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#3562924 - 04/26/12 05:39 AM Re: To boldly go where many have died before. [Re: bogusheadbox]
bogusheadbox Offline
Opinionated Aussie Bloke
Member

Registered: 03/14/06
Posts: 1412
yeah kosmos does look good, i think i will get that to have a station in space and see how long it will be before a satellite or space debris collides with it.

:-)
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#3563047 - 04/26/12 11:40 AM Re: To boldly go where many have died before. [Re: bogusheadbox]
Kodiak Online   sleepy
Senior Member

Registered: 06/02/01
Posts: 3193
Loc: Over the hills and far away.
This one is also great!
http://kerbalspaceprogram.com/forum/index.php?topic=4429.0
I downloaded and tried, works great!
I also put a downloadlink at the end of that topic for the craft file if you don't wanna build the rocket yourself from the parts.
Here some screens of this bad boy!





My best regards, Kodiak.
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#3563049 - 04/26/12 11:43 AM Re: To boldly go where many have died before. [Re: bogusheadbox]
Kodiak Online   sleepy
Senior Member

Registered: 06/02/01
Posts: 3193
Loc: Over the hills and far away.

Even after more than 3 hours in a steady orbit at 300Km these guys seem to freak out all the time.

Here they are landing.


A long way from home.

My best regards, Kodiak.
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#3563374 - 04/27/12 02:34 AM Re: To boldly go where many have died before. [Re: bogusheadbox]
Ryujin Offline
Member

Registered: 08/05/06
Posts: 136
Some spaceplanes using the parts from C7s pack (including the retractable gear beta)and white monkey's parts, notably the drag chutes and satellite/cargo bay.



Dropping off a satallite



Landing my largest version, which flies like a brick with missiles and landing it is intense. Also it fortunately tends to have plenty of fuel left over, since I missed my glide path by about 54km.


Gear down


Just about to touch down, runway lights would have been nice


Releasing the drag chutes. Flared a bit too much on touchdown and scraped off 2 low hanging engines.










Edited by Ryujin (04/27/12 02:39 AM)

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#3564470 - 04/29/12 01:36 PM Re: To boldly go where many have died before. [Re: bogusheadbox]
Kodiak Online   sleepy
Senior Member

Registered: 06/02/01
Posts: 3193
Loc: Over the hills and far away.
Landing on the north pole.
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#3571979 - 05/12/12 11:37 PM Re: To boldly go where many have died before. [Re: Kodiak]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 20391
Loc: Corona, California
May take a while for the icebreaker to get to you.


Wheels
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#3572138 - 05/13/12 12:02 PM Re: To boldly go where many have died before. [Re: wheelsup_cavu]
Kodiak Online   sleepy
Senior Member

Registered: 06/02/01
Posts: 3193
Loc: Over the hills and far away.
Originally Posted By: wheelsup_cavu
May take a while for the icebreaker to get to you.


Wheels


They signed up for it! biggrin
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#3572155 - 05/13/12 12:39 PM Re: To boldly go where many have died before. [Re: bogusheadbox]
Coot Offline
Merry Christmas SimHQ!
Hotshot

Registered: 08/30/05
Posts: 5626
Loc: !!USA!!
Does the free version come with all those options? The only time I played it it was pretty limited.
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#3572276 - 05/13/12 05:25 PM Re: To boldly go where many have died before. [Re: bogusheadbox]
bogusheadbox Offline
Opinionated Aussie Bloke
Member

Registered: 03/14/06
Posts: 1412
Nice pick of the pole's looks a tad chilly.

@ Coot.

The game has moved along quite a bit since the free test version.

All these mods are for version 14.4. Version 15 is in the works. There are some truly amazing add-ons all free to download with the latest version.

Latest dev log for version 15
Click to reveal..
Features Under Development:

* A Flight Planning System, allowing you to set down Maneuvers on your orbit, and get guidance for executing them.
Assigned to: HarvesteR
Status: Pushed back

* A Patched-Conics trajectory projection system, displays your trajectory as you fly in and out of the gravity wells of planets and moons (and the Sun).
Assigned to: HarvesteR
Status: Confirmed

* Overhauled Staging and Part Control System, allowing for much greater control over the ship.
Assigned to: Mu
Status: partial implementation confirmed, no big changes to the UI yet.


* Docking module Part and attachment system
Assigned to: Mu, HarvesteR
Status: Pushed back


* A new Part Model Toolset, with support for animations and normal maps for part models.
Assigned to: Mu
Status: Confirmed


* A deployable Landing Gear part
Assigned to: C7
Status: Confirmed

* A basic Atmospheric Engine part
Assigned to: C7
Status: Confirmed

* A basic heat shader for engines
Assigned to: C7
Status: Confirmed

* Upgrade of Visual models for parts (Normals/Specular/Emissives)
Assigned to: C7
Status: Confirmed

* Moving the site over to a new, bigger server
Assigned to: Alex
Status: Complete

* Alternate payment methods for the KSP Store
Assigned to: Alex
Status: Pushed back

* A new Sun object (and shader)(and effects)
Assigned to: Marco, Mu
Status: Pushed Back

* The Space Plane Hangar Facility
Assigned to: Jacobo, Marco, HarvesteR
Status: Confirmed

* A (proper) Runway
Assigned to: Jacobo, Marco
Status: Pushed Back, Improved placeholder added

* Kerbal Model Setup
Assigned to: Daniel
Status: Complete

* Kerbal Animations
Assigned to: Daniel
Status: Pushed back

Bug Fixes and Tweaks:

* The flight log will no longer show the terrain tile IDs when crashing things into them. It will show the correct "crashed into terrain" message.
* Corrected the level of the ocean quadtree, so that it matches visually with the simulated water level.
* (Possibly) increased performance on the flight scenes (from the terrain tweak also)
* Found and fixed the true cause of the orbit NaN bug. (see last note on this page)
* Corrected the aileron action on ControlSurface parts. Now aileron input is determined based on part orientation instead of symmetry counterparts.


Edited by bogusheadbox (05/13/12 05:28 PM)
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#3576326 - 05/20/12 05:57 PM Re: To boldly go where many have died before. [Re: bogusheadbox]
bogusheadbox Offline
Opinionated Aussie Bloke
Member

Registered: 03/14/06
Posts: 1412
Good News !!

Version 0.15 released, I can feel some Kerbal space recruitment drive coming on as i am sure there will be MANY vacancies.

Posts: 2697

KSP 0.15 Released!
« on: May 17, 2012, 05:15:31 PM »QuoteHi,


The 0.15 update of KSP is now officially released, and available for download at the KSP Store.

Here is the complete changelog of everything that was added, fixed or tweaked on this version:

New:

* The Spaceplane Hangar Facility, allows you to build vehicles horizontally, and launch them from a Runway
* The Runway Facility, to launch from and land your spaceplanes at.
* A new Part Creation Toolset, allowing for animated models, with normal and emmissive maps.
* A deployable Landing Gear part
* A new AtmosphericEngine part type, and two new air-breathing engines.
* A Patched Conics trajectory projection system, shows your map trajectory as it enters and leaves the SOI of planets and moons.
* Parts now can have a context menu where you can view data and perform actions. (Atmo engines already implement this)
* Parts now visually display their temperatures through a dynamic emmissive heat map.
* It is now possible to manually rotate parts on the VAB and Spaceplane Hangar prior to placement (using the WSADQE keys, Shift, Space to Reset)
* It is now possible to trim the roll, pitch and yaw inputs by holding Alt and pressing the roll, pitch and yaw keys (Alt+X to reset).
* Added a small, far-flung second moon around Kerbin, called Minmus.

Bug Fixes and Tweaks:

* Fixed a security flaw with the updater tool.
* The flight log will no longer show the terrain tile IDs when crashing things into them. It will show the correct "crashed into terrain" message.
* Corrected the level of the ocean quadtree, so that it matches visually with the simulated water level.
* (Possibly) increased performance on the flight scenes (from the terrain tweak also)
* Found and fixed the true cause of the orbit NaN bug. (see last note on this page)
* Corrected the aileron action on ControlSurface parts. Now aileron input is determined based on part orientation instead of symmetry counterparts.
* Fixed an issue with joystick throttle when focusing/unfocusing the game.
* Fixed a problem with fuel lines and struts becoming attached to non-existent parts when reloaded.
* Fixed the behaviour of the Alt key when Alt-Tabbing out of the game.
* It is no longer possible to enter time warp or save the game if the ship is landed or splashed, but still moving.
* Several improvements to the scene lighting in the Spaceplane Hangar and Vehicle Assembly Building.
* Fixed Fuel Lines and Struts not reconnecting once reattached to the ship at the VAB and SPH
* Improved the part dragging on the editor scenes
* After a crash, the end flight dialog will only come up by clicking the left mouse button, hitting Esc or the Space Bar.





Edited by bogusheadbox (05/20/12 06:00 PM)
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