wouldn't do that in real life. If something like this happened and you had loads of supplies and you juat started going out killing people for the sake of it then i'd call into question the mental health of those people in the first place. That's what i'm saying. Before it got to that stage people would band together. That's the aituation you start in the game with.

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#3577417 - 05/22/12 12:42 PM Re: DayZ [Re: MaceUK33]
kludger Offline
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Yeah I agree Tigerwulf, one of the reasons I hope DayZ will get more detailed gameplay and become more of a persistent MMO is to see how the various factions would develop, right now it seems there are quite a few play styles and even factions which include some organized clans who treat it like open warfare on anyone who is not part of their group.

I suspect that if there were enough ways to organize and communicate safely, that there would also be some groups of survivors organizing to defend against that kind of predator clan situation, perhaps even establishing a well defended safe zone where animal domestication, farming and medical supplies manufacture could be done, so that survivors could live a somewhat peaceful life with just base defense as a violent activity.

There is so much cool potential for DayZ based on what it allows already and where it may go depending on what features the devs allow and the play balance.

PS. don't worry I think there are many of us who consider ourselves "thread killers" based on the number of threads where we end up the last poster for or the lack of reply... myself I know the reason is my tendency to be overly verbose biggrin but I can't help it.


Edited by kludger (05/22/12 12:45 PM)
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#3577429 - 05/22/12 12:50 PM Re: DayZ [Re: MaceUK33]
Tigerwulf Offline
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Registered: 11/20/06
Posts: 1353
Loc: Wolverhampton, UK
I was thinking about depth the other day Kludger. Imagine if the only available.communication was direct and to communicate with anyone at distance was to find a radio, be it cb or walkie talkie etc.

To help gangs and groups establish there has to be some kind of perk that would take into account differing skills and knowledfe fron different members of the group which would combine to benefit the group more than individuals. i.e. survivors who were mechanics or electricians or were ex military etc.

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#3577431 - 05/22/12 12:51 PM Re: DayZ [Re: MaceUK33]
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